Escape from the Bank by KreGames

[raw]
made by KreGames for LD 44 (JAM)

And endless maze escaper, where Collin the coin and his friends try to escape from the mazez under the bank.

pic.PNG

2019.05.02. UPDATE: I fixed the unfisihable maze issue. Every part of the maze is reachable now. I leave the original submission here, for the jam.

--- CHANGE LOG --- - bug fix when the maze has parts, those are unreachable.

The original submission is left on the itch page.

Ratings

Given 21🗳️ 22🗨️

Feedback

360
30. Apr 2019 · 12:25 UTC
Cool that the maze is random generated.

Sometimes, I get spawned very close to exit.

I get stuck it the wall **a lot**
Hunter X
30. Apr 2019 · 12:28 UTC
An entertaining concept with plenty of potential for future expansion - I liked how the maze is procedurally generated so it's different every time. I did get stuck to the walls fairly often, but I think there's a friction value in the Unity material settings somewhere that might help to alleviate that. Nice job!
Saering
30. Apr 2019 · 12:31 UTC
Cool little game ! I made Collin escape a few times but some levels were difficult :p

Some things you could fix :
- add physics materials to your environment and player so that you don't stick to walls when strafing
- When you run into a wall and don't move because you're stuck, you still lose points, which is annoying since you're not really going on
- Change the levels colors, zooms, vision range, or things like this that are not especially difficult to do, but could give to every level a new interest
- Add coins you can collect to get more steps, it is boring to reach a dead end and know that you won't do it to the exit, so why not giving just enough coins to be able reaching the end ? It's not giving the solution path, just a second chance

Otherwise this is a cool entry!
Roilbauk
30. Apr 2019 · 12:32 UTC
Nice one ! It's interesting to mix maze game with limited distance you can walk ! +1 for the maze generator which seem pretty good !
Mia Devs
30. Apr 2019 · 12:33 UTC
OK YOU DO IT VERY WELL
JestemStefan
30. Apr 2019 · 12:33 UTC
Hi @kregames!

I played your game and it's very nice that maze is random generated.

I have some feedback for you:

- Losing health while moving make little sense, !BUT! if you would lose coins on floor it will be cool and understandable!

- The player often stuck into wall. You should make it possible to slide around corners etc.

- Coin drop sound on hitting wall will be great!
Le Slo
30. Apr 2019 · 12:37 UTC
Nice random generation. Moving against a wall still makes you lose health, you should consider grid based movement, it would make the movement much more engaging to the player, instead of having collisions and acceleration in a narrowed space. When you win there is no message as there is when you lose.
Magnanix
01. May 2019 · 10:46 UTC
Fun little game, nice random generation on the mazes :D! The walls are super sticky though XD!
CocaPasteque
02. May 2019 · 21:42 UTC
The random generation is nicely done, as everyone else on the comment section here, the walls are sticky haha.
Some things that could make your game a lot better :

- Some object/options to get life back when in the maze. Sometimes I take a path and can't go back because not enough life.
- Maybe a little bit of music/sound effects to get more involved in the experience. Even just a royalty free background music adds A LOT to a game :)

Nice work !
Tomslbua
03. May 2019 · 12:27 UTC
Funny game! Really like it!
BoxedMeatRevolution
03. May 2019 · 20:01 UTC
Fun game! It's always nice to see games with randomly generated levels :smile:

The levels got difficult pretty quick though! One suggestion is to start the level zoomed out, and then zoom in on the player. That way you'd get a chance to briefly memorize a path before making your way to the exit.

Good entry!
h.m.murdock
03. May 2019 · 20:13 UTC
Only got to level 3, kinda hard to get further...
There's a bit too much luck involved in getting out.
Ratrat44
03. May 2019 · 21:18 UTC
I love mazes so I had some fun with this
MasseAlex
03. May 2019 · 23:51 UTC
Neat maze game! Bonus point because the .exe had an icon! :D One thing that could be improved is the character control. Making it more responsive and tight would improve it I think. Anyway, well made game, congrats!
aCactus
04. May 2019 · 01:23 UTC
really fun. I liked that you could conserve your COINFRIENDS by letting your momentum carry you through longer passages instead of keeping the arrows held down.
davidsheadgames
06. May 2019 · 03:49 UTC
Cool idea! Basically a maze game with a challenge to keep it less than a certain amount of travel!

It definitely feels like its randomly generated, which is a mixed bag in terms of fair level design. It definitely felt like some levels are unlikely to win without perfect knowledge of the maze.

I was able to play through 5 or 6 before "dying".

The edges of the walls were jagged too, which made navigation a bit harder in a seemingly unintended way.

I still like seeing a well-made maze generator, and this is a good one.