Escape from the Bank by KreGames
And endless maze escaper, where Collin the coin and his friends try to escape from the mazez under the bank.

2019.05.02. UPDATE: I fixed the unfisihable maze issue. Every part of the maze is reachable now. I leave the original submission here, for the jam.
--- CHANGE LOG --- - bug fix when the maze has parts, those are unreachable.
The original submission is left on the itch page.
| Windows | https://kre-games.itch.io/escape-from-the-bank |
| Original URL | https://ldjam.com/events/ludum-dare/44/escape-from-the-bank |
Ratings
| Given | 21🗳️ | 22🗨️ |
Sometimes, I get spawned very close to exit.
I get stuck it the wall **a lot**
Some things you could fix :
- add physics materials to your environment and player so that you don't stick to walls when strafing
- When you run into a wall and don't move because you're stuck, you still lose points, which is annoying since you're not really going on
- Change the levels colors, zooms, vision range, or things like this that are not especially difficult to do, but could give to every level a new interest
- Add coins you can collect to get more steps, it is boring to reach a dead end and know that you won't do it to the exit, so why not giving just enough coins to be able reaching the end ? It's not giving the solution path, just a second chance
Otherwise this is a cool entry!
I played your game and it's very nice that maze is random generated.
I have some feedback for you:
- Losing health while moving make little sense, !BUT! if you would lose coins on floor it will be cool and understandable!
- The player often stuck into wall. You should make it possible to slide around corners etc.
- Coin drop sound on hitting wall will be great!
Some things that could make your game a lot better :
- Some object/options to get life back when in the maze. Sometimes I take a path and can't go back because not enough life.
- Maybe a little bit of music/sound effects to get more involved in the experience. Even just a royalty free background music adds A LOT to a game :)
Nice work !
The levels got difficult pretty quick though! One suggestion is to start the level zoomed out, and then zoom in on the player. That way you'd get a chance to briefly memorize a path before making your way to the exit.
Good entry!
There's a bit too much luck involved in getting out.
It definitely feels like its randomly generated, which is a mixed bag in terms of fair level design. It definitely felt like some levels are unlikely to win without perfect knowledge of the maze.
I was able to play through 5 or 6 before "dying".
The edges of the walls were jagged too, which made navigation a bit harder in a seemingly unintended way.
I still like seeing a well-made maze generator, and this is a good one.