XenoNanny by icxon
Web : https://graal.itch.io/xenonanny
BEFORE YOU PLAY:
- We didn't have time to make|add sounds, but there are some cool original soundtracks.
- Game has 8 levels -- full playthrough takes 5-10 minutes.
CONTROLS (keyboard || xbox pad):
Arrows|xbox- move, jumpSpace|(B)- interact / pick up and throw creatures
GAME:
Welcome to Spacexplorer Corps. I'm sir Hatstronaut and I'll get you through your first field day! Hopefully you won't die more than couple of times. Remember the main rule of the Spacexplorers - press everything that's pressable, ride on the platforms wildly, care for the alien lifeforms and never ever forget to keep an eye on your oxygen levels.
We'll start from learning how to make tea.

HOTFIXES:
- 2017-12-06: Reduced difficulty of Level 4 a bit (commit)
- 2017-12-05: Fixed blocker when some level exits become unreachable (commit)
TOOLS:
Team Volcanic Giraffe, ladies and gentlemen:
- Alexey Grishin - code, ai, music, shaders
- Ruslan Kibets - code, idea, levels
- Anatoly Sazanov - code, art, levels
https://www.youtube.com/watch?v=IFyvy8DgkfU
| HTML5 (web) | https://graal.itch.io/xenonanny |
| Original URL | https://ldjam.com/events/ludum-dare/40/xenonanny |
Ratings
| Overall | 222th | 3.795⭐ | 80🧑⚖️ |
| Fun | 274th | 3.635⭐ | 80🧑⚖️ |
| Innovation | 344th | 3.442⭐ | 80🧑⚖️ |
| Theme | 681th | 3.301⭐ | 80🧑⚖️ |
| Graphics | 171th | 4.184⭐ | 81🧑⚖️ |
| Audio | 348th | 3.4⭐ | 77🧑⚖️ |
| Humor | 255th | 3.532⭐ | 81🧑⚖️ |
| Mood | 238th | 3.691⭐ | 78🧑⚖️ |
| Given | 73🗳️ | 60🗨️ |

I was a fan of the music but I think some sound effects would have made the audio situation feel more full.
Overall I think this game plays and looks really nice and fits the theme well. Well done!
This game is fantastic! Your beautifully drawn story-comics alone already killed it for me. The graphics are amazing and the music engaging. I really enjoyed the playthrough! The only improvment I can think of would be some smooth music for the comic scenes and cute sounds for these adorable aliens. Very good job guys!!
Indeed like a previous person said, it often felt like it was difficult to prevent the death of the tiny blobs following you, but impressive!
PS. But I don't know whether it is the feature of the game or my browser problem? I would confront the situation that the movement of the game sometimes became laggy (I have plenty of oxygen at that time)
Gostei muito da arte, mas senti um pouco de falta dos efeitos sonoros. No geral, gostei do conceito, e senti o jogo meio caótico em alguns momentos. Parabéns pelo jogo. :flag_br:
Have a great LD!
Good Luck!
But at some point I couldn't figure out what I have to do.

Have I jump on some of the minions when they steal the oxigen? I bet something I have overlooked . :/

Just don't release 'up' key when you're performing it. I do remember that your GREED game has a couple of tricky jumps as well. :smile: Thank you for the feedback.
Yeah it has. Platformer are really hard. Because of that I tried in this LD a 3D game. xD

Pros:
- I was engaged with the world (it was pretty and I liked exploring it)
- The art and story stuff in the beginning was a nice touch
- Good fundamentals of level design
- Cute friendlies. I felt bad for killing them so much.
Cons:
- I found many puzzles were able to be solved without my little guys
- I feel like the more I have the better it is, actually (people have said the same about my game though so don't feel bad)
Nice work!
I didn't understand why you put some of the powerups just right next to the exit, though.
Also, only after finishing the game, I read that I can interact with stuff myself or throw the creatures. So I guess I finished it on a hard mode?
The game was great, and the platforming with simple puzzles were also a treat. I'm impressed at how responsive it all was. Cleverly designed and executed. Some of the jumps did feel a bit odd here and there, but for the most part, playing through the game was a fun time.
All in all, a fantastic jam entry. The comic and introduction added a lot of personality to it. [In behalf of my team](twitter.com/whalesandgames), congratulations on making such a great game. Cheers! :whale:
Your Daku game is good-looking too. Thanks!
@emil-sunesson,
Thanks, man! Actually these are 'Arcade' physics, which is a bit painful and requires a lot of tweaking.
@bodom4ever,
Glad you liked it :smile: We assumed some players will try to save all the creatures, originally this was not intended as a game goal, but it's doable. The game does not reward for this though. Didn't have time for sounds, planning for post-LD.
@jordy-adan,
Well... we have hats too, haha. This is our first LD platformer ever and character control is more difficult to make/polish than we thought.
@beebo-studios,
Thank you! You would be surprised but we have music for the comic part, the only thing -- it wasn't pushed into repository. We found this right after the submission hour. Here is the track - https://www.audiotool.com/track/xeno-menu/
@girts-kesteris,
We should have use the same approach for sounds creation as Get to the CHOPPA! :smile: Impressive technique.
@tobiasnl,
Bedankt! Ironically @a333 had some fps issues with Crimson Recon as well. Both games are smooth for me. Don't you mind to share your CPU props?
@renato-felix-martins,
Kudos to @a333. We love your bugs too =)
@profan,
Comic works really great for introduction and story/plot parts. And also it's very time-consuming. Glad you liked it.
@sayomgwtf, @michael-silverman,
I appreciate you both had time to take a look at our game. We are working on Protolife now to make it a full game, your words are motivating :smiley: Looking forward to see Matchy Star release as well.
@inkystache, @adsilcott,
Thank you, ~~gentlemen~~ Melanie and Adam. You haven't seen the debug level -- the greatest masterpiece of leveldesign :smiley:
@hiken,
I still hate those spiders (dark ones). Thanks!
@hippunk, @sidewalksleeper, @camcam-s5,
Believe you or not -- We've never heard about Pikmin before you mention it. GameCube was not that popular in our country. But as I can see from trailers -- this game is just brilliant, no wonder since it's made by Nintendo. And they added multiple types of creatures which brings a lot of gameplay variativity. I definitely should try it.
@al19890604,
You should eat more pizza to beat the game on time, if you know what i mean =) Lags are bad, probably it's due to pathfinding (A* on a graph). What type of CPU do you have? Thank you for the feedback.