Perplexive Perspective by quixatocs
>>>WEB PLAY<<<



Sqwink doesn't know how he got there, but he's in the middle of an active volcano. On top of that he seems to be in the wrong game. Help this little Lava-Turtle get back to his home in this Top-Down Platformer.
Links
- Web Play : https://quixatocs.itch.io/perplexive-perspective
- Source : https://github.com/Quixatocs/PerplexivePerspective
- Blog : http://interatocs.com/2018/04/24/perplexive-perspective-ludum-dare-41-post-mortum-from-quixatocs/
Controls
- WASD - Movement
- Space - Jump
- K - Skip Time
Aim
- Bring Sqwink back home.
Tools
- Unity 2017
- Photoshop
- Toggl
- MagicaVoxel
- Blender
- Audacity
- Ableton Live
SPOILER TIPS SECTION
- 1-1 Movin' -- Use the WASD keys to move.
- 1-2 TimeSkips n' Chill -- Use the K key to sKip time to glean info about the 3d structures from the shadows they cast.
- 1-3 Baby Steps -- Try skipping time to view the platforms better.
- 2-1 Crossing Paths -- A well timed jump is all you need.
- 2-2 Squeeze -- A skip in time saves nine
- 2-3 Riding Shadows -- Standing on the edge of a platform can show your shadow more clearly.
- 3-1 Stay A While -- Is there any way to go on the lower level?
- 3-2 Hot Rox -- Make sure to keep track of both the platform you're jumping to and the next one.
- 3-3 Helix -- Aka Spiral.
Ratings
| Overall | 107th | 3.817⭐ | 32🧑⚖️ |
| Fun | 163th | 3.617⭐ | 32🧑⚖️ |
| Innovation | 82th | 3.883⭐ | 32🧑⚖️ |
| Theme | 315th | 3.65⭐ | 32🧑⚖️ |
| Graphics | 174th | 3.667⭐ | 32🧑⚖️ |
| Audio | 92th | 3.607⭐ | 30🧑⚖️ |
| Humor | 300th | 2.75⭐ | 28🧑⚖️ |
| Mood | 220th | 3.315⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
There's a little bug tough : every time the turtle walk on a checkpoint, it "explode" again (even if it's already taken)
I'm really liking the time skip mechanic and using it to tell platform location and height.
Thumbs up for a job well done!
But a little bug on 1-3 baby steps

I did not go further ... :(
Well done!
The music is genuinely lovely, the concept is creative, the colors do a really good job of conveying how much you don't belong (the color scheme is consistent and beautiful, punctured only by the player character). I'm always a sucker for perspective games, too, and I haven't seen one play with shadows like this. (Though I have to wonder how anything is casting a shadow on a pool of magma...) The checkpoints are generous, the level transitions elegant. I could keep going, this title is very polished.
There was one tiny bug in the shading: in the helix level, standing on the bottom level, the top platform was a slightly different color from the rest. When I got higher this stopped being an issue. I imagine this is something to do with Unity's lighting. This had no real impact on anything, but since everything else about the game is fantastic it felt worth mentioning.
Great work.
fantastic job mate :)
All this and music too!
Though most of the challenge comes from lack of height perspective (other than looking at shadows).
Also at the beginning of act 3 I managed to quantum-tunnel through the walls around the platform. So it might be a good idea to make colliders there a bit more solid.