Babies! Babies! Babies! by Local Minimum

"The weather today is sunny, with a 102% chance of BABIES!"
Avoid getting stuck with children at all cost.
Make it through your day.
Drink coffee!
Walk: Left-Right/W-D/Joystick
Jump: Space/Primary Button
Action (hold): Ctrl/Shift/Secondary Button
Reload game (hold): R
We try our best to play back all the games of those who leave comments...
| HTML5 (web) | https://local_minimum.itch.io/babies-babies-babies |
| Original URL | https://ldjam.com/events/ludum-dare/40/babies-babies-babies |
Ratings
| Overall | 404th | 3.607⭐ | 58🧑⚖️ |
| Fun | 663th | 3.214⭐ | 58🧑⚖️ |
| Innovation | 194th | 3.661⭐ | 58🧑⚖️ |
| Theme | 18th | 4.366⭐ | 58🧑⚖️ |
| Graphics | 297th | 3.955⭐ | 58🧑⚖️ |
| Audio | 166th | 3.736⭐ | 57🧑⚖️ |
| Humor | 69th | 4⭐ | 58🧑⚖️ |
| Mood | 40th | 4.161⭐ | 58🧑⚖️ |
| Given | 125🗳️ | 88🗨️ |
I need some coffee.
Couple of spots are pretty frustrating, but overall I liked the mood and a... unique... take on the theme, with pretty perfectly matching music for the mood.
I've seen a couple takes on theme which were simulation game approaches to "kids/pets are nice but too many is stressful", but this was certainly a more interesting interpretation, haha.
The foreground babies were definitely the best part.
I thought I was going to lose when the baby amount started to increase to unmanageable levels, thankfully there was flamethrowers next to me to save the day :)
Overally I liked this one, good job!
Seriously though, the unsettling music and the jarring (Dare I say Dadaist?) art style mesh really well to make this a solid 5 in mood for me.
Then I was doused in a snippet-book horror show - that somehow fit perfectly together in its absurdity.
Well done!
I'm curios how did you come up with this idea :)
Cheers. (Morco - CyberPunks team)
In no particular order:
- I'll make nightmares tonight.
- Music and sounds fit the global aesthetic, a stronger feedback on babies burning in flames would be nice.
- Graphics are exceptionals, I just wished there were something else as a coffee icon.
- I'm gonna be a bit brutal on this point: horizontal movement controls were bad. Is this a bug? Every KeyDown event of D the character goes back left for 1 second and then go right. This was hugely frustrating during the jumping sequences.
- I was happy to find the path on the roofs as a small alternative.
Globally I finished frustrated but I really enjoyed the aesthetics and the humor.
**EDIT**
I made few more tests to see if the movement problem was a bug and it's a weird one.
I restarted my computer, cleared the cache of Windows, Firefox and UnityWebGL and the bug was still here. Then I tried using Chrome 62 and the bug disappeared.
The weird part is that I have played 2 other games in WebGL so far and "Leader's guidance" doesn't have this bug but "Beer O' Clock" has a similar problem where Up & Left are constantly activated on Firefox but not on Chrome.
https://ldjam.com/events/ludum-dare/40/leaders-guidance
https://ldjam.com/events/ludum-dare/40/beer-o-clock
I don't have kids and, after playing this, I think you've successfully talked me out of it! :D
Great graphics and style - reminds me of "Little Big Planet"!
At first, I as a little confused, coz I thought I needed to take the babies back somewhere. But quickly became clear that I just need to get through with as few of the "little darlings" attached as possible.
I thought the fire was a bold step! Good to know I can use that approach, should I ever find myself smothered in babies! :D
Good luck!
We had other ideas that did not involve babies, but there you have it more or less. How we ended up with this idea.
As for the bug. One thing that springs to mind is that it may relate to release version of Unity used. And it may also relate to remapping of Input.axis made...
@liquidream always keep the fire burning, just in case :fire: :baby: :fire: :tada:
@randomhuman we're happy to serve.
@kevin-mooney most everything in the game is from photos. But some, in particular the animated bits are photos that then have been manipulated rather than stop motion capturing the walk/crawl cycles.
@simonhutchinson you should have picked them up holding them while playing to get a super immersive experience!
And everyone else, thanks for all the great comments.
- she only had one and said, "let some other fool get pregnant - we'll adopt next time"
- that's not what she said when she was pregnant
- I don't remember hundreds of babies being attached to her
This is a disturbingly accurate portrayal of life as a parent. Very surreal, very disturbing and quite insightful. It should be part of the National Curriculum so that people know what they're getting in to!
Creepy and funny at the same time.
Everyone who has ever taken care of a baby for more than one night will be able to identify with the main character.
Am I glad she did.
The unusual graphical style was exciting as well. If it was all up to me, this would be in the top 10.
Also, if I've learned anything from Death Stranding, it's that babies are the future of videogames. Good work getting ahead of the curve!
There's been a lot of entries that have to do with "the more you gather, the slower you go" entries, but this one from setting alone stands out the most. It's just so disturbingly good, and the use of graphics was a marvel.
There's not much else to say about this one that hasn't been said before. If anything, my only complaint would be that at times, I'd jump a hit a ceiling, because I thought it was part of the background. Careful with the value selection of objects there.
Anyhow, once again, great job. I'll never see babies the same way again. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects. Cheers! :whale:
Sidenote: Read your About and some comments about your team, I can totally relate to some of your experiences. I also field a large team of whoever random people are around that weekend, and it's quite the challenge to reel in features and finally focus on making a simple, polished game. This hasn't happened yet but one day the dream will be real! Sigh, there's an idea we should've done. "The more feature creep the worse it gets"...
Check our entry out and let us know what you think!
https://ldjam.com/events/ludum-dare/40/calligratree
The game seemed rather hard. I noticed that if you waste some time early in the game, it becomes impossible to progress after a certain point because there's a massive WALL OF BABIES BABIES BABIES and you can't really jump from atop babies! :D
The visuals was unique and unlike anything I have seen in a Ludum Dare game. It was a nice addition to the humoristic/creepy experience.
Controls were pretty good but a little hard when there were so many babies around heh. Great job!
First play it was fun, but every next play it's become more and more creepy.
Maybe I am too impressionable, but I need a brief break after this.
Yeah, but general idea is funny) I hope you had as much fun as we making our game. We also have a bit cruel conception, but not so much I think XD