LiveOn by maskinmask








After shipwrick,the wave send you to this mystery island.
The only currency you can trade with fate is your life.
The price of every resource is your life.
There is a mysterious force that will take you to this deserted island. The only thing that can be exchanged
with fate is your life.
You only have one goal - to live!
Clock is ticking,make the right choice!Build the woodcabin before is night!!!
This game have 3 different ends.Hope you enjoy.
CONTROL- press number 1,2,3 to active the option
| Windows | https://maskinmask.itch.io/liveon |
| Original URL | https://ldjam.com/events/ludum-dare/44/liveon |
Ratings
| Given | 4🗳️ | 2🗨️ |
Actions in game are not really handy - clicking for the tile, than clicking for "Move" button is annoying a little. Thats why i spent only 10 minutes for the game (maybe i didn't find better way. Sorry if it's my bad)
Mechanism-wise, the game is hard. Multiple tries are definitely needed. You can beat the level only if you are super familiar with the map. There is very little room for exploration. I can imagine that the game would be more fun if maps are procedurally generated. In that case it needs to be adjusted so that player can beat it even if they are not familiar with the level map at all.
Taking actions are turn-based, but days pass in real time. This is a bit weird.
Anyway, this is definitely a solid entry. Good job!
@junjunlowpoly the controls are changed now,it should feel more smooth now
i think turn-based is less bug than real time....you just can move by grid,so i don't have to dealing with the collision...
The movement (clicking + pressing 1 all the time) is a bit tiring.
A Bug: If you plant something and then harvest, it will look like a normal tile afterwards but still is a water tile!
Tip: If you want more ratings you need to rate other games (then your smart balance goes up)
Nice concept, i think you should turn it into a game
There's a lack of ambience sound, like shocking waters, seaguls, birds, leaves shaking with the wind, some wind whispers and also some transition ambience, like cicadas and grasshopers at night.
Also add few procedural loops to avoid repetition of the background music and enhance the interactions with vfx and sfx.