RespawnPlatformer by Hangacs

[raw]
made by Hangacs for LD 43 (JAM)

Player plays as a platform. Every time you die, you will respawn as random kind of platform.

Every platform can help you or block you. Remember to press "W" to sacrifice yourself at right time and position and make next platform jump higher.

For now there are 8 kind of platforms, which are:

  1. normal platform
  2. invisible platform
  3. platform with a round saw
  4. portal entrance
  5. portal exit
  6. platform move horizontally
  7. platform move vertically
  8. resilient platform

rmstart.png

sacrifice.gif

sacrifice_end.gif

Ratings

Overall 314th 3.653⭐ 38🧑‍⚖️
Fun 278th 3.571⭐ 37🧑‍⚖️
Innovation 74th 3.886⭐ 37🧑‍⚖️
Theme 465th 3.543⭐ 37🧑‍⚖️
Given 43🗳️ 23🗨️

Feedback

Nehvis
03. Dec 2018 · 14:23 UTC
Really cool idea ^^ after a while I encountered a bug where blocks don't stop spawning
dunin
03. Dec 2018 · 17:36 UTC
Really cool concept! I love how we create a level like in Ultimate Chicken Horse, but alone...

My only complaint would be that we have to wait for the laser for a veeeeEEEEEEeeeeery long time if we are high (I quit at 7)...
🎤 Hangacs
04. Dec 2018 · 03:24 UTC
@dunin You don't need to wait laser, simply press "W" and you will sacrifice.
🎤 Hangacs
04. Dec 2018 · 03:24 UTC
@dunin Also I planned to speed up the laser to make the game harder.
🎤 Hangacs
04. Dec 2018 · 03:34 UTC
@nehvis Thanks for your comment. I wish I can find the bug today.
Vimlark
04. Dec 2018 · 08:20 UTC
I really enjoyed this. Great job. Getting the portal platforms in the right spot to optimize the assent feels awesome.
🎤 Hangacs
04. Dec 2018 · 08:26 UTC
@vimlark Thanks for playing my game. Now it has more bugs than I expected:(
Oceanosaurus
04. Dec 2018 · 14:30 UTC
I really sucks playing this game but it's a really original idea. Been the player and the platform at the same time is something I've never seen before. Good job.
Piter
04. Dec 2018 · 14:34 UTC
Very innovation game i like it.
🎤 Hangacs
04. Dec 2018 · 14:38 UTC
@oceanosaurus Me too, but I want to make it more difficult.
🎤 Hangacs
04. Dec 2018 · 14:42 UTC
@piter Glad you say so for I always like new things.
CapnAT
04. Dec 2018 · 14:43 UTC
Concept is really cool
Kalshutein
04. Dec 2018 · 20:42 UTC
Cool and innovative mechanic, congratz
Quentin Wittevrongel
04. Dec 2018 · 21:58 UTC
I really like the concept. Good job!
Yoshim
05. Dec 2018 · 11:38 UTC
Dang, really liked the main mechanic! Love how it gets crazier when you mess up lol
shubart
05. Dec 2018 · 12:21 UTC
This is an amazing idea. Thank you
Antsa
05. Dec 2018 · 16:11 UTC
Nice and simple idea. Extremely good performance
Kasaki
05. Dec 2018 · 17:17 UTC
Good idea and well done :clap:
BoopsGames
05. Dec 2018 · 20:29 UTC
Really great concept!! My biggest gripe is i wish "w" was jump and "space" was sacrifice.
🎤 Hangacs
06. Dec 2018 · 07:00 UTC
@boopsgames As a FPS player I'm used to put my fingers on "AWD" and Space, but maybe it's hard for other players to accept that. At first I planned to make a multiplayer game using "WASD" and Arrow Key to move and "W" and Down to sacrifice but time and my skill is limited. May be I will change that in the future. (Sorry for my English)
BoopsGames
06. Dec 2018 · 09:57 UTC
I, too, play with WSAD, but this isn't an FPS, and for some people like me, "up" is better suited for jump in pc platformers.
🎤 Hangacs
06. Dec 2018 · 10:33 UTC
@boopsgames Thanks for your comment. I'm working on a multiplayer version now, where I will use "W" and "Up" for jumping.
cribin
06. Dec 2018 · 20:09 UTC
A very innovative game concept. Bravo!
Vlad Ilisan
07. Dec 2018 · 14:04 UTC
I like the idea.
owl and jackalope
12. Dec 2018 · 04:35 UTC
This is a great concept. I really enjoyed playing your game. My only frustration was that the controls were a little twitchy so I found that I accidentally was moving myself off of the side. I don't know if you could have fixed that too much as long as I was using AD, but other than that the game is great!
🎤 Hangacs
12. Dec 2018 · 07:45 UTC
@owl-and-jackalope Very glad you like this game. There are many known bugs and its hard to fix them.(My poor program skill T.T) Actually I'm working on a new multiplayer version via physics engine provided by Gamemaker Studio 2 because my original collision system is too simple to handle many different objects.
appix
14. Dec 2018 · 02:17 UTC
Good idea,it's cool!