Radioactive Worm Storm by MarkoPoloDev

[raw]
made by MarkoPoloDev for LD 44 (COMPO)

Manage a factory producing robots, and use them to fight for control of the lightning rods that fuel your survival.

radioactive<em>worm</em>swarm.png

gameplay.gif

Controls

  • A/D or Arrow Keys to scroll
  • mouse click to create/destroy beacons
  • mouse click to create robots

Technology

Social Media

I'm on Twitter.

I'm on Twitch!

Ratings

Given 35🗳️ 3🗨️

Feedback

Borys
29. Apr 2019 · 14:58 UTC
Really cool concept with great graphics. Keep it up!
Antti Haavikko
29. Apr 2019 · 15:07 UTC
Oh cool, someone using SunVox! Music was nice and moody and the pixel art was cool and crispy. Loved the animations, especially the clouds and the lightning. Nice touch and they really brought the game alive.

So, nice to see a tutorial but I'm dumb and forgot the most important bit after reading the whole thing through and played without any memory about the scrolling mechanic. Needless to say that it was quite boring. Then I went for another round and tried to play properly (as far as I'm aware) but didn't really make it any further than on the first run. What is the intended strategy here? I tried to spread myself to both directions as far as possible to gain more energy but the long walk for the robots meant that the far towers kept getting bodied by maggots and then because of the wormholes they eventually boxed me in and ended me.

Well, went for a third (and fourth) try and made it through with the boring strategy of just using three lightning rods and waiting. Not very immersive gameplay...

![rws.png](///raw/1e4/3/z/21f13.png)

Anyways, good job!
🎤 MarkoPoloDev
29. Apr 2019 · 15:25 UTC
@borys Thanks, glad you liked it!

@antti-haavikko intended strategy is basically grouping up a bunch of robots for a big push and then taking a lightning rod (and the land just beyond it). Rinse & repeat until the whole map is yours. I agree that the game doesn't really punish you for being passive. I'm not sure how it could do that. Maybe worm-controlled lightning rods would give them some advantage or something; I dunno. Thanks for the feedback!
pwroff
29. Apr 2019 · 15:28 UTC
I liked the visual, especially thundestorms. Good job given the amount of it. I enjoyed playing it.
zondarg
29. Apr 2019 · 15:38 UTC
While I did not really find a strategy (the electricity spots did not that reliably attract as far as I noticed) I managed some minutes after being defeated by a multitude of worms. Interesting, first there were very few worms, almost none at all, and then quite a lot at once. But original concept and fitting graphics, good job!
ZAX
29. Apr 2019 · 16:29 UTC
cool art and cool visuals effect , well made ! keep it up
check out my game too :)
mikelovesrobots
29. Apr 2019 · 16:40 UTC
This was the first game I've played today that I felt compelled to finish. Nice work! I don't think I've ever seen anything quite like this.

* Great graphics
* Robots sometimes seemed confused right after spawning like they didn't know which target to go to
* Good sound

Good job.
argensis
29. Apr 2019 · 18:18 UTC
The robots seemed quite difficult to control for me. I did like the graphics of the thunderstorms and when I noticed it the robots getting out of the cart and into the tower. The wall of text explanation could be delivered better in game, and it felt like having more than one beacon at any point might have been what's confusing the robots, so maybe an option to place a beacon clearing old ones?
Antti Haavikko
29. Apr 2019 · 18:39 UTC
@argensis Yeah for sure it would have been better to sprinkle in those help messages in the middle of the game. Would have spared me one run of not remembering to scroll. The gameplay wasn't that hectic anyway that you'd easily have time to see some tutorialing while playing.
eyedromeda
29. Apr 2019 · 18:40 UTC
Cool and unique concept. Definitely kept me enticed for quite a while, though unfortunately I didn't manage to win... I especially liked the art style of the graphics.
Flightless
29. Apr 2019 · 19:50 UTC
Great mood and graphics! I placed a beacon on the far left and far right and spammed robots. That seems to be the best strategy .
Wyatt
29. Apr 2019 · 22:51 UTC
Really great visuals and audio. I like the concept and I like that it's challenging. Cheers
kristinnes
29. Apr 2019 · 23:04 UTC
Funky game :) Didnt see any connection with the theme tho. But visually and atmospherically its on point.
Suchista
04. May 2019 · 13:18 UTC
Very fun and simple game, the instructions were clear, the art and mood were great! Gameplay is basic but still fun