They are coming. by mosaic
This game was made for Ludum Dare 43 in under 48 hours. The Zombieapokalype has started. Some survivors ask you to help them to defend themself by building a wall out of bodies. Sacrifice part of them to keep the rest alive. And choose wisely which properties to give to your knight. They are coming.



My second game for the Ludum Dare. This time in Compo and without team. Enjoy!W
| HTML5 (web) | https://mosaicdev.itch.io/theyre-coming |
| Source code | https://www.dropbox.com/s/rt6e60skmyl3tw6/LD43.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/they-are-coming |
Ratings
| Overall | 447th | 2.804⭐ | 25🧑⚖️ |
| Fun | 407th | 2.792⭐ | 26🧑⚖️ |
| Innovation | 238th | 3.217⭐ | 25🧑⚖️ |
| Theme | 167th | 3.717⭐ | 25🧑⚖️ |
| Graphics | 377th | 2.813⭐ | 26🧑⚖️ |
| Audio | 278th | 2.891⭐ | 25🧑⚖️ |
| Humor | 343th | 2.225⭐ | 22🧑⚖️ |
| Mood | 263th | 3.109⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 13🗨️ |
Collision were a bit clunky though.
Well done
The artwork is cool, the washed-out colors along with the music set a depressing mood. The gameplay was simple and easy to pick up. The custom health, size and strength attributes for each sacrifice was an interesting mechanic.
**Needs Work:**
The collisions are buggy at times and the game is too easy to exploit. Starting with an average knight and fighting until you are able to create a nearly maxed-out knight will allow the player to stay at the top edge of the screen and just slice the zombies indefinitely. There were too many unnecessary intro texts that dragged on for too long.
In general, it was a pretty fun game with a unique mechanic.

So yeah, it was super easy. I think I only killed like 5 zombies total on that run. Could be longer and have some kind of progressive difficulty curve. And maybe have a visible goal you're going for instead of just out of the blue claiming the player victor without them even doing anything really. And the balance wasn't quite right when on my first run I tried to kill them as much as I could only to find out that if there is any zombies in the bottom 10% section of the board, anything I'd send out will get immediately murdered.
Wasn't a huge fan of the background graphics. It made even the character sprites bleed into this muddy mess. Combat didn't feel too good either. I think adding a bit of knockback to sword swing would make it better. It'd at least make it feel less awkward. And the whole game was over so fast that I didn't even get to familiarize myself with those different stats bars on the bottom of the screen.
And a skip option for the intro would be very nice (after trying to go for a another try). I think it takes longer to watch through that than to actually beat the game :smiley:
Anyways, good job!
@theboss12
@jgower0502
@amastryukov
@figglewatts
@sukantapatra
@antti-haavikko
@digitallimestone
@kaisenthegreatone
Thank you all for playing my game and leaving kind words, but also criticism.
The intro-too-long thing is always my Problem. I promise: wont happen next time.
IMPORTANT:
Just a thing I wanted to add: The game is not actually meant to just 'slice Zombies indefinetly'. The Goal is to have 50 Zombies on screen without beeing destroyed. I understand why the success may have come out of the blue. Maybe a progress bar or something would have helped. Always smarter afterwards.
In my opinion the bad point of your game is that it is waaaaay too easy and there's no point. I know you've said that the game wasn't just about killing zombies, but it lacks feedbacks or a clear written objective on screen. Otherwise, that's a nice entry and I enjoyed playing your game! Thank you
As others mentioned, after you figure out how the mechanics works, it's rather too easy to win, however objectives are not very clear. Probably, if you improve balance (larger knights are OP on early stages) and maybe just add a well-defined spots (with own HP status) to defend from zombies, it'd become an obvious strategy to barrier these spots.
Gameplay wise, i kinda like the concept, but it's too slow. I think if it's faster pace with more hp, this will be more fun.
Balance wise, you can just make the large knight and kill enemies before they even enter the screen so.... definitely can be improved.