L.A.V.A. series L.A.M.P. edition VS THE WORLD by kazuo256
In this mechalipse, you are the last hope of humanity, which is in the brink of extinction. As a matter of fact, there is only ONE human left — your creator —, a not very reassuring fact.
Rest assured, though, for the technology under your skin is the real deal. After all, you are a
Legendary Autonomous Versatile Android Series
Latest-generation Anti-apocalyptic Moddable Prototype Edition
combat robot thing.
Updates
v1.0.1 - minor bugfixes and patches:
- Fixed storm icon and name on moves list
- Added fullscreen and resize support
- Fixed big enemies getting stuck when walking
- Fixed missing sound effects
- Fixed window title
- Added game control description to pause screen
- Fixed shield not autoplaying
- Fixed waves stopping after 33
Screen shots

Credits
- @kazuo256 - Programming; Art; Sensei
- @rilifon - Programming; Love sharer
- @Fritz - Programming; Professional Task-Writing on blackboard Person
- @icemage144 - Programming; Shy and nice
- @yancouto - Programming; CRAZY programming skillz; Food Buyer
- @Makiyoshi - Art; Music; SFX; Potential to become a Cat Lady
- @settings - Music; SFX; Neurotic-with-sound-until-it-becomes-annoying guy
- @orenjiakira - Last-minute playtester
Ratings
| Overall | 431th | 3.578⭐ | 47🧑⚖️ |
| Fun | 349th | 3.552⭐ | 50🧑⚖️ |
| Innovation | 899th | 2.793⭐ | 48🧑⚖️ |
| Theme | 953th | 2.87⭐ | 48🧑⚖️ |
| Graphics | 535th | 3.564⭐ | 49🧑⚖️ |
| Audio | 251th | 3.564⭐ | 49🧑⚖️ |
| Humor | 466th | 3.141⭐ | 48🧑⚖️ |
| Given | 50🗳️ | 51🗨️ |
But other than that very small bit, the game was great! The dialogue at the start was nice, and I definitely wanted to progress to see what other monsters/attacks I could get, the ghosts sounds creeped me out loads which made me just want to search them out and kill them.
Also I think I put down too many warp portals :D
I was getting an error in the console too:
```
ERROR: SpatialSound2DServerSW::update: Invalid mix rate for voice (0) check for invalid pitch_scale param.
At: servers\spatial_sound_2d\spatial_sound_2d_server_sw.cpp:949
```
We've just uploaded a minimal bugfix patch which will hopefully allow more of you to properly enjoy the game.
@gnarly-narwhal, we've added an option to toggle between windowed and fullscreen mode (F10 button), besides the possiblity to resize the window itself.
@nillard, the enemy collisions should be working now for the bigger ones too. Your report was much appreciated.
@elemel, we did not have a Mac system to test this new patched version, but maybe it is fixed now.
Anyone with a MacOS can confirm whether the overlay misplacement bug persists?
@james-studd, that console error is an issue in the game engine we used (Godot 2.1). Nothing much we can do about it that we know of =(
---
If any other worrisome bugs pop up, we'll be sure to amend it ASAP. Thanks again to everyone who's played and rated our game so far =D
The Linux version works great, although the first time around I shot a knight with a tracer and it crashed the program. Didn't use tracers after that. Having an option for mouse or keyboard aiming is a good addition. Then again why not just have them both on at the same time. There is no need for a menu option.
The idea of binding keys to upgrades is neat, but not being able to rebind them later does cause issues: there is no way of knowing how many upgrades there are in total and which ones I actually like using before trying them so in the end I had many useful keys tied to abilities I didn't care for. I guess that is thematic, yet I'd advice against it. Being able to use the modifier keys (shift, control, alt) as bindings would have been great too, for the dodge move especially.
My second run ended on wave 15 and it felt cheap. You see, the enemy hitboxes are weird. Sometimes I could brush past them in a corridor, other times not. In this particular case a ghost hit me twice in a matter of milliseconds and it wasn't even close (or so it seemed!) There is other jank in the enemy implementation too. Their pathfinding bugs out occasionally getting stuck on walls or constantly changing directions when I move just a few steps in one direction basically rendering them sitting ducks for my attacks.
The skills! Most of them work. The teleporter is weird and more of a hazard for you than the enemies. Also frustrating as you cannot undo the connections afterwards. I would not have used it had I played a third time. The reason for not playing again is the slow pace of progression. Reducing the downtime between waves, faster enemies and a smaller map would have helped there. Increased content unlocking rate would be fine too, just throw in a new enemy/upgrade after each wave. It is a jam entry, it should be fast to play through.
Ok, that is about all this time. I approve of your work, don't get me wrong. Unfortunately there are many small issues which drag the experience down a few notches.
Overall: *Above average (3.5)*
Fun: *Above average (3.5)*
Innovation: *Above average (3.5)*
Theme: *Good (4.0)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Humor: *Average (3.0)*
```
selecting ion_bullet
ERROR: canvas_item_add_triangle_array: Condition ' ps % 3 != 0 ' is true.
At: servers/visual/visual_server_raster.cpp:3545.
selecting simple_bullet
selecting tracer_bullet
Erreur de segmentation (core dumped)
```
Very nice take on the theme, at the end you have to remember all your suboptimal controls and... it is player's fault if it is suboptimal! The rest of the game is also captivating, there is nothing clear to improve (except maybe the segfault)
And I love the LAVA LAMP usage :)