Hoarder Disorder by REBDC
You are a hoarder who needs to get as much stuff as possible on your property while defending against other hoarders and bad dogs.
| Windows | https://rebdc.itch.io/hoarder-disorder |
| Original URL | https://ldjam.com/events/ludum-dare/42/hoarder-disorder |
Ratings
| Overall | 568th | 3⭐ | 30🧑⚖️ |
| Fun | 449th | 3.093⭐ | 29🧑⚖️ |
| Innovation | 440th | 3.037⭐ | 29🧑⚖️ |
| Theme | 401th | 3.481⭐ | 29🧑⚖️ |
| Graphics | 610th | 2.556⭐ | 29🧑⚖️ |
| Audio | 406th | 2.759⭐ | 29🧑⚖️ |
| Humor | 183th | 2.942⭐ | 28🧑⚖️ |
| Mood | 402th | 2.86⭐ | 27🧑⚖️ |
| Given | 37🗳️ | 36🗨️ |
"My mom scored well on this one" :laughing:
Music is a bit annoying although you did have an option to mute it props for that
There is no tutorial (at least as far as I could tell) so I didn't know what to do for a while and didn't know why I was dying (or even taking damage for that matter)
But, like the rest of the game, you seem to have put a lot of work into things that don't immediately pay off.
For a 2-day game jam, if the idea of different levels is important, why make 4 when you can get away with 2? Then you could spend the time left over polishing. The graphics could use some work for example.
Another example of this is the music. The dissonance may fit the 'disorder' thematic you're going with, and I did end up getting used to it, but that's about the nicest things I can say about it.
Related: Mute music doesn't work on my PC. I like that you've thought of it as an option, though! (It's the thought that counts? :-P)
The special items can be either used or handed in for score, which offers a nice strategic choice. Well, sort off:
I ended up not using the special objects a lot (since they're a bit too expensive for what they do). I only ended up using health-kits (when I really needed them), which is a shame, as it negates the strategic choice.
It took me a while to realise that the mouse is not just 'direction thrown', but the object will land on the mouse-pointer. This makes the game way easier, as I didn't have to run back to the area each time. (Also I stopped throwing objects into the lake when playing the first level.)
I'm not sure opponents spawn often enough on my end? I can survive 10 seconds in the house easily, and I'm not exactly known for my quick reflexes or twitch-game abilities. Though maybe it's just better to avoid the opponents altogether, since I mostly don't bother with the special objects.
P.S. You know, I'm sure there must be games out there where 'well, my mom could beat it' is the hardest difficulty, because the devs' mom is just that good ;-)
Try our game too, maybe you'll like it)
I was pleasantly surprised by how much strategy was in the game, you had a lot of space for gameplay choices. There were multiple ways of dealing with the two other dudes in the trains level, either by tricking them into getting run over, shooting them or hoping they kinda run into the train themselves. I enjoyed that a lot and exploring ways to best approach a level was pretty fun. Great job on the design!