Spacesteroids by novotmike

Spacesteroids - (Space On Steroids or perhaps Asteroids in Space?)
Strategy/Arcade game created in 72 hours for JAM - code, graphics and music is original
* CONTROLS* - LMB => click on map (select planet where to fly/ Click DOCK and upgrade/repair your ship) - A+D / Left Arrow+Right Arrow => Spaceship movement - LMB / Spacebar => shooting
* HOW TO PLAY * 1. Select planet where to fly (YOU NEED ENOUGH ENERGY!) 2. Survive the journey - you get CREDITS for shooting enemies and asteroids and POWER for collecting stars 3. UPGRADE/Repair your ship in DOCK 4. REPEAT until you find the villains!
Have fun playing, every feedback is welcome!
| Windows | http://ld.novotmike.com/ld39/spacesteroids.zip |
| HTML5 (web) | http://ld.novotmike.com/ld39/ |
| Original URL | https://ldjam.com/events/ludum-dare/39/spacesteroids |
Ratings
| Overall | 650th | 3⭐ | 27🧑⚖️ |
| Fun | 618th | 2.84⭐ | 27🧑⚖️ |
| Innovation | 558th | 2.84⭐ | 27🧑⚖️ |
| Theme | 691th | 3⭐ | 27🧑⚖️ |
| Graphics | 527th | 3.24⭐ | 27🧑⚖️ |
| Audio | 320th | 3.24⭐ | 27🧑⚖️ |
| Humor | 551th | 2⭐ | 24🧑⚖️ |
| Mood | 592th | 2.87⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |
I found the rewards for completing missions a little stingy - I would have liked to feel like I was making progress rather than just breaking even, but it might just be because I wasn't playing very well.
Anyway, apart from that it was a solid entry.
I would have liked to see more responsive controls when flying though. Or alternatively, that there was an option to upgrade the ship speed at the docks :)
I wasn't able to complete a mission, it always told me that I wasn't able to find the villains :/
One thing that was a bit distracting was that your shots followed in front of you, but it was basically the only way to be able to hit enemies (as they didn't have any sideways movement). Having enemies move sideways and your shots move independently of you could improve the "feel" of the gameplay.
I love the low poly 3D models, they're absolutely gorgeous!
The gameplay in general is on the right path, but it needs some changes (in my opinion of course):
1. When you try to pilot the spaceship to either left or right it feels pretty slow. This is because of the slow
acceleration. I like games like these to be very responsive, and your controls are unfortunately the opposite in
my opinion, but it's luckily an easy fix (remove the acceleration or make it faster).
2. The bullet you shoot ALWAYS have the same x-position as the spaceship. This makes it incredibly difficult to
shoot anything down because you also have to dodge meteors and enemy bullets. I think the reason the bullets do
this is because they're child objects of the spaceship
If these two "complaints" got fixed it would be a killer game for a 72-hour jam! This is also the reason I gave it a high score eventhough I found some design "errors".
Good luck in the future, and have a nice day
Thank you for playing! :)
Nice game, I really liked the ambiance and the music of your game ! Congrats on the music, a lot of people don't pay attention and end up with a good game with no ambiance at all ^^
The design was cool, and eventhough the idea of your game was quite simple, I really was into the thing.
I think that it was maybe a bit hard to avoid meteors, enemies' bullets and collecting stars at the same time : maybe there was too much meteors (I crashed into a lot quickly, had some hitbox issues that are probably really quick to fix).
Overall, a pretty nice game! Keep up the good work !
The graphics look great, the mood is perfect for a space game, and I really liked the music (I kept the game open after I played it just to listen to the music). Also, I liked the references in the planet names.
Overall, a nice little game that deserves the high score I gave it. Out of the games I’ve played so far I played this one the longest! Seriously, great job!!
- music replays between levels (it would be fun if it would play without restaring).
- spaceship steering is a little bit unresponsive.
@theflyingkeyboard, @toonteamj, @smbe19 Ship steering is a bit hard by design. If it was very responsive it would be very easy to avoid asteroids and ships. A bit tricky controls make you think ahead which you can since you see ahead. Nevertheless thank you very much for your comments!