Hypnotized Jumpers by D-Studios
Use the WASD or arrow keys to move. Press R to restart level. Press K to kill yourself and spawn a new person.
Credits:
Coding and Art:
D-Studios on Ludum Dare and itch.io. Real Name: Devang Bhatnagar
negativeProton on Ludum Dare and itch.io. Real Name: Kushagra
Music By:
Dave22153 on itch.io. Real Name: David Kanekanian
| HTML5 (web) | https://d-studios.itch.io/hypnotized-jumpers |
| Original URL | https://ldjam.com/events/ludum-dare/43/ld-43-jam-project |
Ratings
| Overall | 997th | 2.658⭐ | 21🧑⚖️ |
| Fun | 852th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 844th | 2.737⭐ | 21🧑⚖️ |
| Theme | 360th | 3.684⭐ | 21🧑⚖️ |
| Graphics | 934th | 2.342⭐ | 21🧑⚖️ |
| Audio | 594th | 2.639⭐ | 20🧑⚖️ |
| Mood | 838th | 2.833⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
I rated you higher on fitting the theme because it was an interesting take on it where you literally used your tombstone as stepping blocks. If they had weight it could make the level varied if you also had to think of a tricky way to drop a tombstone on a button or lever to activate a door or whatever.
I see some potential in your idea, but it definitely needs more fleshing out and polish.
Art is pretty basic but gets the point across. It could be improved with some basic animations. I'd highly recommend checking out the talk on [The Art of Screenshake](https://www.reddit.com/r/gamedev/comments/1t0jlc/vlambeers_jan_willem_nijman_the_art_of_screenshake/) for small tricks to improve how your game's feel. There are also some excellent [game art tutorials by Studio Miniboss](http://blog.studiominiboss.com/pixelart).
Well done for 72 hours, hope to see your entry at the next event!
The main problems I had with the game:
1) It didn't feel challenging enough - you start with so much lives that you are pretty much guaranteed to win the game after trying enough. Would be nice if you had to beat it with only a small amount of tombstones and had to think of interesting ways to get over obstacles without tombstones.
2) As others noted - getting stuck at the edge of platforms, without ability to jump, is annoying
3) Moving platforms behave a bit weird - it feels more intuitive if you would move along together with the moving platform (without having to move yourself)
4) I found the music very interesting and it definitely added to the mood, but for a looping music that plays throughout the game it was a bit too weird and got distracting after a while.
Still it was challenging and made me go further.
Which means it has potential.
Good luck!