Feather Fighter by Ellian


Protect your floating island from extremely aggressive birds...!
Grab you gun, and get shooting!
Move with [Arrow keys]
Jump with [Space]
Shoot with [X]
LINKS
- Play at: http://thisisellian.com/FEATHER/
- Download at: http://thisisellian.com/FEATHER/FeatherFighter1.0.exe
- Sources at: http://thisisellian.com/FEATHER/LD38.gmx.zip
Made in 72 for Ludum Dare 38 - A Small World
By Ellian
Music by Fat Bard
Additional art by Chris W Early
Ratings
| Overall | 209th | 3.667⭐ | 32🧑⚖️ |
| Fun | 148th | 3.633⭐ | 32🧑⚖️ |
| Innovation | 396th | 3.1⭐ | 32🧑⚖️ |
| Theme | 307th | 3.586⭐ | 31🧑⚖️ |
| Graphics | 46th | 4.533⭐ | 32🧑⚖️ |
| Audio | 34th | 4.148⭐ | 29🧑⚖️ |
| Humor | 183th | 3.233⭐ | 32🧑⚖️ |
| Mood | 254th | 3.483⭐ | 31🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
The blocks in the background are really confusing. They look just like solid blocks. You should've probably made them lower saturation, and lighter, so it's obvious they'r not solid.
Also, the shotgun is way worse than the normal gun. I don't know if this was intentional, like a poison mushroom or something.
The last note is that it's pretty hard to get back up if you fall onto a lower platform. I got pretty stuck.
The game ran rather slow for me, and I played the online version, so maybe I should check out the download version . . .
https://www.youtube.com/watch?v=4yuMfX69kxA
Uncle Chris
(in the context of the jam, its quite recursive of you. Who needs all that schmancy fancy animation when you've got no time).
The birds feel really really beefy, 6 kills was my best score!! I would have appreciated a double jump to help me get back up to the upper levels, since it pretty much feels like game over once you fall down a few blocks.
Though that all said I kept going back to try and improve at it so there's a certain addictive quality there! Great job. :D
@randomhuman: Hmm, moving while aiming up worked fine for me.
The idea is quite simple but cool and fun and finished, it's a bit hard to kill the birds, mainly because of the controls, so maybe if there was shooting with mouse it would be better, but then it maybe would be too easy.
Great job overall!
If you do happen to fall down to the lower levels, though, it's very hard to recover from that and difficult to jump up and hit low-flying birds horizonally too, and I feel like improving the player's jump height a little bit probably wouldn't be game-breaking.
Also I love the pidgeon desing, they're perfect! Congrats!!
* The graphics were really good, and were paired really well with great SFX.
* I appreciated the little recoil effect from shooting. It added a nice little touch to the game.
* The music was really good, but sadly the title screen music was better than the in-game music, haha.
* The enemies were well designed.
* The increase in difficulty was fast, but fitting. It also added more variation to the enemies.
* I liked the world defense idea that you made. With the terrain constantly changing, it made the game never feel old.
****Minor Nitpicks:****
* I almost wrote an entire comment not knowing that you could shoot up. You really could have made it more obvious.
* Maybe you could have made a way to regenerate the terrain. Ladders could be cool too. This isn't really a nitpick, just a suggestion in case you made a post-compo version.
****Great job and thanks!****
EDIT: Also, the x + space combination was a bit weird. Maybe next time have an option for WASD and some other key...