Crystal Library by Goplite
WASD - movement
SPACE - interact
@ongomato - music, sfx, sprites rendered from 3d and title screen.
@rosik - additional sprites.
@goplite - programming and putting it all together in unity.

I didn't like much the theme of the current Jam, and to be honest I made something I wanted to do for a while. Consider it Roguelike/Topdown + Horror blend.
A lot of time was put into AI navigation and it's combination with random room generation.
There are also random door - buttons links, so you can explore and try to open some doors, while being hunted by evil crystals.
This jam was actually pretty fun for me, I tried to make something difficult and at the same time the thing I wanted to do.
Thanks to my friends who helped with sprites, sounds and music.
And again, check out our music maker's page(who have also syntesised the beautiful crystall noises and other sfx):
https://soundcloud.com/ongomato

And we already set a pretty high highscore(game was a bit laggy at the point there were 7 crystalls in game).

Changelog
Version 1.0.1:
Added dark spot below player character for better contrast with floor.
Version 1.1:
Fixed some pathfinding bugs, crystall shouldn't bump into walls indifinetily on some spots now.
Fixed crystall looking away and being "dizzy" for some time after spawn.
Fixed tutorial text getting out of screen.
Adjusted physics, so now you cant shove yourself behind most of the bookshelves.
There is some problems with texture support on some versions of WebGL, so try out standalone version if you see a black screen in the Web version
Ratings
| Overall | 465th | 3.552⭐ | 50🧑⚖️ |
| Fun | 425th | 3.458⭐ | 50🧑⚖️ |
| Innovation | 900th | 2.969⭐ | 50🧑⚖️ |
| Theme | 1108th | 2.633⭐ | 51🧑⚖️ |
| Graphics | 624th | 3.417⭐ | 50🧑⚖️ |
| Audio | 154th | 3.798⭐ | 49🧑⚖️ |
| Mood | 95th | 3.99⭐ | 51🧑⚖️ |
| Given | 76🗳️ | 60🗨️ |
The main thing I'd add would be more intense sound effects when the librarians see the player. It could really up the fear.
Impressive to have implemented a level generator with lock-and-door support! I wish I had had time to do that on our entry haha.
Have to say though, the player sprite could use some more contrast in relation to the scenery.
This technique is explained in https://simonschreibt.de/gat/teleglitch-viewcones/ I improved it a bit, but the idea is same.
To make the monsters more threatening, I think it would be better not to have these square corners, cause it's quite easy to use them to hide easily.

The line of sight thing is *very* cool, I love it. And the sound/music really adds to the ambience. My heart rate literally went up when I was hiding from those creatures. If you ever add more to this, I'd definitely play it. Good job!
I love your level design system, with top down view and 3D wall. Good jobs guys
- my thought process while acquiring my high score of 6
Good job, fun game. However as you mentioned, it really doesn't fit the theme. Good job for making something anyway though!
Great work!
I'd love to see more of this!
Anyways, I downloaded it and it is a really good game! And a hard one as well! Once I was detected by the crystal, it was almost impossible to get away from it, which made me get really nervous! The background music helps build the atmosphere too. Great game!
And the random generation of all the "dungeon" is very well done!
GG!
@goplite Was wondering how did you achieve to make the character face towards the direction you're looking at? I tried to make mine work as well, but wasn't as smooth as yours and would love to figure out what is it that I was doing wrong! :P Any chance you can share the character controller for learning purposes? 🙏
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape