We Pay In Blood by PhillSerrazina

About
"We Pay In Blood" is an arena fighting game, similar to the classic "Boxhead". Before each arena round you'll be able to use your hitpoints to buy new weapons! There are 2 bosses that you'll be able to defeat.
Even though the 2nd boss can be killed on level 10, the game can be played endlessly if you wish to continue!
Good luck!
Controls
Movement: WASD/Arrows Attack: Spacebar Switch Weapons: E
Gameplay Footage




| Source Code | https://github.com/phillserrazina/LD44 |
| Windows | https://phillserrazina.itch.io/we-pay-in-blood |
| HTML5 (web) | https://phillserrazina.itch.io/we-pay-in-blood-webgl |
| Original URL | https://ldjam.com/events/ludum-dare/44/we-pay-in-blood |
Ratings
| Given | 63🗳️ | 16🗨️ |
One suggestion for improvement is to allow holding multiple weapons. Maybe that is possible and I just missed how. I ran out of arrows and would have liked to have used a sword that I had previously acquired.
@hutchings90 Super happy to read that! I was going for that feeling of reward with this one! Yeah, the weapons do **not** stack over levels, to add some extra challenge (Which I now, somewhat regret). However, if you do buy 2 weapons in a round, you can change between then using "E"! Thank you for the feedback, glad you enjoyed it!
Really fun game!
@nava would be useful, wouldn't it? ;)
@lmb thank you! I was definitely off in the balance. But I'm glad no one was able to exploit my game yet, one of my biggest fears ahah :) Thank you for the feedback!
The fight system is a bit strange...
The only "strategy" I find is: to run away, stop moving, to attack before the enemies are in my reach and then they enter in the white splash end get damage and then roll over.
Perhaps adding a dash could be help to fix this problem.
@roitchie Thank you! I actually left that in because I knew some people would make that mistake, so it provides a "ooooh, so that's what it means" moment :) Yeah, I've seen at least 3 other games that do the same, but it's alright.
@mrtnldm I agree with you, either that or a dash mechanic, but I completely forgot about those! Thank you :)
@nakami Yeah, it's a bit boring, I agree. I tried to compensate by giving a variety of weapons but still pretty meh! It was my first fighting game so I'm still not that disappointed :P
Well done.
Thanks for doing a WebGL build!
Well done having varied music, levels, backgrounds, enemies, and (at least one) boss!
@orangejuicepanda Agreed 100%! I really wanted this game to be all about the dynamic between ranged and melee combat, but I guess the melee combat fell a bit short :P Thank you for playing!
@taqoshaq You could switch weapons using the letter "E"! :) And you're welcome, I know the struggle of having a cluttered desktop full of jam games ahah. Thank you for playing!
@jayometric they were all supposed to be some sort of monster, didn't really think much about it ahah. I'll let them be whatever you want them to be! ;)
@tddawson Thank you for the kind words! I've been trying to complete my games as possible as I've adopted the phylosophy of "Making a game as if you were to publish it to the public in 48 hours", so I'm glad you appreciate all of those things! :) Thank you for the feedback!
I wish the enemies did something a bit more interesting than simply walk towards me. I found I could beat lots of enemies by kiting them but it got tedious after a while. Granted, that gave me an incentive to buy better weapons but I like getting the better weapons in order to defeat enemies I couldn't' otherwise rather than to reduce the tedium of kiting.
Felt like you nailed the theme, the music was good, and your execution was solid. Well done!