Power Ownage by Drury
There's power bugs in your power plant. Take them all out.


Controls:
W - forward
S - backpedal
A - strafe left
D - strafe right
Move mouse to the sides to look around and aim
Move mouse up and down to move crosshair back and forth
Left click to mark targets
https://drury.itch.io/power-ownage
Credits:
"In a Heartbeat", "Harmful or Fatal" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Character portrait by Googer
Everything else: Me and my dearest Unity
August 1st VITAL hotfix:
Fixed camera glitching out on the final boss
Fixed cursor getting stuck in the end game screen
Fixed respawn button in the pause menu
Fixed enemies getting stuck on walls
| Windows | https://drury.itch.io/power-ownage |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-ownage |
Ratings
| Overall | 310th | 3.526⭐ | 21🧑⚖️ |
| Fun | 155th | 3.632⭐ | 21🧑⚖️ |
| Innovation | 386th | 3.105⭐ | 21🧑⚖️ |
| Theme | 624th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 441th | 3.474⭐ | 21🧑⚖️ |
| Humor | 385th | 2.471⭐ | 19🧑⚖️ |
| Mood | 450th | 3.167⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 10🗨️ |
Loved the presentation and the rotation went hand-in-hand with creating a sense of urgency and action. SFX, Music, Graphics were really good as well. Just a small note, the final boss bugged out on me and got stuck in the wall, no longer doing anything.
All in all, I'm glad that I played that game. A little seasick, but glad. Would love to see a longer version.
I have some trouble with the camera and with the aim... I don't get why you didn't let the user move the target freerly with the mouse instead of the up/down and left/right thing.
BTW good game, keep up the good work! :)
nice
The idea behind that was to introduce a tactical factor to the fight, but I agree it doesn't work at all, especially in the current version where the gun's range is indeed not infinite. I'd change it but it's a jam entry.
@reggnos
The energy works kinda like backup health, it starts going towards real health if you don't get shot for a while. I had a hunch doom pros would never get hit and thus not even realize.
Also I'm sorry everyone who got sick, I had no idea that could happen. My previous games with rotating top-down camera didn't get anyone sick to my knowledge, I reckon it may have to do with the introduction of 3D walls.
It's really an interesting phenomenon deserving of investigation.
That scorpion boss's lasers were kinda hard to dodge and, don't know if it's because of the way the game plays or the striped pattern, were kinda difficult for me to see them properly sometimes.
But really nice to play! And kinda remembered me a bit of Machine Hunter, in style!
Good work there! ;)
Reminds me of [Take No Prisoners](http://www.mobygames.com/game/take-no-prisoners), except actually enjoyable (tried replaying that and it does not live up to modern standards).
The dodging and fighting work fine. I too would have liked an incentive for targeting multiple enemies as it is a cool idea. Regenerating health based on the energy you have is neat too. At first I though it was plain old magic regen, but luckily that was not the case!
The energy beam broke near the end of the first level and it didn't show up until getting to the boss fight. It still worked, the graphics simply disappeared.
Good work!