TRPG Meets GAMES by ccglp

[raw]
made by ccglp for LD 41 (COMPO)

TJRPG meets GAMES 23<em>04</em>2018 2<em>31</em>54.png

Hi there! Tired compo developer here!

TRPG Meets Games started as a wild idea. "Ok, the theme is "Combine 2 incompatible genres"" What about doing a Fire Emblem BUT all the characters are videogame characters? AND their attack phase instead of being a predisposed animation is a GAME?" So... I did it. Development time way bigger than expected :P

TJRPG meets GAMES 23<em>04</em>2018 2<em>32</em>49.png

*************CONTROLS****************** Arrow Keys or WASD when needed (You'll know) Space as action key or to select the next character when not moving. Mouse to do the Tactics gameplay!


****************SHAMELESS PLUG***************** You can follow me on my twitter! @CCGLP but I tweet mostly on Spanish! Or seeing my other works on http://carlos.games


vlcsnap-2018-04-23-02h39m07s210.png

And ... this is it. Hope you like it, had some leftover bugs left, but nothing game-breaker! (I hope)

Ratings

Overall 125th 3.784⭐ 53🧑‍⚖️
Fun 128th 3.686⭐ 53🧑‍⚖️
Innovation 60th 3.981⭐ 54🧑‍⚖️
Theme 66th 4.192⭐ 54🧑‍⚖️
Graphics 344th 3.25⭐ 54🧑‍⚖️
Audio 115th 3.52⭐ 52🧑‍⚖️
Humor 216th 3.052⭐ 50🧑‍⚖️
Mood 172th 3.41⭐ 52🧑‍⚖️
Given 56🗳️ 56🗨️

Feedback

23. Apr 2018 · 13:33 UTC
LOL this brilliant.
Well done
DrunkardWolf
23. Apr 2018 · 13:38 UTC
Very well executed. was a bit confused about how to play initially, but after I understood what I was doing I had a very good time. Cool idea using the different gameplay styles to attack/defend :)
Jani Nykanen
23. Apr 2018 · 15:23 UTC
Maybe it's not particularly polished, but man, that's a brilliant game concept you have there, one of the most original takes in the theme I have seen this far. Good job!
Zarkonnen
23. Apr 2018 · 15:27 UTC
This is a really fun idea, but the user interface for the main map was very hard to use. I think it's showing the previously selected unit instead of the currently selected unit, so you have to kind of hunt for the one you're actually moving.
DarkAnice
23. Apr 2018 · 15:36 UTC
Brilliantly done, nothing to add, just magnificent, great job!
Velocity7
23. Apr 2018 · 15:36 UTC
Mixing all the games in one game. Amazing
🎤 ccglp
23. Apr 2018 · 15:38 UTC
@Zarkonnen Yep, was difficult to set the user interface for the map. Actually it shows the character you hover last!
iLKke
23. Apr 2018 · 16:45 UTC
Lovely idea and must hav been a lot of work! :)
TheMadPangolin
23. Apr 2018 · 16:55 UTC
Cool idea, and it's impressive how many different gameplay styles you implemented. I don't know if you plan on working on this further, there are some little things that could be addressed. For example, most of the minigames wait for user input before starting, but the Space Invaders minigame starts immediately, which threw me off immediately. Good job overall though, and very creative. Great use of the theme too :D
Mathiouza
23. Apr 2018 · 16:55 UTC
Really cool concept ! I have some things to say though. First of all, the randomness of the ball when you play with arkanoid and pong is awful and make the game unfair and the theme is not totally respected in my point of view because that is a tactical rpg, but for attacking, we have mini-games, so you combined trpg and mini-games, and mini-games are compatible is almost all the other genre I think.

Stop with the negative points ! Your game is really well executed, the mini-games are also well made ! At the beginning, I found pacman too hard to play, but it is quite good afterall ! Also, the art works well.

But the music ... the music is too cool ^^ I was believing I'm in the final dramatic fight ! Well done ^^

Really cool game ! Keep coding :)
Moczan
23. Apr 2018 · 17:11 UTC
I think this is my favourite entry so far, nice blend of genres, good execution given the time-frame, great job overall!
🎤 ccglp
23. Apr 2018 · 17:51 UTC
@TheMadPangolin That's right! To be honest, the Space Invaders game was one of the last I implemented and I was SO TIRED that I just leave it like that. Now with more sleep I regret doing that xD

@Mathiouza Thank you for the feedback! Yeah, I totally agree on the pong and arkanoid ball movement to be a little random. I guess I killed some of every game aspect to make all the games on time.
Blight Radiance
23. Apr 2018 · 21:25 UTC
That is a lot of content!
Good quality across the board.

Some mini-games are better implemented than the others.
Flappy bird is overpowered :P

The only problem is that I can not see a conflict between the genres.
Other than that, great job!
Gordun
23. Apr 2018 · 21:49 UTC
I love the idea that instead of doing one game for the jam you did a lot. thanks for the html :wink:
morphine
23. Apr 2018 · 22:18 UTC
Wow, really well done. I got super excited every time I got to see one of the character's attack/defense phases since they were all unique. Great job man.
Lawrence
23. Apr 2018 · 22:18 UTC
The ultimate implementation of the theme :smile:

Good job on implementing so many different games. I've seen people complaining about having to program *two* games. You showed them! :smile:

Good job!
elHombreBanana
24. Apr 2018 · 03:34 UTC
This is FANTASTIC.
Great job making this piece of art <3
Lucnatber
24. Apr 2018 · 10:16 UTC
I got super excited when I understood what was going on. I even searched for advanced wars on google to compare some things.
Great game and execution.

If i had to complain about something if any, it is that i got a bit confused that i couldn't stay in the same place and attack. Or go back once the player is selected.

Except for that small thing, I loved what you did there :smile:. Great!
polegar
24. Apr 2018 · 13:56 UTC
Wow ! Best game I played so far. Usually this kind of idea is to ambitious and really hard to finish in time. But you did it, and you've literally developed 5 games in one !

And it's nice to be able to play it on the web.
Sophie
24. Apr 2018 · 15:23 UTC
It's cool that there are a bunch of minigames mashed into one whole, but I really think it would have been better to have fewer, more polished minigames. The physics in breakout was baffling, the AI in pong was almost unbeatable, the pacman game gets really hard really fast... I won the pacman game once and the clicker didn't seem to even have a fail state?

I like the concept of a TBS where combat is done with different minigames for different characters, but personally I wasn't able to enjoy this implementation at all :/
mrnyarlathotep
24. Apr 2018 · 15:28 UTC
This is legitimately brilliant, and not just in a "for a gamejam entry" kind of way - sure I could nitpick minor things like being forced to move before an attack, but for a compo entry that is exactly that; nit picking for the sake of it.

(Flappy was **by far** my MVP and one-shotted every enemy, probably due to my time spent on my entry, heh)
microwerx
24. Apr 2018 · 15:43 UTC
Wow, that was fantastic. I really enjoyed that you implemented all those different games inside your game. I thought the graphics looked nice, but could use a little improvement in a few areas. For example, the black clicker was almost impossible to find. It would be nice to have some kind of glowing aura to the characters you have not yet moved. And it would be nice if you didn't have to click wait if that's the only choice you have to make. Great entry!
🎤 ccglp
24. Apr 2018 · 15:43 UTC
@Sophie Oh, I really think that the great failure of this game is the state of polish. I give it a thought and kinda decided to make many little games as a test to myself maybe? I know it's not the best thing to do in a game jam, but I had fun making these, and I would do it again.

For a post-compo game I absolutely would like to polish the minigames more :)


(Clickers don't have a failure state, do they? I only could think about time!)
(Thank you for your feedback, really like sincere comments)
Scott R Howell
24. Apr 2018 · 17:26 UTC
actually fantastic fun, I could play this for hours! great concept, great execution, well played!
Rha
24. Apr 2018 · 18:17 UTC
Flappy + Pacman super combo! I liked this one a lot, only problem I see is like someone mentioned before, the arkanoid/pong ball sometimes shoots out like crazy xD Great job overall!
beta
24. Apr 2018 · 23:30 UTC
10/10 Would play again.

My dude, I feel like you made quite a good entry this year. I enjoyed both the artstyle (It looks nice :smile:) and gameplay althought sometimes some minigames feelt not too fair. I think this is one of your best entries and hope you get the good grades you deserve. Keep it up mate!
KunoNoOni
25. Apr 2018 · 00:28 UTC
What an awesome way to use the theme! You need to make a full TRPG out of this. The music was really amazing. Congrats on completing and submitting your game.
Zyuxis
25. Apr 2018 · 08:23 UTC
Oh my, I was leaping with joy on this one. I play blind every time so that the surprise of each game and teaching is relevant, and I freakin' loved it. I felt some sort of gamer attachment to each unit, and enjoyed each game within the game. Great job!
T8kk
25. Apr 2018 · 11:34 UTC
Oh wow a turn based strategy game! Only if i were better in flappy birds I could have survived better haha. I was quite surprised by the complexity to actually have many games within a game that's quite a lot of work for 48h! Nice job ccglp!
Nash
25. Apr 2018 · 15:25 UTC
Heh, funny implementation of the theme!

The game itself feels quite good and polished but for me it feels a bit one dimensional. However, you cannot hope much more from marathon game! Great job!
Rolf Rothgerber
25. Apr 2018 · 17:26 UTC
Hey, great use of the theme!
I am impressed by the work you did with all of the mini games.
Really great job!
Samuel Castaño
25. Apr 2018 · 19:08 UTC
you should use the mouse on some minigames like the pong, the space invaders or the breakbreaker becase with the its imposible
SamuelSousa
26. Apr 2018 · 08:24 UTC
Great entry! I like the smooth transictionning from side scroll to top down
Ethereal Psyche Games
29. Apr 2018 · 11:38 UTC
This game is fire!

I really like the concept and you get me hooked playing here for a while! Really nice game!

Good job!
Lameosine
30. Apr 2018 · 05:48 UTC
Definitely one of my favourites! I was a bit confused at first, but when it got to the first minigame I figured it out. Good choice of themes and great execution.
nilstastic
01. May 2018 · 17:24 UTC
Wow! I love the concept! the controls was a bit tricky but I really really like this one! Good job!
carlosvVk
05. May 2018 · 18:24 UTC
11/10 senpai, you've worked a lot in this entry, nice job!

The visuals were nice and as some people said the games were a *bit* unfair, but that's what happens when you mix 6 games into 1 I guess.

:heart: