A Boy and His Card by sorlok
It's the end of the world, but all of the town's heroes are on vacation! The only one who can do anything is a young boy with a credit card that, like his dreams, has no limit.
How hard could it be to save the world on a humble 5% interest rate? Those shop items look SOOO useful... but the more debt you accumulate, the worse it will get when the collector comes ringing!
Controls are mouse or touch only.
Notes & Bugs: * Android should open in Landscape mode, but sometimes it opens in Portrait and gets all messed up.

Ratings
| Overall | 134th | 3.907⭐ | 56🧑⚖️ |
| Fun | 132th | 3.861⭐ | 56🧑⚖️ |
| Innovation | 97th | 3.894⭐ | 54🧑⚖️ |
| Theme | 97th | 4.12⭐ | 56🧑⚖️ |
| Humor | 114th | 3.843⭐ | 56🧑⚖️ |
| Mood | 240th | 3.689⭐ | 55🧑⚖️ |
| Given | 55🗳️ | 67🗨️ |
@logicon211, @nardandas - Yep, the "stacking debt" strategy is killer. I'll go into the details on *why* that's true in a post-mortem, but let's just say it's an interesting collision of two features that do *not* work the way I expected together.
@justking144 - Sorry that it is causing you trouble! Which browser are you using? (I have tested it only in Chrome.) If all else fails, you can try one of the OS downloads (Windows, Mac, Linux) or Android.
Am I doing it right?
The game was really fun! I love the cute idea of it, and it's really relaxing just racking up more and more money lol. It may have been harder if the interest rates affected the debt or something, but really, it was super enjoyable! If you couldn't tell by the level, I uh.... played this game way more than anyone else's game hahaha.

I may have figured out the trick to the game
This hit did 1000 damage...
@yuripiano, @britt-henderson - Amazing World Levels! I played it up to Level ~33, so it definitely unbalances after that. There's a bug in the debt calculation that I found right at the end of the Jam, which makes high-level runs like yours possible. I decided not to fix it, since that risked unbalancing the first few levels. So the game ramps from "hard" to either "impossible" or "medium", and then "very, very easy". Just don't try this with your real credit cards. :D
World Names are randomly generated, which added a lot more variety than I thought it would.

But I liked it a lot :)
The graphics are really gorgeous and the sounds are amazing! the laughter is hilarious hahahahaha
Good job! :)
@fluidvolt - Really glad you liked it! The theme was really tough for me this time, but I'm super happy with what I was able to get done.
@tiberiusuciu - And we all learned a valuable lesson.... (kind of). :D
Nice job!
Got to 20+ world.
Of course, it is a bit broken in terms of balance, but for 72 hours it is amazing
@kirun, @owc, @mcovert, @jk5000 - Thanks for the positive feedback! There's definitely balance issues (after level ~10 or so), and the elements+stats system is never explained in-game. Glad that you found it intuitive enough to get through a few levels!
@ale, @csanyk - Yeah, I ran out of time to add healing, and the main character never gains Max HP. Although I'm happy with the balance of the game the way it is, if I developed it further, the first thing I'd add is a healing mechanic.
Jk, love the innovation and the music. Having debts have never been so fun ;)
The debt system is a great idea regarding to the theme.
Good job :smile:
@yishalee - Good point! The battle system is a little obscure, and I didn't have time for a tutorial. The post-mortem explains what Fashion does: https://ldjam.com/events/ludum-dare/40/a-boy-and-his-card/postmortem-a-boy-and-his-card
@lereveur - Yes, I should add a "micropayment" option to buy better credit cards. J/K, that would actually be evil. :)
@deathray - Thanks! The "sword" is strong against "fire", and "fire" is strong against "shadow", and "shadow" is strong against "sword". If a monster has 3 weapons of the same type, then it has an element. More is explained in the postmortem (see @yishalee's comment for link).
@zax - Thanks! I will check it out if I can get my desktop set up before judging ends (right now I only have a Mac available).
@aeveis - Thanks! This is one game that I think I could flesh out more, given more time.