Saito's Transgression by Kapricorn Media
Set in a post-apocalyptic future where energy is a precious resource, a wizard struggles to find peace after an old enemy moves into his territory.




Best played in 1920x1080. Only playable in 16:9 resolutions at the moment.
Controls
Click to interact.
WASD or Arrow Keys to move.
Created by Kapricorn Media
Luciano Obregón (Art & Design)
José M Rico (Programming & FX) [ Twitter ]
Updated Version
- Added new dialog interactions for a richer story and mood.
- Added a more extensive and clearer final encounter.
- Fixed dialog options, collisions, small bugs.
Acknowledgements
- Massimo Pericolo for the amazing music. Be sure to check out his Facebook and SoundCloud pages!
- Elena Gil for the main character's animation.
- Webroid Studio (Unity Asset Store FREE) for the animated fire texture.
- Various sources from freesound.org for sound effects.
Hotfixes
Latest hotfix: submission time + ~24hrs.
Can't say too much without spoiling the game, so descriptions are vague. - Increased responsiveness of some clickable elements. - Dragged two game objects to different locations just to make the ending clearer. - Fixed a collision object that wasn't spawning. - Fixed a camera panning bug on the right side of the world.
Ratings
| Overall | 53th | 4.054⭐ | 58🧑⚖️ |
| Fun | 531th | 2.982⭐ | 57🧑⚖️ |
| Innovation | 337th | 3.196⭐ | 58🧑⚖️ |
| Theme | 151th | 3.927⭐ | 57🧑⚖️ |
| Graphics | 1th | 4.893⭐ | 58🧑⚖️ |
| Audio | 1th | 4.618⭐ | 57🧑⚖️ |
| Humor | 285th | 2.714⭐ | 37🧑⚖️ |
| Mood | 4th | 4.509⭐ | 57🧑⚖️ |
| Given | 38🗳️ | 56🗨️ |
@dragonzbw Thank you so much! Really appreciate your comment. We're aware some things might not be immediately obvious. For that part, the wizard is clearly too old and weak to cross those spikes. But who isn't? Think back to what you've interacted with so far ;) Let us know how it goes!
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiR3Kbb1rfVAhXDKiYKHf8pBHgQjRwIBw&url=http%3A%2F%2Fdisney.wikia.com%2Fwiki%2FEmperor_Zurg&psig=AFQjCNGaKnbHLf2s9-_c3dSiOT0aMFunqw&ust=1501733322066779
Suggestions:
Did it say you were supposed to click on things? Because I walked all the way right, talked to the guy, then all the way back left twice before figuring out that I had to click on the lever while being near it. Maybe I'm just dense, but knowing what was expected of me at the beginning would have been nice.
Bugs:
Nothing. Nicely done!
Most jam games you can't tell who's a pro and who's an amateur. Anyone who can pump out striking art like that (especially so quickly) should absolutely be doing this professionally.
I had the same problem as others where I wasn't sure what to do at the very end, but I thought how the ability to transition into birds in the first place was hinted at well and very intuitive.
The art was great, the music was good, and the gameplay was a little slow. for example after scene one, I was managing not to go so far from my house. cuz then I had to walk slowly back. I would have loved if the character could sprint or at least walk faster.
But overall it was cool. wish your group success.
I finished your game.
Guys, you are awesome!
I like your art so much! :)
Here is my rates and explanation:
## Fun: 3
Carried by art, your general gameplay is not really intuitive.
But a wires connection moment was good :3
It's a bit uncomfortable that I can not return into wizard body in a moment. I needed to return after connection of all the wires.
Really not intuitive was when I needed to burn down Saito. It's not intuitive so much, that I was close to the thought that it's an undone part. First my action - I tried to fly in a tunnel above the head with red eyes. Intensively tried a few times until was completely sure that it's blocked.
## Innovation: 3
Nothing really new in gameplay mechanics, but I can not mark you less then 3 on this graph with such a great graphics, guys XD
You graphics, setting and plot have an element of innovation in itself.
## Theme: 4
The theme supported by the plot and it was done greatly.
## Graphics: 5
Indisputable 5. This is awesome. You guys, have a great professional artists in your team. And all of this was done in 72 hours? Oh my...
## Audio: 5
What I can say? Everything is awesome.
Guys, I had goosebumps! On a jam game! It's just awesome.
## Humor: 2
This game have kind of an atmosphere with a light taste of humor in the dialogs with the parrot.
But generally your game not supports the humor graph. And I think it's great.
## Mood: 4
Mood is awesome. Setting + sound and music design is awesome. This combination looks great.
I want, to mark your game 5, but can not because game design not completely match your art and sound.
But anyway it's an awesome job.
## Overall: 4
Game is awesome, lacks game design decisions a little bit.
But this graphics!
Oh my... It's super awesome!
I like that you tried to tell the story while leaving much unsaid---it added a sort of mystery.
It wasn't all that clear what I had to do in the final sequence, but I managed to figure it out by accident after flying around for a while.
All the elements you have here make for a very nice atmosphere.
A good entry overall, keep it up!
[Danae streams Ludum Dare 39: Day 2, part 1: Saito's Transgression](https://youtu.be/bhOEvC7XxZo?t=53m30s)
This game is quite pretty and feels polished. It tells a part of a story, but its gameplay is somewhat lackluster. It feels like it could easily be an animated movie instead of a game. There is of course a lot of potential – the animal capturing mechanic, while not unique, can easily be used to implement all sorts of puzzles. The story can lead the protagonist to a variety of locations, etc etc. The very first thing I would probably do differently, while not requiring that much more work, is to make the "walks" more interesting – stray from the "horizontal line" format, make the player a bit faster, make them climb ladders and move vertically to create a less obviously linear experience. The story can be linear while feeling compelling if you just add little tid-bits of dialogue here and there when the player interacts with whatever is on their path.
Just my two cents :) Good job with the game!
Maybe the character is a little slow :p
Very nice job! And only in 72h :o It's impressive!
I really enjoy play your game