Saito's Transgression by Kapricorn Media

[raw]
made by Kapricorn Media for LD 39 (JAM)

Set in a post-apocalyptic future where energy is a precious resource, a wizard struggles to find peace after an old enemy moves into his territory.

1.png

3.png

2.jpg

saitos.jpg

Best played in 1920x1080. Only playable in 16:9 resolutions at the moment.

Controls

Click to interact.

WASD or Arrow Keys to move.

Created by Kapricorn Media

Luciano Obregón (Art & Design)

José M Rico (Programming & FX) [ Twitter ]

www.kapricornmedia.com

Updated Version

  • Added new dialog interactions for a richer story and mood.
  • Added a more extensive and clearer final encounter.
  • Fixed dialog options, collisions, small bugs.

Acknowledgements

  • Massimo Pericolo for the amazing music. Be sure to check out his Facebook and SoundCloud pages!
  • Elena Gil for the main character's animation.
  • Webroid Studio (Unity Asset Store FREE) for the animated fire texture.
  • Various sources from freesound.org for sound effects.

Hotfixes

Latest hotfix: submission time + ~24hrs.

Can't say too much without spoiling the game, so descriptions are vague. - Increased responsiveness of some clickable elements. - Dragged two game objects to different locations just to make the ending clearer. - Fixed a collision object that wasn't spawning. - Fixed a camera panning bug on the right side of the world.

Ratings

Overall 53th 4.054⭐ 58🧑‍⚖️
Fun 531th 2.982⭐ 57🧑‍⚖️
Innovation 337th 3.196⭐ 58🧑‍⚖️
Theme 151th 3.927⭐ 57🧑‍⚖️
Graphics 1th 4.893⭐ 58🧑‍⚖️
Audio 1th 4.618⭐ 57🧑‍⚖️
Humor 285th 2.714⭐ 37🧑‍⚖️
Mood 4th 4.509⭐ 57🧑‍⚖️
Given 38🗳️ 56🗨️

Feedback

Richard Bunn
01. Aug 2017 · 21:22 UTC
Wonderful.
amarcu
01. Aug 2017 · 21:47 UTC
The atmosphere is amazing, nice music, and interesting story.
DragonZBW
02. Aug 2017 · 00:37 UTC
I can't for the life of me figure out what to do after (spoiler alert) the forest is set on fire. Aside from that, this game is one of the most beautiful games I have ever seen, period. The music is also stellar. I just wish you could walk a little faster and that there was maybe some clue as to what I can do about those spikes. I mean, maybe I'm just steewwpid but I tried clicking on everything I could think of. I would like to see the rest of the game though.
🎤 Kapricorn Media
02. Aug 2017 · 02:22 UTC
@richard-bunn @amarcu Thank you! Glad you enjoyed it.

@dragonzbw Thank you so much! Really appreciate your comment. We're aware some things might not be immediately obvious. For that part, the wizard is clearly too old and weak to cross those spikes. But who isn't? Think back to what you've interacted with so far ;) Let us know how it goes!
Don Fouts
02. Aug 2017 · 03:10 UTC
The artwork in this is fantastic and the characters are well thought out! It took me a little bit at the start to figure out what to do and when I did figure it out I thought it was a neat mechanic. (spoiler alert) I got stuck right after the above mentioned spikes.
Brendan Engelman
02. Aug 2017 · 03:11 UTC
The graphics and audio for this game were amazing! They set up the mood and tone really well, and were absolutely gorgeous. However, I found the gameplay a bit tedious; I'd recommend increasing movement speed, or adding a run option, as walking across a flat of ground got boring pretty quickly.
Carraka
02. Aug 2017 · 03:13 UTC
The graphics and music are so beautiful that I really really want to be able to play this game all the way through, but I also can't figure out what to do about the spikes. I would keep trying, but the walking speed is so slow that it's far too frustrating. Every time I get an idea to try something new, then I have to spend too long walking from one side of the map to the other, only to learn that my new idea didn't solve the puzzle. If you could produce a version with a faster walking speed, I'd love to play it. I just can't justify walking back and forth across the map (seven times already). It's a shame that I can't enjoy it.
dreadloaf
02. Aug 2017 · 03:20 UTC
Wow... honestly the best submission that I have seen so far. The graphics and music are absolutely amazing which come together to create an amazing atmosphere. I was unable to get past the area past the spikes as I didn't really know where to go but up until then I was stunned. Such a masterpiece!
Klowner
02. Aug 2017 · 03:25 UTC
Those screenshots alone are just effin' beautiful.
MagicSpore
02. Aug 2017 · 03:28 UTC
Very interesting art design and music, I'm impressed!
ArticNet
02. Aug 2017 · 03:32 UTC
Love the game! I am definitely stuck after (spoiler!) meeting with saito. I am flying around but no way to go back or interact with stuff. Am I missing something?
red-fan-games
02. Aug 2017 · 03:39 UTC
Extremely atmospheric.
BobFish
02. Aug 2017 · 03:50 UTC
Very good art and sound, amazing!
minibobbo
02. Aug 2017 · 04:10 UTC
I really enjoyed that experience. The mood and music were incredible. I enjoyed the slow walking because the rest of it was done so nicely. I was very confused at the end though. I think I beat (?) it. I'll be vague so as to not give anything away, but I got past the spikes and talked to the guy, saw the metal thing and moved around for a little bit. Then I clicked the thing and there was a fiery explosion. Then it went back to the red location and the lights turned out, leaving a face that looked sort of like General Zurg from Toy Story 2.
https://www.google.com/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwiR3Kbb1rfVAhXDKiYKHf8pBHgQjRwIBw&url=http%3A%2F%2Fdisney.wikia.com%2Fwiki%2FEmperor_Zurg&psig=AFQjCNGaKnbHLf2s9-_c3dSiOT0aMFunqw&ust=1501733322066779

Suggestions:
Did it say you were supposed to click on things? Because I walked all the way right, talked to the guy, then all the way back left twice before figuring out that I had to click on the lever while being near it. Maybe I'm just dense, but knowing what was expected of me at the beginning would have been nice.

Bugs:
Nothing. Nicely done!
Delalandii
02. Aug 2017 · 04:15 UTC
Overwhelming art, graphics and music alike. Sure the progress is a bit slow, but if you leave for a moment the frenetic Ludum Dare game-playing rate and take it easy you won't regret.
Stephen Meyer
02. Aug 2017 · 04:54 UTC
Absolutely beautiful!
Most jam games you can't tell who's a pro and who's an amateur. Anyone who can pump out striking art like that (especially so quickly) should absolutely be doing this professionally.
I had the same problem as others where I wasn't sure what to do at the very end, but I thought how the ability to transition into birds in the first place was hinted at well and very intuitive.
Terribly Awesome Games
02. Aug 2017 · 05:19 UTC
Beautiful game. I really enjoyed the artwork and the mood of the experience.
Carsen D.
02. Aug 2017 · 05:20 UTC
Wow, I'm blown away by how good the visuals and sounds are with such a short time period to make it. Gameplay-wise though, it can be a bit frustrating if you aren't sure what to do at any given time, because that involves a lot of walking around trying to click things. The slow walking speed makes all the backtracking and searching around pretty tedious after the spell of the fantastic art and atmosphere wears off!
cybersoftuk
02. Aug 2017 · 05:28 UTC
added to my list of games to play when my finger's have recovered.. Love the first screenshot!
Bocodillo
02. Aug 2017 · 06:01 UTC
Absolutely beautiful game with both amazing visuals and audio! The movement was tedious however, but not so much to make me quit. The setting and overall mood was great though.
franfox
02. Aug 2017 · 08:35 UTC
I love the music and the art, sometimes it remind me the art of Moebius. Otherwise, I think the movement is too slow and it can be a problem at the beginning to hook the player.
PNghasemi
02. Aug 2017 · 10:30 UTC
The game looks so nice. it seems it must have an engaging storyline.
The art was great, the music was good, and the gameplay was a little slow. for example after scene one, I was managing not to go so far from my house. cuz then I had to walk slowly back. I would have loved if the character could sprint or at least walk faster.
But overall it was cool. wish your group success.
Mikeliosus
02. Aug 2017 · 10:44 UTC
Hi, Kapricorn Media!

I finished your game.
Guys, you are awesome!
I like your art so much! :)

Here is my rates and explanation:

## Fun: 3
Carried by art, your general gameplay is not really intuitive.
But a wires connection moment was good :3
It's a bit uncomfortable that I can not return into wizard body in a moment. I needed to return after connection of all the wires.

Really not intuitive was when I needed to burn down Saito. It's not intuitive so much, that I was close to the thought that it's an undone part. First my action - I tried to fly in a tunnel above the head with red eyes. Intensively tried a few times until was completely sure that it's blocked.

## Innovation: 3
Nothing really new in gameplay mechanics, but I can not mark you less then 3 on this graph with such a great graphics, guys XD
You graphics, setting and plot have an element of innovation in itself.

## Theme: 4
The theme supported by the plot and it was done greatly.

## Graphics: 5
Indisputable 5. This is awesome. You guys, have a great professional artists in your team. And all of this was done in 72 hours? Oh my...

## Audio: 5
What I can say? Everything is awesome.
Guys, I had goosebumps! On a jam game! It's just awesome.

## Humor: 2
This game have kind of an atmosphere with a light taste of humor in the dialogs with the parrot.
But generally your game not supports the humor graph. And I think it's great.

## Mood: 4
Mood is awesome. Setting + sound and music design is awesome. This combination looks great.
I want, to mark your game 5, but can not because game design not completely match your art and sound.
But anyway it's an awesome job.

## Overall: 4
Game is awesome, lacks game design decisions a little bit.

But this graphics!
Oh my... It's super awesome!
FelixMcFelix
02. Aug 2017 · 15:21 UTC
Visually striking, you have very nice art direction for this game.
I like that you tried to tell the story while leaving much unsaid---it added a sort of mystery.
It wasn't all that clear what I had to do in the final sequence, but I managed to figure it out by accident after flying around for a while.
All the elements you have here make for a very nice atmosphere.

A good entry overall, keep it up!
JohanessKrauser
02. Aug 2017 · 20:56 UTC
Wow! It's amazing!! Very-very-very! Great atmosphere, art and music! I fell in love with the first seconds of gameplay))
Mihai Vartolomeu
02. Aug 2017 · 22:52 UTC
Impressive artwork and sound! Unfortunately I got stuck in a bug after talking to Saito. I really hope you will get to fix it as I am really curious about the rest of the story.
paracatgames
03. Aug 2017 · 00:58 UTC
This was amazing! Thanks for making a great game!
Spice135
03. Aug 2017 · 06:49 UTC
I have one word for you sir: WOW!
Lumous
03. Aug 2017 · 08:14 UTC
This is amazing! Great job really enjoyed it =)
MianaGames
03. Aug 2017 · 22:38 UTC
I really, really loved you game. Art n audio are amazing.
Gumboot
04. Aug 2017 · 00:15 UTC
So great! Missing things could get frustrating at times because the walking was slow, but all of the puzzles that were implemented were fun and interesting to solve. Plus the graphics and audio are just so well done and thought out.
TheFlyingKeyboard
04. Aug 2017 · 11:55 UTC
Awesome mood in this game, amazing audio and graphics(just beautiful). Although walk speed is a definitelly too slow, adding running or increasing speed of walk would definitelly make this game more enjoyable. Good Job!
unoion
04. Aug 2017 · 22:18 UTC
Wonderful visuals and audio, feels like a really quality game.
Aurel300
05. Aug 2017 · 10:18 UTC
We streamed your game with Danae plays on Twitch. :) Here's a link:

[Danae streams Ludum Dare 39: Day 2, part 1: Saito's Transgression](https://youtu.be/bhOEvC7XxZo?t=53m30s)

This game is quite pretty and feels polished. It tells a part of a story, but its gameplay is somewhat lackluster. It feels like it could easily be an animated movie instead of a game. There is of course a lot of potential – the animal capturing mechanic, while not unique, can easily be used to implement all sorts of puzzles. The story can lead the protagonist to a variety of locations, etc etc. The very first thing I would probably do differently, while not requiring that much more work, is to make the "walks" more interesting – stray from the "horizontal line" format, make the player a bit faster, make them climb ladders and move vertically to create a less obviously linear experience. The story can be linear while feeling compelling if you just add little tid-bits of dialogue here and there when the player interacts with whatever is on their path.

Just my two cents :) Good job with the game!
Vivoubos
05. Aug 2017 · 20:57 UTC
WoW!! Awersome game! I love the audio and everything!!

Maybe the character is a little slow :p

Very nice job! And only in 72h :o It's impressive!

I really enjoy play your game
Sarrixx
06. Aug 2017 · 10:38 UTC
This was a great little experience. The art style I found to be quite unique and very eye catching, and the music was excellent. The overall theme, setting and narrative of the game are also very original and is a fresh take on some things that you see recycled endlessly. Awesome job man, kudos!
saintheiser
06. Aug 2017 · 11:44 UTC
Interesting story and well made visuals. But can't understand what I have to do when I met Saito.
jusw85
06. Aug 2017 · 14:17 UTC
I beat the game, I only wished it were longer so I could enjoy more beautiful art. The game is really pretty, but I'd like to highlight the Ludum Dare intro screen. It's one of those things that didn't need to be done, yet was added to the game, and I think that shows alot of heart and care went into making this entry. Good job!
marineteta
08. Aug 2017 · 14:10 UTC
Wow, really impressive visuals :D Nice job!
Sarrixx
13. Aug 2017 · 14:39 UTC
I have been doing a lets play series of the best LD 39 games and Saito's Transgression was in my last video. Check it out if you're keen! https://www.youtube.com/watch?v=leyij7MhOGA&feature=youtu.be
Yetman
17. Aug 2017 · 00:38 UTC
Oh wait, did I kill him? :frowning: but I... just touched him. Oh well, Another ending I'll probably never understand but I enjoyed it a lot. And can you give that old man a scooter, please? Aside from the story, The art was epic and the music was great. The game mechanics was fun too (I wanted to possess more creatures :smiling_imp:). Overall, I want the rest of the story now... or was that the end? :cry:
Waddell
21. Aug 2017 · 20:31 UTC
A pleasant audiovisual experience. Movement was a bit slow for my liking, though, and got a bit tedious towards the end after I mistakenly backtracked twice.
buttonmasherbros
25. Aug 2017 · 16:13 UTC
You have been featured on today's LUDUM DARE TO BELIEVE! Check it out! https://www.youtube.com/watch?v=wy62ewJ72UQ
Jupiter_Hadley
30. Aug 2017 · 17:08 UTC
Lovely game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=ztP-p00QMyo