Maroon by juju
Maroon is our entry for this Ludum Dare. We tried mixing a platformer and a cute 'em up (remember those?). Not the most far fetched mix-up, but it was fun, and lots of hard, hard work. We tried to make the game as cute as possible, though remote collaboration brought new challenges we weren't used to.
BUG FIXES: -Ship no longer slides when landed. -Splash screen now works on HTML5 version. -Music now works. -Ship/Player no longer sticks to the ceiling when respawning. -Ghosts now back away when the player dies, to avoid the infinite death loop. -Windows version now available. Recommended.
KNOWN ISSUES: -Parallax scrolling is all crazy on level 3. The sun still scrolls. This only affects HTML5 version.
Credits:
🔹Juliano Reis (@juju) - Programming, Game Design, Level Design
Twitter: twitter.com/djudjubs
itch.io: jujubs.itch.io
🔹Vitória Steckel (@vittusteckel) - Art, Animation, Game Design
instagram.com/vittusteckel/
twitter.com/VittuSteckel
vittusteckel.deviantart.com/
🔹Pietro Gama - Art, Sound
instagram.com/onryou_/
twitter.com/190496P
🔹Gabriel Krieger - Additional Art, Support
instagram.com/krigs998/
All feedback is appreciated!
| HTML5 (web) | https://jujubs.itch.io/maroon |
| Windows | https://jujubs.itch.io/maroon |
| Original URL | https://ldjam.com/events/ludum-dare/41/maroon |
Ratings
| Overall | 1076th | 2.845⭐ | 44🧑⚖️ |
| Fun | 995th | 2.805⭐ | 43🧑⚖️ |
| Innovation | 1102th | 2.551⭐ | 41🧑⚖️ |
| Theme | 918th | 3.085⭐ | 43🧑⚖️ |
| Graphics | 660th | 3.366⭐ | 43🧑⚖️ |
| Humor | 567th | 2.909⭐ | 35🧑⚖️ |
| Mood | 811th | 3.013⭐ | 40🧑⚖️ |
| Given | 45🗳️ | 32🗨️ |
The animations lifts the overall feel of the game. The flying carrot animation and movement is just awesome and reminds me of enemies on the NES era.
I can't say I'm a super fan of the flappy bird controls when it comes to flying the ship, but at the same time it adds some difficulty and prolongs the game time.
Always nice to see a female protagonist, we went in the same direction with our game, but in a completely different genre.
@blobo It was our first time making animations, so that really means a lot!
@nina I patched the game yesterday to make it a little more fair. Bees are easier to go around and shoot in the back, but now you have a better chance even if you die near them. Ghosts can no longer trap you, though. Let me know if you give it another go, please :D
@FredricW Thanks again for the feedback. Those animations were also a pain to implement. The carrot has three states, for instance, and figuring out the perfect timing was a lot of trial and error. Im generally not a fan of anything "flappy" either, but I felt it was necessary to make our platformer side of the game work out. It's a ship that jumps, after all. I just wish I had more time to make platforming levels and enemies with it.
Was it fun? well... who cares. :) Finished the game quite easily by keeping ctrl pressed and just flappy birding it to the end.
@freso It is indeed quite easy to reach the end by just "flying above the level", like in Super Mario World. However, you won't be scoring any points this way ;~;
Getting all the coins can be quite a challenge, since bees tend to provide covering fire for the carrots, and once those reach your x position on the screen, they're gone. Either way, thanks for playing, and I'm glad everyone seems to be liking the game :D
The backgrounds were finished in the nick of time, and it shows, but we wanted to keep it because it feels nice when the screen moves. Thanks for the feedback!
@Kristian David Thanks for the feedback! The ship was made slower on the ground because it was making the game too easy, and also there were supposed to be some more uses for the player on foot (think of switches, etc), so the idea was to make the ship non-optimal for ground movement. The very first release had it "sliding" over ground, and it looked really bad :P Otherwise, I'm glad you enjoyed the game.
@Yetman Thanks for giving it another shot :D