Bread And Games by Theodull

[raw]
made by Theodull for LD 44 (JAM)

You are a gladiator fighting to buy your freedom and so your life :muscle_tone3:

The game is playable with a .exe here : https://theodull.itch.io/bread-and-games

The game is playable in your browser here too : https://theodull.itch.io/bread-and-games

Disclaimer : Post processing doesn't work with the browser version, so if you want to enjoy the game at how it was initialy made, prefer playing with the windows version.

Don't hesitate to comment, we would be super happy to discuss the game with everyone :wink:

Have fun ! :relaxed:Capture.JPG

*Controls : *

WASD / Left Joystick : Move

Left Clic / A(Pad) / X (Pad) : Attack

Right Clic / B(Pad) / Y (Pad): Shield

Ratings

Given 40🗳️ 23🗨️

Feedback

Luis J. Benitez
29. Apr 2019 · 22:29 UTC
Nice Game. The combat a little bit simple. Good Work!
Jeremy Ryan
29. Apr 2019 · 23:13 UTC
Love the art style, especially the shopkeep. Combat is pretty straightforward, but you have a variety of upgrades and items. Nice job for 72 hours!
Elora
30. Apr 2019 · 07:08 UTC
Love this game! It's fun to play and the style art is really cool!
Bravo!
megaelod
30. Apr 2019 · 09:29 UTC
Very cool game and graph!! but it would be really cool to have more feedbacks when you hit an enemy!!!
Kpedatte
30. Apr 2019 · 17:13 UTC
Thanks @luis-j-benitez @jeremy-ryan @elora @megaelod :D
We have released a windows version with nice lights (in the browser version, everything was dark), don't hesitate to check it again if you liked it.
Thanks again :D
SnufkinsHat
30. Apr 2019 · 19:34 UTC
I love the art style and the concept is a lot of fun but I couldn't tell when I was actually doing damage to my opponents. Great job!
JofersGames
30. Apr 2019 · 19:39 UTC
Really like the art style :)
sadzanenyama
30. Apr 2019 · 19:41 UTC
I liked the audio. I couldn't would've liked more hit feedback so that I could tell when I was being attacked or dealing damage easier. Also it was impossible to tell how close your enemies were to death, maybe you want to tell the player that somehow. Overall solid entry
Spooky
30. Apr 2019 · 19:45 UTC
The hand drawings are such a great idea! really like this game even if I'm terrible at it! I would love to see this continued
Khamekaze
30. Apr 2019 · 19:49 UTC
As stated above, some feedback when hitting an enemy would greatly improve the experience. I also found it weird how if you pressed attack, then blocked, and then stopped blocking you still attacked without further input. Might be intentional but I felt it messed with the flow of the fighting a bit. Other than that it was really solid, I especially like the art style and the variety of upgrades added to the enjoyment. Great work!
Kpedatte
30. Apr 2019 · 19:49 UTC
Wow so much love. Thank you guys.
Yes there's no feedback in the game and it's bad. Next time we'll focus on this a little more ;)
Berts
30. Apr 2019 · 19:56 UTC
This is the most polished game I've played so far. Super cool and coherent art style and the music is just mean (in a good way) sounding. The sound-effect of sword hitting something when just doing a swing seemed a bit odd however.
Only thing besides the hit feedback would be how long the fights are compared to the options and variation in them, so it always boiled down to the same strategy.
MrsTari
30. Apr 2019 · 20:23 UTC
really great game. it makes alot of fun. :hearts: :dragon_face:
Pixel_Error
30. Apr 2019 · 21:05 UTC
The game perfectly keeps the visual style, combining well-developed 2D paper animations and minimalistic 3D models. I really liked the animations of people in the stands.
Buddaccio
30. Apr 2019 · 21:29 UTC
C'était vraiment sympathique! J'ai simplement eu du mal à comprendre quand je touchais un ennemi, un poil de feedback supplémentaire n'aurait pas été de refus. A part ça, les graphismes à la main étaient rigolo et le doublage français surprenant!
Don Fouts
30. Apr 2019 · 22:01 UTC
The art and sound design are great. The big guy from the second wave took a little too long to kill.
Somogy
30. Apr 2019 · 22:26 UTC
I can't believe in this game! Awesome
DrSkort
30. Apr 2019 · 22:43 UTC
I love the graphics and sounds but the game becomes a bit boring due to the lack of new mechanics. I was constantly just running away, hitting, running away, hitting and so on. Also you get almost no money and the stuff in the shop is really expensive. The game is really great but maybe could need some balancing and also the enemies took a lot of time to kill
masterkrepta
30. Apr 2019 · 22:45 UTC
I Love the hand drawn artwork. It could definitely use some feedback on hit for extra polish.
whit
01. May 2019 · 06:01 UTC
This is really fun. I played so much longer than I expected
Belle
01. May 2019 · 10:59 UTC
Loved the combination of 3D and 2D note-book drawing style! I would love to see multiplayer if you decide to continue the development of the game. Great job!
Magnanix
01. May 2019 · 11:11 UTC
Love the artwork used, and the music / sound queues are great. The only issue I found was that it felt like hits were registering a lot? The first giant lady took 2 minutes of slashing and blocking to die, and she only died after I started moving around the coliseum. Not sure if that means there is an issue, or I just didn't expect the health - however, one of the axe guys took exactly as long. A small piece of paper cutoff when hits are registered would have alleviated this :).
Dudum Lare
01. May 2019 · 11:24 UTC
Hahahahahahahaha! The mixture between 2d and 3d was a great choice - I like it. Pretty hard to play tho, but that may be a good think because I kept on playing. That woman is terrifying btw
![woam.png](///raw/0fa/9/z/2416c.png)
jk5000
01. May 2019 · 14:56 UTC
The art style is really cool, and both music and sound effects is pretty. The gameplay is simple and fine. It is really difficult to see if you hit the enemies. Overall a fun little LD game. Well done.
CraftLord
01. May 2019 · 19:08 UTC
Interesting art style :-)
I got a scare jump when the game started, it would be nice to have the option to lower the volume.
Good overall game.
dasMaichen
01. May 2019 · 21:31 UTC
Would have loved to play the game but the screen stays black. :cry:

![Bildschirmfoto am 2019-05-01 um 23.28.26.png](///raw/003/c/z/243b1.png)

(Firefox 66)
Kpedatte
02. May 2019 · 09:33 UTC
Hello @dasmaichen . Thanks for the reporting.
Don't hesitate to download the exe. The game is far better with the exe
JabuJabu
02. May 2019 · 13:30 UTC
Sweet mix of 3D and 2D! Solid audio and smooth gameplay overall. I'd like to have some kind of feedback when you hit an enemy (particle effect or a health bar) because it was pretty difficult knowing whether or not you hit an enemy. Props on using the wooden sword for winning freedom, reminded me of the Gladiator movie :)
Overall, nice work!!
HenanBoy
06. May 2019 · 08:51 UTC
The art style is amazing! I like the mix of 2d and 3d. It is hard to tell when you have damaged the enemy. I jumped when the game started up, I wasn't expecting it to announce its presence so loudly. Awesome work!