Deal With the Devil by Firepit games
All sound effects, music, code, art and game design was done by us. We did not make the font.
This is our 3rd Ludum Dare entry. You can check the others out on our page.
In this game, you play as Frank trying to pay off a ... "loan". Frank needs some money, so he sells his soul to the devil but there's a catch. He has to kill all of the devils escaped prisoners and send them back to hell. The devil will keep his soul until this is complete.
We were going to add a mechanic where you could heal yourself, at the expense of some of the souls you collected for the devil, but ran out of time. The enemy design and combat system could definitely use some work, the weapons were going to inflict debuffs on the enemies, making them useful for different situations.
I think it was a little too ambitious for us in a weekend, and it's something to learn from.
Controls:
W A S D / Arrow Keys - Movement
Shift - Dash
Q E - Switch spells
Space - Pause
Click - Fire !
| Windows | https://firepitgames.itch.io/deal-with-the-devil |
| Original URL | https://ldjam.com/events/ludum-dare/44/deal-with-the-devil-2 |
Ratings
| Given | 16🗳️ | 8🗨️ |
The weapons feel good. Different effects would have been cool as you mention. The teleporting guys are cheap!
I think there might be a bug where the total souls collected doesn't reset after you restart? I died twice then won in 2 waves.
Great job!
Great work on the intro too, and the ending made me laugh.
Multiple enemies tend to end up on the same spot quite often making them very easy to beat. It seemed odd getting several souls for what appeared to be one kill.
I like the style, reminds me of hotline miami!
I didn't find any reason to not use the scythe attack, and it was a bit hard switching back and forth between the attacks with just Q and E.
The game could use some more feedback when enemies are hit; I couldn't really judge which of the attacks was doing more damage, and mostly stuck to the fireball for the whole game.
Nice work overall, loved the intro.
You did an amazing job on the graphics and music, don't know how, but i'm impressed.
i like the ending.