Legend of Sunflower by johnnydalvi
Postmortem: http://firepitgames.net/blog/game-jams/2017/08/postmortem-ludum-dare-39-legend-sunflower/
Legend of Sunflower is a game where you play as a Sunflower that needs water to survive, and that is faster during daytimes and weaker at night, there are 10 levels to go through!
How to Play:
Press A,W,D,S or use the arrows to move.
You can't let the water deplete and you have to stay 2 seconds on top of the objective to win. This is the objective:

It is my first time participating on LD, I'm glad I managed to finish it on time! link: https://johnnydalvi.itch.io/legend-of-sunflower
I`ve added a new build with some changes as suggested
https://johnnydalvi.itch.io/legend-sunflower-new-build
changes: *New GUI; *Clock showing the day time; *Added a graphical timer to things that are time-dependent.

The second HTML5 Link is from a post-compo version, please use the second one for rating propose
| HTML5 (web) | https://johnnydalvi.itch.io/legend-of-sunflower |
| HTML5 (web) | https://johnnydalvi.itch.io/legend-sunflower-new-build |
| Original URL | https://ldjam.com/events/ludum-dare/39/legend-of-sunflower |
Ratings
| Overall | 342th | 3.3⭐ | 32🧑⚖️ |
| Fun | 332th | 3.167⭐ | 32🧑⚖️ |
| Innovation | 268th | 3.233⭐ | 32🧑⚖️ |
| Theme | 332th | 3.5⭐ | 32🧑⚖️ |
| Graphics | 298th | 3.367⭐ | 32🧑⚖️ |
| Audio | 347th | 2.767⭐ | 32🧑⚖️ |
| Humor | 297th | 2.385⭐ | 28🧑⚖️ |
| Mood | 213th | 3.241⭐ | 31🧑⚖️ |
| Given | 31🗳️ | 19🗨️ |
Thank you for the advice regarding the typeface, do you recommend any source to look at regarding choosing the right one? I'm horrible with GUI elements
The player needs to stay on top of it 2 seconds in order to open the door, I think I should have communicated to the player those mechanics, and I should also add a pop-up clock to display the time once the player steps on anything that is time-based.
I have this big problem that I'm not very used to think as if I were the player, since I know what to do I just assume people would know haha (not intentional). Gotta fix it >.<
It is intentional to make the day/night cycles affect the gameplay, although I wasn't successful at making it change the gameplay in a positive way and I should have made it clearer to the player the actual time of the day that it is.
Thank you for spending your time to play it and giving a feedback.
I'm not very good with the tutorial/helping the player understand the games, I hope that I will get better over time xD
@drachmor Thanks for your feedback, I'm glad you liked it! I'm kind of happy with the result since it was my first LD and my second Game Jam, I will try to participate in every edition now.
It was my first time producing my own sound, I was pretty lost! I found a few nice websites such as Otomata (awesome tool) that I will surely keep using.
You are right regarding the day/night mechanic, the way it is on this version, it probably just gives a hard time to the player instead of improving the gameplay. If I decide to finish/polish this game I will have to rethink about it and think about how I could use it in benefit of the gameplay in a way that it doesn't damage the core game loop.
I Will make some changes to help the player figure out what everything does, perhaps I can add an "Exclamation mark" to things that players can interact with and even a timer to time-based mechanics, I should also add a clock and make the day/night cycles clearer. I'll then share this version here too.
I Will make some changes to help the player figure out what everything does, perhaps I can add an "Exclamation mark" to things that players can interact with and even a timer to time-based mechanics, I should also add a clock and make the day/night cycles clearer. I'll then share this version here too.
Thank you for your feedback!
By the way, I've just added a newer version with a few updated elements:

WoW that new version looks very nice (the day, night bar and the time to stay on the ground).
Good work on that game!
Thanks for your feedback! I'm glad that you liked the changes that I've done to the later version!
Glad you liked, thanks for playing!
Suggestions:
- Like others have said, the day/night cycle could be a lot more pronounced. I didn't understand why I was sometimes fast and I didn't have a lot of time to take my eyes off the screen to focus on the clock. A simple graphic would be much nicer, or an icon (sun, moon) moving across the top of the screen or something. Maybe you already fixed this in the post compo.
Bugs:
- Just the ones trying to eat the sunflower. Nicely done!
-m
Thank you for such rich feedback! I did fix those features already in the post compo build, but still, I think that I should have made the levels more complexes to make full use of the mechanics in game, the day/night thing is a bit senseless in most levels due to the way I designed the levels.
Thanks for playing it, I'm glad you liked the concept!
I added the timer to make the player take more decisions regarding the day/night movement, I did add a timer to it after the compo build to make it clearer. I made a standard asset with the whole menu thing already done to use in Jams like this one, I would happily share it with anyone who asks for it.
Thanks for trying it!
I Totally agree regarding it being a little hard to understand at first, I need to pay more attention to making it clearer to the player what he should be doing.
I'm glad you had fun with it :D
Thank you for such rich feedback, it helps a lot!
I'm still crawling into digital art, I should be putting more effort into making every sprite already in the resolution that it will appear on the screen. I'm glad that you liked it for the variety, I did work a lot to bring as much variety as possible within the available time.
You are totally right regarding the unfair challenge, I should redesign most of it while having in mind what is a good challenge and what is unfair (and unfun). THank you again for your feedback and for playing it :D
[here](https://www.youtube.com/watch?v=sEKsM8vugRs) .
For your first Ludum Dare you did amazing! I loved the hand drawn art style! The levels were well thought out and some of them were challenging! Thank you for entering and letting me play your game!
if you haven't already please give my game a try [Zombie Power Station](https://ldjam.com/events/ludum-dare/39/zombie-power-station) HTML5 Thanks
It would be cool if the flower could kick bugs or jump) That would make the game mechanics more versatile
Good job!
Glad you liked the art style!
I thought about adding battle mechanics, but I'm not sure yet how I could do it in order to fit the gameplay.