Might of the Druids by candlesan
You are a Druid summoned by the Forest to aid against attackers.
Use the power of the forest to save nature.
This is a deckbuilder game. I took inspiration from * Dreamquest * Slay the Spire * Meteorfall
In keeping with the LD theme, upgrades are purchased with your maximum life rather than a currency such as gold.
What are you waiting for? Save the forest! Play Now
Tools used: * Unity * Photoshop * Audacity
Game Jam was streamed on Twitch at http://www.twitch.tv/candlesan
Post-Compo Change Log * Tuning pass on cards * Added UI to tell you how much damage the monsters do * Added a delay before monsters spawn past the 2nd * Added a few extra cards for fun
| HTML5 (web) | http://www.wyattcheng.com/games/MightOfTheDruids/ |
| Source code | http://www.wyattcheng.com/games/MightOfTheDruids/MightOfTheDruidsSrc.zip |
| Other (web) | http://www.twitter.com/candlesan |
| Other (web) | http://www.twitch.tv/candlesan |
| HTML5 (web) | http://www.wyattcheng.com/games/MightOfTheDruidsOriginal/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/might-of-the-druids |
Ratings
| Given | 31๐ณ๏ธ | 19๐จ๏ธ |

https://gamedevelopment.tutsplus.com/tutorials/how-to-code-a-self-hosted-phpsql-leaderboard-for-your-game--gamedev-11627
The cards are really balanced. Card animations are well made. The monsters could be bit more detailed, but that's just a detail.
And good job implementing a highscore. It keeps you coming back for more ๐
Great job!
I am really impressed by how much you could include in the game (like the leaderboard and so on) in 48h while working alone. I worked together with a friend and we had 72h and still it got really really stressfull towards the end.
We would happy, if you tried out our game and told us what you think about it :)
@symphonia I'm glad you like the cards and the effects! I love the suggestion to sell some of the worst cards. There's not currently a moment to do that (time constraints of a game jam) but it would be great to add.
@cambryx Thanks for letting me know you had fun! Don't fret too much if your scores weren't good. The scores in the post-compo version are all higher than the original submission scores. One of the things I did post-compo is make all the score numbers bigger. They seem cooler that way! But it had the side effect of making the original submission scores small by comparison. Hope you have fun with the post-compo version - I'll check out your game now!
Giving some highest ratings so far this LD round to your game. Just not for the art. But I have understanding for this *compo* kind of it, maybe I would not be charmed by your entry so much if it would be looking *some other way, maybe professional, but ordinary*
Good job!
Very addictive, keep it up!
@onnofal Thanks for saying such nice things about the game and thanks for the scores!
@furtive-pygmy totally agree music would help. Ran out of time during the compo and it's not my strong suit so I never got around to adding more later. Great suggestion.
@sodaro @edevjogos I'm glad you liked the variety of cards! I'd love to put more polish into this game with better music and art and sound over time.
@tiberiusuciu Thanks for appreciating the card game implementation! Those sounds were fun to make. Sorry they were too loud! I guess I also could have put a volume slider into the game.
@heyycap Dude - you made it to the purple guys? Props - respect is due! The purple guys I actually added as a sort of "Okay we need to make sure the game ends at some point so now the game will start spawning purple guys who are impossible to deal with" as sort of a soft-limit/enrage.