Generation: Why?! by LeFayGames

"Your life is a currency": for no other person in the world this statement is more true than for instagramm models.
Play as one of these poor souls trying to become famous by making degrading pictures of themselves and their desperate attempt to get followers and likes. Give your best by making selfies with potential followers and find the three legendery selfiespots, or you will be doomed with a 9till5-job.
Your coolness is your life and it will decrease by touching weebs or hobos, so stay away from these filthy people. You can restore your coolness by taking selfies with followers and can get extra coolness if you collected a pumpkin-spice-latte for the purrrfect picture!
So get ready and chase your dream to become a famous model on TurtleGramm!
Controls
WASD! - you know this come on!
SPACE - Jump!
E - Selfietime!!!


| HTML5 (web) | https://lefaygames.itch.io/generationwhy |
| Original URL | https://ldjam.com/events/ludum-dare/44/generation-why |
Ratings
| Given | 22🗳️ | 39🗨️ |
I really like to art and the idea. I had a good time playing it.
But the phyics are a bit buggy. You can get stuck in Platform and "enemys".
Try to using a 2Dmaterial and set the friction to zero. Use that 2Dmaterial for thecolliders od the player or the plattform. And you can get stuck at the top of the "enemies". Try to use the 2DMaterial for the colliders or ignore the layer-collison between player and "enemies", then use a child object with a Trigger-collider to get information about the collisons. I hope I helped you.
But overall it was the best game I have played so far. Good job!
(Srsly, very funny game ^^)
Overall it was cool despite the pretty buggy 2D physics ! +1 point for "Starsucks"
The graphic style is fun but I did find myself getting stuck on platforms and knocking people over, lol. Nice work
The game itself does feel a bit clunky however and the game concept doesn't tie in with the theme super well. It's essentially a standard collecting-platformer with a narrative and cool art attached to it. That's totally ok, just not super unique. The controls and physics felt a off though since it was very easy to get stuck on the sides of platforms. The moving platforms can also be a problem when trying to jump off of them. These two things made me lose several times so that I could never manage to make it to the end.
Cool submission and great art nonetheless!