Exploited by HugzFnr
Hey there, it was fun and exhausting but I actually like the game I just made, even with all its non-implemented features and sometimes broken physics.
Edit : After 7h of looking for and trying fixes, I give up the WebGL export, RIP :( but the DL link for the exe is now working x)
Exploited is the story of Frédérique, an old and exhausted worker getting assigned non-sense lifting tasks because he’s equipped for that ! How much of his life will it cost them ?
A game about choices, boxes, giving away its life at work to buy fancy stuff at home, jumping, using its arms, but mostly doing very annoying tasks with a box in the middle of your FoV that you can merely look around because you have a torticollis ... and broken physics, ofc. Lift the box, bring it to the green tile, looks simple uh ?

Sadly I lost a lot of time learning of new stuff like mainly on Unity and 3D like its physics, materials, UIs, etc That was more than expected so I couldn't make a soundtrack. First solo game jam is hard, and I think you've heard and seen that playing my game x) But hey, you can do a lot things in that game !
Here are a reminder of the controls (also shown at the first level) if it can help you :

I've mainly used Unity 3D 2018 3.1.6f; Photoshop, Paint.net, Magicavoxel and Visual Studio.
Please tell me what you've liked or not about my game, how you felt about it, looking to share and improve :) And tell me which endings you got, or the interesting ways you found of solving the levels (I've found very nice and surprising ones already) !
I hope you enjoyed it, and got a satisfying ending (or all of them, better x) ) !
Edit 2 : with the latest build I'm only missing nice soundtracks (and good physics but hey I'm only starting Unity 3D), which I'll never create. When evaluating my game please consider the build you're playing and how much time I've taken out of the game jam to make it, for fairness concerns :) Edit 3 : You can now watch my full walkthrough video, which I edited only for the different endings (which is full of spoilers, so I suggest you try the game before). So this is a honest gameplay video which highlights how much Frederique can glitch and how anoying it can be x) Here :
https://youtu.be/sAXeLggCdG4
Ratings
| Given | 23🗳️ | 21🗨️ |
@abitscared yup couldn't fix that one, that's when I decided to add a Reload button x)
@aterlamia there was indeed this intention of feeling exhausted with a stiff neck blocking your camera, having to do stupid tasks but yeah I pushed it too far especially on the camera. And I thought "oh I don't have time to make an exit menu" but adding an exit control key woulda been a good idea indeed !
@fashionbatman not that simple indeed, are you talking about the lifting and holding of the box ?
thanks @beelzeboss , box laughing at you and physics glitches were indeed kind of designed that way. Some glitches are too much and just unfixable with my knowledge for now x)
5 stars for Humor ;)
Controls and physics are kinda weird, or broken, or i am missing something really obvious. I tested both LD and post-LD builds but had a hard time understanding the gameplay.
@sebastien-bourgeois did you rotate ur arms upwards to hold back the box :p ? Controls are unconventional but working OK in most cases, physics is kinda the same. The game could def use a better UX design than a controls screen with a voice telling you stuff indeed ! thanks to you 2 for the feedback
@hugimugi7 that has to do with me learning Unity 3D physics : I wanted the player to feel like a human forklift truck + the acceleration allows more impact on the box if you want to push it. But you're right, it's too weird and becomes anoying.
@oakus the weird rotation has an auto reset when it becomes too much but yeah it's one of the most anoying thing I can not fix without a much better level on Unity 3D physics, the restart button was implemented mainly for that reason :/ Upper platforms amplify the rotation glitch and sometimes it's very annoying indeed. The box flying in the air is your lift button, this game needs a tutorial x) Really glad you liked the mood and the story, I'm working on a better game presentation so I'll probably add a full spoiler walkthrough so you can see how the story can end (there are 4 endings) !