Piña by MewSoul

Introduction
Hey everyone!
Here is "Piña", our submission for Ludum Dare 40! We were a team of 4 (3 artists, 1 programmer) and it was the first game jam for some us, or the first time to jam in a team for some others, so we're pretty happy with what we came up with!
Gameplay
Bored of being beaten by kids with their sticks during birthday parties, you came up to life and decided to steal the most candies you can and escaping with them!
The main mechanic of the game is how you control Piña! You'll do so by drifting, and once you grow too big by being filled with too many candies, be careful of not going too fast or turning around too quickly or you might lose control!
Controls
Keyboard
- Move: WASD/ZQSD or Arrows
Controller
- Move: Left Stick
Tools
- Unity
- Photoshop
- Maya
- Substance Designer
- Substance Painter
- ZBrush
Builds
Available: - Windows - Linux - MacOS
Notes
Unfortunately I missed some time to improve the controls, I re-did them late in the LD and had ton of things left so couldn't spend more time on it, and the IA could benefit some polish too, IA is quite hell in a LD moreover being solo dev with 3 artists ahah I'll do a post-mortem later on from my point of view, as programmer, if you're interested in that. :)
Screenshots



Have fun ! :D
| Windows | https://mewsoul.itch.io/jam-pina |
| macOS | https://mewsoul.itch.io/jam-pina |
| Linux | https://mewsoul.itch.io/jam-pina |
| Original URL | https://ldjam.com/events/ludum-dare/40/pina |
Ratings
| Overall | 49th | 4.08⭐ | 27🧑⚖️ |
| Fun | 70th | 3.98⭐ | 27🧑⚖️ |
| Innovation | 203th | 3.646⭐ | 26🧑⚖️ |
| Theme | 117th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 13th | 4.7⭐ | 27🧑⚖️ |
| Humor | 76th | 3.978⭐ | 25🧑⚖️ |
| Mood | 20th | 4.32⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 36🗨️ |
Beautiful game!
Right on up there as one of my favourite games of this jam. Possibly the best i've seen so far now.
Impressively polished work, especially for a jam game! Hoping you make something more out of this one :)
At the beginning I thought there would be many levels so I went directly to Finish. I think it's not a coincidence that I interpreted the game this way. To me, you should make many levels, with a path to take and children on the way. I found the controls really difficult though, I had a hard time getting in to the direction I wanted.
I understand why you made the pinata movement clunky. But by giving just a tad bit more control to the player you'll balance the scale between player/game responsibility for failure.
*Side Note: I am looking to make my first public leader board if you have any tips to throw my way that'd be grand.*
100% Eurobeat worthy pinata drifting game.
I had fun, never quite made it to the leaderboard though. I only got to see the top five scores. What tech did you use?
One time a kid hit me against a corner of the map and sent me flying into pinata space. I fell off the map and plummeted into a candied abyss, my only wish being that those snotty brats would follow me into hell.
@adhesion Thanks for your comment! You're totally right about the level design! We came up too late with it, at first I was aiming to have it done by the day of the first day but I totally underestimated the amount of work it is to be a solo dev with 3 artists in a game jam ahaha And same for controller support in the menus, it was on my list but lacked some time :x
@clemzd Oh right, I didn't thought it could lead to this misunderstanding, I guess we were so into the game that we didn't notice it. Thanks for pointing that out! :)
@aviland Thanks for your feedback! For the scoreboard I used dreamlo, I highly recommend it for jams/personnal projects! It's free super easy to use, and if you're using Unity there's a free plugin on the Asset Store and in like 5 minutes you got a scoreboard your game! :)
@madjackmcmad That's exactly the same thing I thought when I test for the first time the controls I just coded ahaha Oh damn I forgot to change a value, it should have been Top 10.. :/ So for the scoreboard I used dreamlo, super simple to use and if you're using Unity there's a free plugin on the asset store which make it even easier to use! :)