High Protein Diet Dungeon by Lex
In HPDD you have to balance your health with your mobility. The more health you got the harder it is to move around. On the other hand, if your health is low you can move fast as a bullet, but can easily die if you make a mistake. Luckily the same goes for the monsters around, you can transfer your health to them shooting health bullets that deplete from your own health to make them slower (and you faster). Then dash and slice them up to deal damage and take some health back.


The game has a bit of a learning curve and is designed to make you want to play just one more time to try to beat the game.
Tools used: Unity, MagicaVoxel, Paint.net, Audacity, BFXR and WolframTones.
[Changelog] - Fixed spawn positions for monsters outside of the dungeon rending the game unbeatable. - Fixed a problem where the final event wasn't triggering upon collecting the final Meat. - Fixed a bug where your dash triggered the barrier before you could walk through it. - Reduced 1st monster health. - Fixed a bug where the player's dash collided with particles.
| HTML5 (web) | https://lex-m.itch.io/high-protein-diet-dungeon |
| Source code | https://gitlab.com/lex-melotti/high-protein-diet-dungeon |
| Source code | |
| Original URL | https://ldjam.com/events/ludum-dare/40/high-protein-diet-dungeon |
Ratings
| Overall | 214th | 3.611⭐ | 47🧑⚖️ |
| Fun | 208th | 3.544⭐ | 47🧑⚖️ |
| Innovation | 189th | 3.477⭐ | 46🧑⚖️ |
| Theme | 90th | 4.033⭐ | 47🧑⚖️ |
| Graphics | 164th | 3.767⭐ | 47🧑⚖️ |
| Audio | 182th | 3.357⭐ | 44🧑⚖️ |
| Humor | 227th | 3.075⭐ | 42🧑⚖️ |
| Mood | 360th | 3.026⭐ | 41🧑⚖️ |
| Given | 55🗳️ | 37🗨️ |
Overall, congratulations on a unique entry!
Sometimes I felt that if I just dash endlessly at the enemies, I can't lose. Sometimes I just die instantly. Graphics are great and music/sound effects nice too. Good job!
EDIT: I just figured it out! This may be a good note for future games, though! A bit more of a tutorial may be a good option. I know that sometimes it is a choice to exclude the tutorial, and I think it can be done, but it takes time, so for a game jam like ludum dare, I think it's best to include a tutorial. (Says the guy who forgot to include a tutorial xD)
My record was picking the key.
Gostei do conceito, está bem integrado ao tema da edição e o jogo está bem desenvolvido. Acho que a modificação da movimentação pode causar um pouco de frustração no jogador, pois modifica o ritmo do jogo, é importante testar diversos balanceamentos pois percebi que fiquei lento muito rápido. Parabéns pelo jogo. :flag_br:
Also implements the theme very well.
But I basically always shot some bullets when I was too slow so you aren't really punished for being too fat, maybe making it so you can't always just fire bullets to loose weight would be a more definitiv way of enforcing the theme.
The dash felt really satisfying and it was interesting that the distance was tied to protein (though I'm not sure what that was for outside of health). Can't put my finger on it, but it's either that the balance was a little off, some additional feedback was required, or both.
Really nice to see more 3D games this year :)
The gun sure seems useless, it's supposed to be used to slow down monsters but in the end I too just use it to get slimmer and faster again. Also, it was supposed to have a boss at the end that you would beat only by making him fatter and fatter with the gun until it explodes... but I din't had time for that.
A lot of people seemed confused about the mechanics and I guess that having a little tutorial would really help things there.
The theme isn't that great either, I just draw some random stuff and then tried to make things fit together. I'm no artist. Thinking back into the theme I'd go with a magnetic armor and robotic enemies that drop scraps that get dragged by your own armor, thus, making you heavier. Your scrap gun would make them slower and you lighter, but with lower defense. Damn, why didn't I have this idea before? (I'm not even sure I'd be able to make descent artwork for that)
Anyway, up till now I don't know of anyone who could beat the game. I even offered a beer for my coworkers to whoever beat it first... I guess the hard fun I tried to achieve was just too hard for a not so attractive game ;P