Cash Clash by tomatenbrei

[raw]
made by tomatenbrei for LD 44 (JAM)

Ludum Dare 44: Cash Clash

splash_screen.png

A game created for Ludum Dare 44 under the theme "Your life is currency".

Concept

Cash Clash is a local multiplayer top-down arena shooter game where you directly take control over a currency.

currency_anim.gif

Your goal is to fight other currencies while keeping an eye on the current currency strength, an important component of the game. This strength is visualized in a line chart as follows.

currency_strength.png

The strength of a currency constantly varies between the values 0 and 100 and directly impacts the prowess of your player character in the arena.

Game Mechanics

You and other currencies move around in an arena, firing bullets and dodging enemy projectiles. Besides regular movement, you can also utilize a dash skill to surprise your opponent.

The strength of your weapons and your own armor scales in real time with the currency strength. The current timepoint is highlighted with a white vertical line and you can see some seconds into the future to plan your next strategic steps.

It is also possible to change your currency. This is possible in one of the exchange stops which are spread over the map. When you switch to a better currency, you will loose health (but gain weapon strength and armor) - switching to a worse currency will increase your health but lower your strength and armor. But keep in mind that the currencies values keep changing! However, you will keep the health you gained.

The game always uses three player characters, each playing as an individual currency. In the main menu, you can define how many of them are controlled by humans. You can only change to other currencies which are not already taken by other players.

Hint: When you play the game for the first time, you should definitely start it in three players mode - even when you want to play alone. The AI is quite powerful and would most likely frustrate you when you directly fight against it. In your next rounds, you can decrease the number of human players to two such that the AI takes over a single player character. If you feel prepared enough after some training, you can switch to the true single player mode.

Available Weapons

There are three freely changeable weapon types. Their basic properties are listed below.

| Name | Fire rate | Range | Damage | | ------------- |:-------------:|:-----:|:-----:| | Minigun | high | low | low | | Laser | medium | infinite | medium | | Crossbow | very low | infinite | very high |

Controls

The game contains three player characters, each of them can be controlled either by a human player or an (not very intelligent) AI.

Human players

Player 1

  • Movement: W, A, S, D
  • Aim: Relative mouse position
  • Shoot: Left mouse button
  • Dash: Right mouse button
  • Change weapon: Tab

Player 2 and 3

Both of them expect controller input signals.

  • Movement: Controller left stick
  • Aim: Controller right stick
  • Shoot: R2
  • Dash: L1, R1
  • Change weapon: L2

Used technologies and resources

The game was created with the godot engine.

Additional utilized software solutions

  • Inkscape for the splash screen
  • Gimp for backgrounds / simple graphic modifications
  • Piskel for very simple tile graphics
  • OpenSCAD to generate the player and cash exchange station graphics
  • Ableton Live 10 for sound effect creation

Used third-party assets

Sounds

Fonts

Contributors

This project was created within 72 hours by jcklie, mbugert and tomatenbrei.

Gameplay video

https://www.youtube.com/watch?v=Ydjk-2oP6GQ

Ratings

Given 34🗳️ 15🗨️

Feedback

mimusangel
30. Apr 2019 · 10:10 UTC
The game is funny but there are lags ...
CamCam
30. Apr 2019 · 10:11 UTC
Fun Game !
jcklie
30. Apr 2019 · 10:12 UTC
The HTML5 is not recommended to play, but we still provided it.
Zarkonnen
30. Apr 2019 · 10:14 UTC
It's like an economist's fever dream. :smile:
Pusheeneiro
30. Apr 2019 · 10:16 UTC
Nice concept of game, multiplayer games are in minority on this jam.
CaOrJavier
30. Apr 2019 · 13:27 UTC
great game. €€€€
🎤 tomatenbrei
30. Apr 2019 · 15:05 UTC
We removed the HTML5 build because of lag issues, the native builds should work fine. :smiley:
Goodzilla
30. Apr 2019 · 18:43 UTC
Fun game looks really well worked out, cool start screen.
Don't have a mouse right now with touchpad difficult (obviously).
phantomeniasll
30. Apr 2019 · 18:50 UTC
It is a really fun game but you have just one sound listener in the middle so it sometimes gets anoyingly loud and comes from a specific angle but the game is really funny.
DutssZ
30. Apr 2019 · 23:36 UTC
the enemies are harsh but that is mostly because I'm bad XD
Oktarian
01. May 2019 · 10:40 UTC
I like the characters a lot - fun game!
stark
01. May 2019 · 11:30 UTC
Fun game! =) :currency_exchange: Thanks for the source code, it will be interesting to check it out as well.
Goomboo
01. May 2019 · 14:41 UTC
Great concept !
good.enough
03. May 2019 · 22:23 UTC
This is the first time I've actually enjoyed this genre of game! Because I don't play this type of game very often, I'm guessing that's why I didn't really use the changing strength mechanic, but I think it was a great idea.
Mykola
04. May 2019 · 07:49 UTC
That's the best interpretation of the theme I've seen so far! Very creative. And it really works, exchange rates affect the game quite a lot and it's hard to win without planning ahead. AI doesn't seem to care much about their exchange rate, that's why it was relatively easy to win. But other than that, AI is on a really high level, interesting to compete with. So in terms of gameplay features and theme you definitely deserve the top mark. Graphics and audio seemed a bit too minimalistic and prototype-ish, but sufficient to enjoy the great gameplay. The main thing is that the game is complete and the concept is awesome. I would definitely like to see how you develop it further. Great job!
Oune
04. May 2019 · 09:10 UTC
Fun game indeed! Had a blast.
jcklie
04. May 2019 · 20:21 UTC
@mykola Thank you for the long feedback! I did the level graphics on the first day and we did not have time to change it. I like the currency models though, a team mate rendered these from OpenSCAD. The AI is good but not complete, as we focused on the multiplayer thing (which is hard to judge in a game jam, as I assume not many people test it with friends).