Animorph by CalmKai

[raw]
made by CalmKai for LD35 (JAM)
Animorph by CalmKai

Summary

I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my second time competing. I am twelve years old, so please be kind.

Theme

I fulfilled the theme Shapeshifting by having my character grow arms, legs, and a head that made character sentient. Then in the final part of the game, when you're trying to escape the robot you can press e to shape shift into a rock for 5 seconds.

The Goal

The goal is to become sentient and use your morphing powers to stay alive and away from the robot the longest.

Downloads

Web(tested)
Windows(not tested)
Mac OS X(tested)
Linux(not tested)
Source(tested)

Credits

All assets were made by me, CalmKai, including the music which was made on my piano, except, for the cactus model which was made by 2Theo on blendswap.com.

Instructions

Use W, A, S, D to move the character and the mouse (in the last level) to turn your viewport.

Closing

If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.

Ratings

Coolness 45% 1350
Overall(Jam) 2.57 1089
Audio(Jam) 2.68 586
Fun(Jam) 2.17 1110
Graphics(Jam) 2.61 920
Humor(Jam) 2.35 590
Innovation(Jam) 2.57 908
Mood(Jam) 2.45 943
Theme(Jam) 3.39 508

Feedback

11Schotter
19. Apr 2016 · 02:29 UTC
cool idea of evolution and shape shifting, but i think the audio and graphic are the weakest points and need more work.
edgeofcode
19. Apr 2016 · 02:30 UTC
Good game. I liked how the rock grew!
dcolgan
19. Apr 2016 · 02:37 UTC
Now I have tentacles and a sentient head! Super!
wg_phancock
19. Apr 2016 · 02:42 UTC
Interesting idea with the becoming sentient, and the music was very moody.

I think some sound effects like the robot walking or the stone rolling or something like that would have helped a bit.

The part at the beginning with the stone rolling was actually the most interesting to me, as far as how it controlled. Expanding on that more might make for a more fun game.
F4KETHIS
19. Apr 2016 · 03:48 UTC
I like the concept of evolving the character as you eat (it's eating right?) The text in the web version was cutting off on the left and right sides though.
EdoMiyamoto
19. Apr 2016 · 12:04 UTC
Good idea, the camera gave me a hard time, also it seems that when I shapeshift into a rock, I'm actually teleported and can only move 2 directions, so it's a bit hard to survive !
🎤 CalmKai
19. Apr 2016 · 13:27 UTC
F4KETHIS yes it is "eating"
Danoli3
19. Apr 2016 · 16:48 UTC
Can you beat the robot?
GenericName
19. Apr 2016 · 19:27 UTC
I liked it! Fun! :)
chaosBrick
22. Apr 2016 · 13:09 UTC
The idea itself is kind of funny, but the controls gave me a really hard time. Maybe also a few sounds would have helped.
LeReveur
23. Apr 2016 · 16:04 UTC
I got stuck numerous times in wall at final level, and rotate camera is restrain by screen edges, but the idea and how you made it are great, I hope wou will continue LDs ! :)
GGAlliance
24. Apr 2016 · 17:11 UTC
Good music. Graphics has potential.

Please limit the level. In the robot level the characters stucks on the wall. It's not clear what to do in the robot level.
Jaenis
08. May 2016 · 14:24 UTC
Nice game, the robot was bit too hard though ;)