Animorph by CalmKai
Animorph by CalmKai
Summary
I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my second time competing. I am twelve years old, so please be kind.
Theme
I fulfilled the theme Shapeshifting by having my character grow arms, legs, and a head that made character sentient. Then in the final part of the game, when you're trying to escape the robot you can press e to shape shift into a rock for 5 seconds.
The Goal
The goal is to become sentient and use your morphing powers to stay alive and away from the robot the longest.
Downloads
Web(tested)
Windows(not tested)
Mac OS X(tested)
Linux(not tested)
Source(tested)
Credits
All assets were made by me, CalmKai, including the music which was made on my piano, except, for the cactus model which was made by 2Theo on blendswap.com.
Instructions
Use W, A, S, D to move the character and the mouse (in the last level) to turn your viewport.
Closing
If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.
Summary
I wanted to make a game people would enjoy. I learned to code by going to KidOYO programs. They have great mentors that have really helped me grow and flourish. I used the Unity Game Engine for the game - this is my second time competing. I am twelve years old, so please be kind.
Theme
I fulfilled the theme Shapeshifting by having my character grow arms, legs, and a head that made character sentient. Then in the final part of the game, when you're trying to escape the robot you can press e to shape shift into a rock for 5 seconds.
The Goal
The goal is to become sentient and use your morphing powers to stay alive and away from the robot the longest.
Downloads
Web(tested)
Windows(not tested)
Mac OS X(tested)
Linux(not tested)
Source(tested)
Credits
All assets were made by me, CalmKai, including the music which was made on my piano, except, for the cactus model which was made by 2Theo on blendswap.com.
Instructions
Use W, A, S, D to move the character and the mouse (in the last level) to turn your viewport.
Closing
If you have any questions about how the game was made and/or have constructive criticism, post it in the comments. I'd love to read them.
Ratings
| Coolness | 45% | 1350 |
| Overall(Jam) | 2.57 | 1089 |
| Audio(Jam) | 2.68 | 586 |
| Fun(Jam) | 2.17 | 1110 |
| Graphics(Jam) | 2.61 | 920 |
| Humor(Jam) | 2.35 | 590 |
| Innovation(Jam) | 2.57 | 908 |
| Mood(Jam) | 2.45 | 943 |
| Theme(Jam) | 3.39 | 508 |
I think some sound effects like the robot walking or the stone rolling or something like that would have helped a bit.
The part at the beginning with the stone rolling was actually the most interesting to me, as far as how it controlled. Expanding on that more might make for a more fun game.
Please limit the level. In the robot level the characters stucks on the wall. It's not clear what to do in the robot level.