The Healthy Gladiator by Lone_Wolf
You are a gladiator in a small arena. You fight whatever is thrown at you, be it a Thief or a Champion. You gain life when you take it from others, and you lose it when you buy something from the shop. Once a match is over Healers restore your health to what it was before the match started

I compiled a build for windows which should work You can't double click on the exe to launch it. You need to open it using Command Prompt. This might help if you aren't sure how: https://www.wikihow.com/Run-Exe-from-Cmd-on-PC-or-Mac
A word or two about the fighting: When you are next to an enemy you will automatically attack them. Running away is usually pointless because the enemies are slightly faster than you. And you can use the potions whenever you want. They fill your health to to max regardless of what your current health is. Enemies deal their weapon damage +/- 1 or 2 (Randomly selected). I recommend only using the potions when the enemies attack could kill you if it hit with the +2 damage. Feel free to do whatever you want with them though lol. If you use a potion you will heal before a fight takes place. Sometimes when using a potion you may notice your health not fill to max, this is due to the enemy hitting you right after you drink. You always strike first in an attack. If an enemy dies from your attack you won't take any damage
Ratings
| Given | 34🗳️ | 15🗨️ |

I'll look into it again I guess :P
I was excited to see that you could change your character's color! That's so fun.
Heh, the main menu looked empty with only a play button. Glad you liked it!
I didn't know I would be doing this until the day it started. So I had no time to go learn Godot (Hopefully I'll be able to use that this October).
I originally only compiled this for Linux users. And most of them are pretty handy with a terminal. So I didn't think too much about people having trouble running the game. I didn't realize there would be this much interest from non-Linux users either.
This game was made with the assumption that the players would be familiar with games like this (In most ASCII art games the @ symbol is used as the player character. And the first letter of the enemy name is used as their symbol)
I guess I could have explained the fighting though:
When you are next to an enemy you will automatically attack them. Running away is usually pointless because the enemies are slightly faster than you. And you can use the potions whenever you want. They fill your health to to max regardless of what your current health is.
Enemies deal their weapon damage +/- 1 or 2 (Randomly selected). I recommend only using the potions when the enemies attack could kill you if it hit with the +2 damage. Feel free to do whatever you want with them though lol. If you use a potion you will heal before a fight takes place. Sometimes when using a potion you may notice your health not fill to max, this is due to the enemy hitting you right after you drink. You always strike first in an attack. If an enemy dies from your attack you won't take any damage
Kill enemies for extra life. Buy things with your life in the shop (Shows up at the end of the match). Repeat.
There's some more info on fighting in the original post
Also, I found that the game is easier without using the shop. I can defeat three champions with only a shortsword.
> `Also, I found that the game is easier without using the shop. I can defeat three champions with only a shortsword.`
Hmmm. I guess I could decrease the amount of life given when you win a battle. Weapon prices would have to go down a bit too :thinking:
Not sure why the shop window won't open. What were the names of the enemies you were killing at the time?
You could make a batch file to start the exe on windows for those who can't read instructions and need something to double click.
I hope to eventually add a win condition and maybe a storyline too. For now you can consider yourself a winner lol