Cashteroids by RumSquawks
Made over the weekend of Ludum Dare 44! Sell your ship’s hull for more upgrades and weapons! Learn how to balance your max health as well as the number of upgrades on your ship. As stages get more challenging, does it benefit you to have a decked-out arsenal, or would it be better to instead have the thiccest hull in the galaxy? Either decision you make, our sleazy alien shopkeep is more than happy to cut you a deal.
This is some hot garbage, but folks, it's got rough-around-the-edges charm.
L-Ctrl : Fire / Select W: Forward Thrust S: Reverse Thrust A/D: Rotate Ship
Code Monkeys and Witty Banter - Michael Racine, Griffin Tucker
Dirty Shopman and Outerspace Doodads - Drew Tucker
Audio - The Depths of Space
Change Log: 04302019 : 10:30PM PST : fixed a bug where players would get stuck in shop text.

Ratings
| Given | 14🗳️ | 21🗨️ |
sometimes text seems too slow
Other than that it's quite alright
Again, thank you all for your feedback! It's all very encouraging and helpful! :^)
1. Give me some destinations to move to(e.g. collectables), and then spawn new waves on a timer so that I get intercepted.
2. Give the enemies some movement patterns other than "berserker run at me".
The story has plenty of writing(good effort) but the writing feels flat(effort wasted), because each scene plays linearly and is focused on concrete justifications(business language) and not a feeling of anticipation for "what will happen after that, and why"(storytelling), like something that will be revealed and how additional themes in the work might interact with the main "your life is currency" one. When the twist comes, it's surprising but doesn't communicate a lot since we never build much of an investment in the characters or world.
Also, I think it would be great to have a restart button. (Or did I miss it?)
Other than that I really like your game.