Memories of a Captain by OwlyCode

You were the hero of the Great Armada. But when they decided to attack the peaceful Solaria, it was eye-opening.
You have to warn them. Will you make it in time across the asteroid belt?
Playable with arrows or WASD, better experienced with a controller.
A word from the dev
Hey, thanks for stopping by! I hope this game will challenge you like it challenged me. It is a hard game that will require concentration and skill. Good luck!
| Windows | https://owlycode.itch.io/memories-of-a-captain |
| Source code | https://github.com/OwlyCode/LD44 |
| Original URL | https://ldjam.com/events/ludum-dare/44/memories-of-a-captain |
Ratings
| Given | 60๐ณ๏ธ | 23๐จ๏ธ |
The effects of these game really immersed me into the whole space ship through asteroid belt. Even when reaching the space station it felt good how it came at you only to come to a slow halt, Very cool :clap:
I found out that I forgot to use a delta time in my movements in the compo release... I'll upload a bugfixed version.
@Mia-devs Thank you for playing !
In terms of the dialog, I'd suggest you move it closer to the center of the screen, I keep having to look at the bottom left to read the dialog, even though I should be looking at the center to navigate. Secondly, the difficulty may be a bit steep for a ludum game, most people want to finish the game in 5 minutes and move on, for what its worth I couldn't put the game down until I finished it. Finally, you should consider making a web build so that it's easier for people to play the game.
Besides those negative points, great game! (And cool music too, forgot to mention that)
https://www.youtube.com/watch?v=xU1NwQHPMzQ
I spotted a bug with the framerate that was reported an hour ago by @flightless and will provide a bugfixed version.
I'll pay a visit to your game soon, but first I need a good sleep :)
You should keep the super fast version of the game as sort of a hard mode. I made it all the way to level 3 before giving up and reading the comments!
Of course, as others already said, I would place the text in a place where it's easier to read while flying. Maybe, during the text, there could be less asteroids ? Also, I didn't understand how to use the engine upgrades and why it's good to buy them. Very nice job anyway!
@minibobbo I thought I could make an endless mode as a separate game that keeps getting faster and faster, denser and denser and tells you how far you went so you can compete with others. When the LD play+rate is over maybe?
@marcus-gambit Concerning the engine upgrades, it increases the translation speed so you can dodge better.
Otherwise, looks very nice, and beautiful music. The second level asteroid belt felt like a genuine challenge in a good way.

Probably the best game I have played so far. Great job!
@mantou Definitely this text placement is one of the major issues of the game. I don't know what I was thinking when I made it that way.
@michaelsonbritt Sorry for that, I wanted to give it an arcade feel. An option menu to change that would do the job I guess.
@erik-brunnstrom That looks very nice! I might end up implementing this once the jam is over. Initially I wanted to add Solaria (the planet you have to reach) in the background, getting closer after a level is completed but ended up having no time left for this... The last line of code was added 5 minutes before the end of the compo.
And the graphics and audio is nicely fitting, too! Could maybe have a little more color variation though, but that's subjective.
I have one complaint: I think the position and size of the text is really something to overthink..
In my opinion, all text should be larger and in the top center of the game screen, because that's where I'm looking the most.
Other than that, it's great!
Pretty cool idea and fun game. Held my breath a few times.
There were a few times when one impact counted as 2 or 3 and killed my ship instantly when I had a 3 impact shield. Other than that, I had no other problems. Smooth piloting commander O7.
@teo989 Ahah, I don't think I have what it takes to become a writer. Thank you for your kind words!
@cozmic Yes that text placement is a problem... I'd have loved color variation too but some critical bugs I had to fix before submitting forced me to drop some stuff of the todo list :(
@flightless Nice! I hope you had fun!
@seriouslycrunchy From what I know, you're the first one so far to get the good ending!
@skylark721 The powerups would need some care, I implemented them really fast as the compo was nearing its end. I'd add a short invulnerability period after being hit.
@fashionbatman Hey I just saw your game on Elysia's stream, I liked the humor and sounds!
The writing is exceptional for a jam game(dialogue can be improved but the general premise is perfect)
This was the best game I played this jam.
Excellent work!
Was quite fun to play, but I struggled on the last part (your difficulty curve is quite steep :D)
I made it on the 10th try, but then I think I got killed by a small asteroid, right when I was about to upload the thing. That was a bit frustrating, but still, I liked the mechanics very much.
I think you nailed the experience of flying through an asteroid field quite well!
Overall very nice atmosphere, design and great take on the theme. nice work!
Pros :
- Nice storytelling
- Tough as nails gameplay, with nice in-station breathers
- Good polish overall (controls, graphics, ...)
- Checkpoints !
Cons :
- In-action text is somewhat hard to read while dodging asteroids
- Steep difficulty curve, not helped by the narrow view distance and the distances that can sometimes be hard to grasp.
Overall, great work !
@arqcenick I wish I had more time to improve those dialogue, the memories one are too short.
@kydies I'm not sure "proud" would be the exact word because there is still a lot that could be improved. Maybe "happy" is a better one. Happy to have completed it (I struggled a lot the first 24 hours) and even happier that people plays it and have fun with it.
@awesomealliterationalliance Those small asteroids are great for the visual but getting crushed by one is not. I might add some kind of invulnerability when you get out of the level so this can't happen.
@adam-clayden I didn't even spot that snapping. I have not tested enough with the keyboard I suppose. The controller does not have that problem. I add this to the post LD fixes list :)
@jlv Thank you for this very detailed feedback. The text is the major issue I get reported. For the view distance, I spent a lot of time tweaking for performance vs depth of view and found it was not an easy topic. I would need to learn some techniques to apply them to this game.
@snowtv That would have been be so cool, a laser upgrade that crush the asteroids into smaller ones! But the amount of work involved could'nt fit in the compo...