No Arms by Carbonara

[raw]
made by Carbonara for LD 43 (JAM)

It's a game about making jokes with some narration, because everyone wants jokes.

What are you sacrificing inGame or inRealLife to play and advance in this type of game? The future will tell.

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Ratings

Overall 291th 3.676⭐ 56🧑‍⚖️
Fun 274th 3.574⭐ 56🧑‍⚖️
Innovation 303th 3.435⭐ 56🧑‍⚖️
Theme 900th 2.75⭐ 56🧑‍⚖️
Graphics 420th 3.682⭐ 57🧑‍⚖️
Audio 358th 3.315⭐ 56🧑‍⚖️
Humor 22th 4.222⭐ 56🧑‍⚖️
Mood 165th 3.778⭐ 56🧑‍⚖️
Given 56🗳️ 66🗨️

Feedback

YetiBytes
03. Dec 2018 · 19:39 UTC
'Fourth Wall' got me giggling :joy:
Very much the game you'd get if you gave AntiChamber a knife, thanks!
KiisuK
03. Dec 2018 · 20:26 UTC
Haha, I laugh ;). And thanks for helping me ! x)
The game is really beatiful and well thinked, transitions works very well.
Really nice !
Gri-Bel
03. Dec 2018 · 20:38 UTC
Very nice AntiChamber-ish style)

Great humor here!
Discorde
03. Dec 2018 · 20:42 UTC
Really fun little experience, a big Stanley Parable vibe :)
Zhorky
03. Dec 2018 · 20:53 UTC
Fun game and i really liked the graphics.
ShadowBlaze
03. Dec 2018 · 21:52 UTC
Enjoyed the game, loved the jokes! keep up the good work
Piter
04. Dec 2018 · 00:01 UTC
Graphics is awesome, 4 wall joke is good
cax
04. Dec 2018 · 00:40 UTC
Wow its Antichamber without arms! Now I saw everything ;)
Morg
04. Dec 2018 · 12:15 UTC
As close as it gets to a perfect game in my book. 10/10
Titorrm
04. Dec 2018 · 13:06 UTC
Wha !
Such a good game !
I laugh at the "no arms, no chocolate" and make 5 stupide move ^^'
If you could continue to add some experience and tool (like the knife) it could be a great idea ;)
cyriaque
04. Dec 2018 · 15:58 UTC
Thx for this laughing moment and congrats for the general mood, great work !
Suliac
04. Dec 2018 · 21:07 UTC
I loved the jokes, that was really fun, great job !
BoyzAndGirlz
04. Dec 2018 · 23:07 UTC
I liked it ! A lot of stupid move for me :p
Good joked, and I like graphics and effects.
N4tticus
06. Dec 2018 · 18:18 UTC
Very light hearted and fun! I am happy and I am confused
🎤 Carbonara
06. Dec 2018 · 18:55 UTC
Thanks everyone, this game is based on a stanley parable GDC conference, I know that I'm not one of the stanley parable creators and this type of humor cant work on every human on earth but if it can make a bit lighter a hard day for a few people, I'm happy that it worked in this way. Thanks again for your feedbacks. (And sorry for my english which is as bad as my jokes ahah).
AwiX
07. Dec 2018 · 08:16 UTC
An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)
jk5000
07. Dec 2018 · 21:05 UTC
Interesting, weird and funny.
Hugo kieffer
08. Dec 2018 · 22:57 UTC
yep the second I played your game I immediately thought of this video https://youtu.be/pLbmZT70rtA?t=240, really cool idea I like the humour and artistic style, I was never really sure what was going to happen next, that's what made the experience really nice, the only criticism I can make to the game is that it's short but apart from that it was really nice, well done
🎤 Carbonara
09. Dec 2018 · 11:41 UTC
@hugo-kieffer yes it's exactly this part of the conference which was my main inspiration and more generally the conference by itself (plus some parts of antichamber). I tried to mixup this humour in a more general context with a theme which can lead the game direction.

I know that the time of the experience doesnt fit every people (especially meta game experienced peoples) but I tried something which works, maybe in a reduced time, but which can works without any "boring corridors".

It was my first jam only by myself (I did it like a compo in 48h) so I had to think about "how I'm gonna make my post process materials to work without hd models" and some things like that which cost me a lot of time to.

I think I will try for my next solo jams some more complex mechanics like portals and maybe some voices for having a more "antichamber style" in mechanics and a more "stanley style" in the narrative scenario.

Thanks for your feedback !
DeXP
09. Dec 2018 · 16:44 UTC
I really liked sacrified arm. And break the wall first time. Music fits the game too. The game is perect for a Jam - short, fun. But I do not see a potential to put it into Steam or Google Play etc.
Kroute
09. Dec 2018 · 17:06 UTC
No arms no chocolate! Just for this one you got a 5! Congrats, it was a very nice experience.
LukeL
09. Dec 2018 · 18:13 UTC
Alot of this game made me lol. Worth playing! It felt very polished. I really liked the Blueprint visual look / Outline. Made the game feel unique, and the audio was very comforting while reading the walls :)
Dosenhering
09. Dec 2018 · 20:49 UTC
Very polished and funny game, I enjoyed it very much 😁
Drauthius
09. Dec 2018 · 21:14 UTC
Chocolate is never useless! :angry: Seriously though, I really enjoyed this entry. :chocolate_bar:
gredgie
10. Dec 2018 · 21:03 UTC
I must admit, I did feel like an idiot until I worked out how to get out of the idiot room. I had the answer all along! But it was a nice chill game, the minimalist aesthetic worked really nicely.
Alfie275
12. Dec 2018 · 11:35 UTC
Love the style, though I too got stuck in the "stupid moves" bit till it gave me a clue >.< Certainly something that could be expanded upon, though I wouldn't do so just for the sake of it as you have quite a good style here that would be easy to ruin by dragging it out.
Ajayajayaj
13. Dec 2018 · 00:16 UTC
Reminded me of AntiChamber, the music is nice and ambient. Is there a way to get out of the idiot room? I'm assuming I missed out on half of the game.
🎤 Carbonara
13. Dec 2018 · 10:45 UTC
@ajayajayaj Thanks for the feedback, yes there is a way to get out of the "idiot room", The game give you some hints at 10 and 20 tries but you can escape directly from the first if you find how.
Ajayajayaj
14. Dec 2018 · 00:21 UTC
@carbonara ah ok, I will try again
Ajayajayaj
14. Dec 2018 · 00:27 UTC
Ah, found it
aurel
23. Dec 2018 · 02:49 UTC
Very relaxing, minimalist aesthetic. I suppose it was kind of funny? I didn't really understand why I lost my hand to pick up the knife, but it makes sense given the theme. Figured out around 5 tries how to get out of the idiot room - so I enjoyed the puzzles there :)

Very nice aesthetic.
Sozey
26. Dec 2018 · 09:43 UTC
That was a really fun experience! I greatly enjoyed the art style and the destruction, that was impressive. Also thank you for the option to play with an AZERTY keyboard layout, that was nice!