No Arms by Carbonara
It's a game about making jokes with some narration, because everyone wants jokes.
What are you sacrificing inGame or inRealLife to play and advance in this type of game? The future will tell.


| Windows | https://carbonara.itch.io/no-arms |
| Original URL | https://ldjam.com/events/ludum-dare/43/no-arms |
Ratings
| Overall | 291th | 3.676⭐ | 56🧑⚖️ |
| Fun | 274th | 3.574⭐ | 56🧑⚖️ |
| Innovation | 303th | 3.435⭐ | 56🧑⚖️ |
| Theme | 900th | 2.75⭐ | 56🧑⚖️ |
| Graphics | 420th | 3.682⭐ | 57🧑⚖️ |
| Audio | 358th | 3.315⭐ | 56🧑⚖️ |
| Humor | 22th | 4.222⭐ | 56🧑⚖️ |
| Mood | 165th | 3.778⭐ | 56🧑⚖️ |
| Given | 56🗳️ | 66🗨️ |
Very much the game you'd get if you gave AntiChamber a knife, thanks!
The game is really beatiful and well thinked, transitions works very well.
Really nice !
Great humor here!
Such a good game !
I laugh at the "no arms, no chocolate" and make 5 stupide move ^^'
If you could continue to add some experience and tool (like the knife) it could be a great idea ;)
Good joked, and I like graphics and effects.
I know that the time of the experience doesnt fit every people (especially meta game experienced peoples) but I tried something which works, maybe in a reduced time, but which can works without any "boring corridors".
It was my first jam only by myself (I did it like a compo in 48h) so I had to think about "how I'm gonna make my post process materials to work without hd models" and some things like that which cost me a lot of time to.
I think I will try for my next solo jams some more complex mechanics like portals and maybe some voices for having a more "antichamber style" in mechanics and a more "stanley style" in the narrative scenario.
Thanks for your feedback !
Very nice aesthetic.