{"author_link":"\/users\/tolmera","author_name":"TolMera","author_uid":"1004837","comments":[{"author_name":"MarkoPoloDev","author_uid":"1059529","time":"2017-12-07T18:26:13Z","epoch":1512671173,"modified":1512671173,"text":"What's good:\n- The story and backdrop are nice. Definitely getting dwarf fortress vibes, especially from the destructible walls\n- rough idea is good, sort of a tower defense rpg combo where a dwarf underground fights monsters\n\nWhat could be improved:\n- I think it would be less intimidating if there was more direction for the player - where to go \/ what to do first. Most of my playthroughs consist of me wandering around until a tower kills me. Am I supposed to wait for monsters to find me?\n\nAlso, please consider compressing your executable.","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-07T18:38:13Z","epoch":1512671893,"modified":1512671893,"text":"Yea the executable is large.  I think Game maker has already compressed most of the audio which accounts for... well all of the size really (there's a lot of audio in there, probably close to an half hour at high quality).  So I've tried compressing the games exec, and the source, but the difference was in the 2~3MB range.\n\n@markopolodev anything speciffic you think I should write into the game page to give a better explanation?  Obviously an outside pair of eyes can see what I as the developer cant see.","likes":1,"format":"md"},{"author_name":"gassasin","author_uid":"1001812","time":"2017-12-07T18:39:40Z","epoch":1512671980,"modified":1512671980,"text":"Nice litle game. You can add maybe little tutorial also enemy killed me befor i read instructions:D I like the mood in this game. Good work!:) ","likes":1,"format":"md"},{"author_name":"azuredraco","author_uid":"1050149","time":"2017-12-07T18:39:56Z","epoch":1512671996,"modified":1512671996,"text":"After getting hang of it I managed to start to place a tower on the impending enemies. However I tried to press esc as instructed to end build mode but the game crashed for unknown reason?","likes":1,"format":"md"},{"author_name":"gassasin","author_uid":"1001812","time":"2017-12-07T18:45:50Z","epoch":1512672350,"modified":1512672351,"text":"Yup same for me Every time i hit esc game crashes. ","likes":1,"format":"md"},{"author_name":"MarkoPoloDev","author_uid":"1059529","time":"2017-12-07T19:01:34Z","epoch":1512673294,"modified":1512673294,"text":"Well, usually it's better for players to learn as they play, rather than having to research things first. The in-game explanation is already very long, and I don't think people read text carefully anyways :P (says the guy who's about to drop a wall of text)\n\nIf you're planning to keep working on this game, I think a good first step would be a tutorial level.\n  - Let players experience combat with one enemy or a few enemies without any worry about failure. Let people get the hang of right clicking and figure out how knockback works (something I never did).\n  - Then move on to explaining how towers work - give the player enough gold to build one and walk them through it. Gives a way for a player to naturally conclude that they want a tower (player driven goals ftw).\n  - Then move on to enemy towers. Show the player an enemy tower. explain why the player dies if they go near one. Explain how to avoid that.\n  - Then explain the full format of the game, all the pieces together (there are enemy towers all around, destroy them all to win). This is where the game currently starts - it's very disorienting, definitely in the \"anxiety\" area of the [flow channel](http:\/\/fireside.gamejolt.com\/post\/understanding-the-flow-channel-in-game-design-ghuttxg6) for me.\n\nGiving me one piece of information at a time and letting me practice the skills I need individually would definitely have helped. It could be that I'm just bad and the game and don't get it, but I think there's always things you can do to widen the potential audience. Hope this is useful =\\","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-07T19:59:36Z","epoch":1512676776,"modified":1512676776,"text":"@markopolodev - sounds like a youtube is in order :) Can't rewrite the game now since that would be outside the spirit of the jam\/compo.  But maybe next time.  Thanks for the recomendations","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-07T20:06:37Z","epoch":1512677197,"modified":1512677197,"text":"For @gassain @azuredraco I've patched the Escape bug, can't believe I misnamed a variable :-\/\nI also fixed another bug that crashed the game when you killed a mob who's spawner you had also killed.... that one sucked.","likes":1,"format":"md"},{"author_name":"Andreas Ragen Ayal","author_uid":"1054946","time":"2017-12-07T20:47:23Z","epoch":1512679643,"modified":1512679643,"text":"I think some sort of UI would come in handy, so that you can retry without having to reopen the file.\n\nAlso, I think you need to look into how you built your project and how you're distributing it. I think it would be easier for everyone concerned if we didn't need to install the game. Perhaps see if you can have some Web version of it on a hosting site: that way more people can have a look at it.","likes":2,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-07T21:17:59Z","epoch":1512681479,"modified":1512681479,"text":"Yea Game Maker is not a good platform to build on for Ludum Dare.  They lock you out of deploying for Web Browsers unless you pay in blood.  Well, money, but they might take blood.","likes":2,"format":"md"},{"author_name":"Andreas Ragen Ayal","author_uid":"1054946","time":"2017-12-07T21:21:09Z","epoch":1512681669,"modified":1512681669,"text":"Hmm.\nGood to know. Unity seems to be very popular. I know I use it, and so does almost everyone else. Perhaps you too should join the dark side. We have cookies! :D","likes":1,"format":"md"},{"author_name":"Iluvatar","author_uid":"1004018","time":"2017-12-08T18:55:46Z","epoch":1512759346,"modified":1512759346,"text":"The atmosphere is incredible. Awesome music and gameplay :) ","likes":1,"format":"md"},{"author_name":"Dokalfar","author_uid":"1051313","time":"2017-12-08T19:55:30Z","epoch":1512762930,"modified":1512762930,"text":"Sadly took me a couple tries to even get the basics of my steps to perfom to not die instantly.\n\nBiggest improvment: Restart-Button\n\nBiggest plus: The mood :)","likes":1,"format":"md"},{"author_name":"Caroline Costa","author_uid":"1050832","time":"2017-12-08T19:55:43Z","epoch":1512762943,"modified":1512762943,"text":"hard to understand \nGood pixel art and music!","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2017-12-08T19:56:46Z","epoch":1512763006,"modified":1512763006,"text":"How do I replay the game?\nIt's a bit hard to understand, but I liked the art (graphics and composition).","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-08T22:24:28Z","epoch":1512771868,"modified":1512771868,"text":"Sounds like the Art and Music are clearly this teams strong suit :) Thanks :)\n\nAnd I've patched the game so you can hit \"enter\" to restart if you die.  (see patch notes)","likes":2,"format":"md"},{"author_name":"RobinHoodPT","author_uid":"1052336","time":"2017-12-09T19:00:37Z","epoch":1512846037,"modified":1512846037,"text":"Amazing music indeed, was a pleasure to listen to while playing the game! The sfx of breaking boxes(or smthing) was a bit too loud in my opinion. But beside that I really liked it. Maybe add a better feedback sound when hitting the enemy.  For the mechanics itself it's rather confusing. I didn't got what the game was about for almost 10 minutes of playing. I was just randomly attacking block to break them, found a turret and died immediately. The monsters spawn too slow, it took almost two minutes to see my first  monster in a playthrough. Fightning monsters and blocks could be done better by adding some kind of indicator that indicates how much health\/hits are left to kill\/break it. The game is ok with the theme, more monsters = worse. UI wise it could be done a bit better. Health bar above the player instead of below. Numbers of how much health a monster does, some kind of indicator that says I got damaged(For example when I was near the turret I didn't know I got damaged). Add some kind of main menu, make some kind of easy beginners that explains the game instead of a wall of text. If you're going with a wall of text, atleast make the letter bigger, and the background a bit darker.\n\nNonetheless, I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https:\/\/ldjam.com\/events\/ludum-dare\/40\/jazzy-beats)! :whale:","likes":1,"format":"md"},{"author_name":"","author_uid":"1000000","time":"2017-12-09T20:25:11Z","epoch":1512851111,"modified":1512851272,"text":"There something smooth on it, exactly the kind of feel I like. Also it is a game that takes more work to be done than most of the genres tried here. I also really enjoyed that you took time to put juice into it. Next: Screenshake. :D Good game, congrats.","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-09T20:44:54Z","epoch":1512852294,"modified":1512852294,"text":"So Juicy that is sticks ;)  There's screen shake on Monster Levels 8 and 10, thought they were going to be an Ogre and a Dragon.  I didn't have the time to do the Art :)  Thanks for the feedback! :) (Kaitila)","likes":2,"format":"md"},{"author_name":"nax_89","author_uid":"1012269","time":"2017-12-09T21:20:48Z","epoch":1512854448,"modified":1512854448,"text":"I try to play it, sounds really amazing, and I like the dungeon generation, but I always end killed by an invisible enemy :\/ How I patch the game?","likes":1,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-10T16:51:26Z","epoch":1512924686,"modified":1512924686,"text":"@nax_89 try redownloading the game?  Or maybe you're going too close to the spawners, they attack from a distance (I didn't have time to put the animation in)","likes":1,"format":"md"},{"author_name":"Shivur","author_uid":"1003701","time":"2017-12-11T19:26:08Z","epoch":1513020368,"modified":1513020368,"text":"Interesting game. Reminded me of dwarf fortress.","likes":1,"format":"md"},{"author_name":"deathray","author_uid":"1004196","time":"2017-12-12T02:36:18Z","epoch":1513046178,"modified":1513046178,"text":"Any chance this can be made playable on the web? ","likes":0,"format":"md"},{"author_name":"TolMera","author_uid":"1004837","time":"2017-12-12T15:24:56Z","epoch":1513092296,"modified":1513092296,"text":"@deathray - sorry but not with the Game Maker License that I have, if anyone else (with the appropriate license on Game Maker) can make this a Web Version for me???  Anyone?  That would be \"A\" for Awesome!","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2017-12-22T16:43:33Z","epoch":1513961013,"modified":1513961013,"text":"Interesting game! I included it in my Ludum Dare 40 compilation video series, if you\u2019d like to take a look. :) https:\/\/www.youtube.com\/watch?v=ktW2lunXI_s","likes":0,"format":"md"}],"format":"md","images":["ld40\/50068-daa9cacba9843039670f8f8c527b8251.png"],"links":[{"url":"https:\/\/drive.google.com\/open?id=1gcwst3Z3qiW7UV4HcJg80rjX6IqaPJ3F","text":"Windows"},{"url":"https:\/\/drive.google.com\/open?id=1WrPMMtVBioX4s5D1mnrcN-TpfLeqfKNu","text":"Game Maker 1.8 (Google Drive)"},{"url":"http:\/\/tolmera.com\/Dwarven%20Dungeon%20Defense.exe","text":"Windows"},{"url":"http:\/\/tolmera.com\/Project.gmx.zip","text":"Game Maker 1.8 (Private Server)"},{"url":"https:\/\/drive.google.com\/open?id=1ViY1Og1wyreb6rmQ_iE-GqAbg8FH83LR","text":"Windows"},{"url":"http:\/\/tolmera.com\/Dwarven%20Dungeon%20Defense%20%28Runtime%29.exe","text":"Windows"}],"metadata":{"g_key":"40587","g_author":"1004837","g_event":"LD40","g_eventkey":"70","g_subevent":"JAM","g_urlkey":"223312","g_title":"Dwarven Dungeon Defense","g_status":"USEAR3","g_place":"1025","g_commentcount":"25","g_site2_node_id":"50068","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"50068","n_urlkey":"223312","n_parent":"49883","n_path":"\/events\/ludum-dare\/40\/dwarven-dungeon-defense","n_slug":"dwarven-dungeon-defense","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"4837","n_created":"1510001243","n_modified":"1512940275","n_version":"207262","n_status":"COMMIT"},"node":{"id":50068,"parent":49883,"superparent":9,"author":4837,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-12-05T02:28:50Z","created":"2017-11-06T20:47:23Z","modified":"2017-12-10T21:11:15Z","version":207262,"slug":"dwarven-dungeon-defense","name":"Dwarven Dungeon Defense","body":"Hail Hero!  Have you come to claim back the Mountain Hall?\nYou have?! Excellent, right this way now, don't be shy.  Pickup your Sword, you better take these Gauntlets as well.\nRight, you're all ready!  Now just jump down this hole.\n\nJust Look at these exquisite Walls, that craftsmanship of generations past.  The Mountain Hall became uninhabitable when ten Monster hives appeared at once within our wall.  If you're Hero enough, you will be able to put an end to the Monster Spawners.  Take back what is rightfully ours!\n\nBe Careful Hero, these Beasts, both ordinary and Arcane can sense the presence of Gold,  They are drawn to it like a moth to a flame.  Let me just take your purse, wouldn't want any Beastiest taking a liking to you while we're having our little conversation now would we? no.  Now as I was saying, these Beasts can smell Gold, as you adventure you will surely acquire more, which will draw out more Beasts.  So be careful, The more you have; the worse it is.\n\nGo Hero, Claim back the Mountain Hall!\n\n**Playthrough by the Developer**\nhttps:\/\/youtu.be\/xHGRVzX1KxI\n\n**Instructions:**\nRight Click Mouse to attack (Including Tunneling into walls)\n\nWASD (and arrows) are Movement Keys\n\nPlayer Gold and Health are Top Right\n\nBuild Towers by Clicking in Bottom Left \"Build Tower\"\n\nESC to exit build\n\nExplore the map to find mob spawners\n\nSpawners will attack you (Ranged)\n\nDestroy all the Mob Spawners to win the game.\n\n\n**PATCHES:**  (Any patches affect executable only, Source files will remain unchanged)\nPatch 1: The first Monster to spawn was invisible, I've just fixed that.\nPatch 2: Pressing Esc key killed game - miss named variable - fixed it.  Also fixed a bug that killed game if you killed a mob with no home.\nPatch 3: Following feedback - I added a 'restart' (enter) if you die, so you don't need to kill and restart the program - also fixed a bug that created lag if you had too many towers, noone had mentioned it yet, but I could see it. Also changed the intro screen so it's info is hopefully easier for people to absorb.\nPatch 4?  Kinda?  I found out I can make Runtime Executables from Game Maker (who knew!?)\n\n\nHey I've just tried to install this myself, and windows complained about the \"unknown publisher\"\nThis is how to get around it.\n\nClick \"More Info\"\n![1.png](\/\/\/raw\/5e2\/1\/z\/de3c.png)\nNow you can run the game.  It was built on Game Maker 1.8 - I'm not sure why windows is complaining.\n![2.png](\/\/\/raw\/5e2\/1\/z\/de3d.png)","meta":{"author":[4837,50117],"cover":"\/\/\/content\/5e2\/1\/z\/cd44.png","allow-anonymous-comments":"1","link-01":"https:\/\/drive.google.com\/open?id=1gcwst3Z3qiW7UV4HcJg80rjX6IqaPJ3F","link-01-tag":"42337","link-01-name":"For Windows (Google Drive)","link-02":"https:\/\/drive.google.com\/open?id=1WrPMMtVBioX4s5D1mnrcN-TpfLeqfKNu","link-02-name":"Game Maker 1.8 (Google Drive)","link-03":"http:\/\/tolmera.com\/Dwarven%20Dungeon%20Defense.exe","link-03-tag":"42337","link-03-name":"For Windows (Private Server)","link-04":"http:\/\/tolmera.com\/Project.gmx.zip","link-04-name":"Game Maker 1.8 (Private Server)","link-05":"https:\/\/drive.google.com\/open?id=1ViY1Og1wyreb6rmQ_iE-GqAbg8FH83LR","link-05-tag":"42337","link-05-name":"Runtime (Google Drive)","link-06":"http:\/\/tolmera.com\/Dwarven%20Dungeon%20Defense%20%28Runtime%29.exe","link-06-tag":"42337","link-06-name":"Runtime (Private Server)"},"path":"\/events\/ludum-dare\/40\/dwarven-dungeon-defense","parents":[1,5,9,49883],"love":0,"notes":25,"notes-timestamp":"2017-12-22T16:43:33Z","grade":{"grade-01":32,"grade-02":32,"grade-03":32,"grade-04":31,"grade-05":32,"grade-06":32,"grade-07":30,"grade-08":32},"magic":{"cool":108.04383086394,"feedback":23,"given":35.75,"grade":31.625,"grade-01-average":2.883,"grade-01-result":1025,"grade-02-average":2.6,"grade-02-result":1044,"grade-03-average":2.7,"grade-03-result":957,"grade-04-average":2.741,"grade-04-result":1011,"grade-05-average":2.85,"grade-05-result":905,"grade-06-average":3.083,"grade-06-result":486,"grade-07-average":2.125,"grade-07-result":905,"grade-08-average":2.8,"grade-08-result":906,"smart":21.277249334843}},"text":"Hail Hero!  Have you come to claim back the Mountain Hall?\nYou have?! Excellent, right this way now, don't be shy.  Pickup your Sword, you better take these Gauntlets as well.\nRight, you're all ready!  Now just jump down this hole.\n\nJust Look at these exquisite Walls, that craftsmanship of generations past.  The Mountain Hall became uninhabitable when ten Monster hives appeared at once within our wall.  If you're Hero enough, you will be able to put an end to the Monster Spawners.  Take back what is rightfully ours!\n\nBe Careful Hero, these Beasts, both ordinary and Arcane can sense the presence of Gold,  They are drawn to it like a moth to a flame.  Let me just take your purse, wouldn't want any Beastiest taking a liking to you while we're having our little conversation now would we? no.  Now as I was saying, these Beasts can smell Gold, as you adventure you will surely acquire more, which will draw out more Beasts.  So be careful, The more you have; the worse it is.\n\nGo Hero, Claim back the Mountain Hall!\n\n**Playthrough by the Developer**\nhttps:\/\/youtu.be\/xHGRVzX1KxI\n\n**Instructions:**\nRight Click Mouse to attack (Including Tunneling into walls)\n\nWASD (and arrows) are Movement Keys\n\nPlayer Gold and Health are Top Right\n\nBuild Towers by Clicking in Bottom Left \"Build Tower\"\n\nESC to exit build\n\nExplore the map to find mob spawners\n\nSpawners will attack you (Ranged)\n\nDestroy all the Mob Spawners to win the game.\n\n\n**PATCHES:**  (Any patches affect executable only, Source files will remain unchanged)\nPatch 1: The first Monster to spawn was invisible, I've just fixed that.\nPatch 2: Pressing Esc key killed game - miss named variable - fixed it.  Also fixed a bug that killed game if you killed a mob with no home.\nPatch 3: Following feedback - I added a 'restart' (enter) if you die, so you don't need to kill and restart the program - also fixed a bug that created lag if you had too many towers, noone had mentioned it yet, but I could see it. Also changed the intro screen so it's info is hopefully easier for people to absorb.\nPatch 4?  Kinda?  I found out I can make Runtime Executables from Game Maker (who knew!?)\n\n\nHey I've just tried to install this myself, and windows complained about the \"unknown publisher\"\nThis is how to get around it.\n\nClick \"More Info\"\n![1.png](\/\/\/raw\/5e2\/1\/z\/de3c.png)\nNow you can run the game.  It was built on Game Maker 1.8 - I'm not sure why windows is complaining.\n![2.png](\/\/\/raw\/5e2\/1\/z\/de3d.png)","title":"Dwarven Dungeon Defense"}