Space Oddity by mar3k

[raw]
made by mar3k for LD 40 (COMPO)

Space Oddity is a rogue-like (rogue-lite) game, where you gain powerups, but whenever you gain one the enemies gain some as well. The game gets progressively harder with time and with more stuff that you get (but easier in some way as well).

GOAL: - Survive and keep your ship running until it reaches it's destination

CONTROLS: - W/A/S/D - Movement - ARROWS - Shooting - E - Interaction

HINTS: - There are status bars next to your hero that tell you what part of the ship needs repairing - You can get upgrades from vending machine as many times as you want (but there is a small cooldown), but each time you get some the enemies get some as well - There is also a med bay in the ship (vending machine with med kits) - The more the engine is damaged, the slower the ship moves (or even stops when its too heavily damaged) - The more the shield generator is damaged, the more enemies get into the ship, and when it gets way too damaged the ship gets crushed by meteors - And of course if you let your oxygen generator to be destroyed you suffocate (when it's really low you also move slower)

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Ratings

Given 10🗳️ 8🗨️

Feedback

unfinished
08. Dec 2017 · 21:52 UTC
Hey! Seems very interesting. Unfortunately I have a bug, where I can not move anymore after a short while. I tried to debug your code, but could not really figure out why this happens. There are no KeyEvents registered anymore. I made some debug outputs in the keyPressed method. My system is Mac Os with Java 1.8.0. Does anyone else have this issue?
🎤 mar3k
08. Dec 2017 · 22:27 UTC
@unfinished Hey, thanks for letting me know, I kinda know that there are some issues with my engines on MacOS (had it in previous games as well) and I have't figured it out yet, mostly because MacOS is the only OS I don't have. I'll try look into it.
unfinished
09. Dec 2017 · 10:12 UTC
@mar3k Now I felt challenged to find this bug :D.. i think that it is a known java bug with the newest mac os version: https://bugs.openjdk.java.net/browse/JDK-8167263 .. somehow the keylistener fails to register the keys after pressing a and s several times. no idea why exactly these keys. i did not find a real work around so far. i just use the keys T, G, H and F now :D. I try the game now.
🎤 mar3k
09. Dec 2017 · 16:24 UTC
@unfinished oh wow, nice job and thank you, this really helps me and I can at least avoid this bug in the future. Thanks for the fix and playing the game.
unfinished
09. Dec 2017 · 20:51 UTC
@mar3k you're welcome. i like the game. it really has some retro vibe :). some sounds would be great to add some punch, but overall a really good submission!
Potti
09. Dec 2017 · 21:08 UTC
Interesting concept, i also encountered the bug @unfinished found, but using a vm worked. It could have really used even basic sounds, maybe a satisfying pew sound. Otherwise it is fun to play and trying to keep you ship together, somewhat reminiscent of FTL but with constant boarding. Nice one.
Zinkler
16. Dec 2017 · 13:41 UTC
Oh yes, I love this game. You hit my soft spot for all those stackable-upgrades games like Binding of Isaac or Risk of Rain. Took three attempts to beat the game, and I proudly finished it as a glass cannon - 7 huge damn projectiles per shot and probably would die if hit at least once. This is a nice game, that's for sure.
lythom
17. Dec 2017 · 12:44 UTC
:thumbsup: **What I liked:**
✱ Controls are responsive and smooth enough
✱ Fun to play, power increase feels good
✱ Alone in a spaceship mood works

:muscle: **What imo could be improved:**
✱ Never sure when a vending machine is refilled, the info should be displayed (or that info is missing on purpose)
✱ Theme interpretation is very straightforward and the game doesn't have that unique element that make it different. Giving personnality to your game can be very valuable. From what I can tell with only htis game it won't come from graphics or sounds, so it can be a specific mechanic. Ie, in your case maybe emphasis more the enemy strength mechanic you have, make in central and extract all the uniqueness you can out of it to give a really original experience. As it is it feels pretty classic.

:sparkles: **Overall**
✱ I did not complete the game (I was very close to !) but had great time figuring out how things work and firing those aliens. Nice realisation overall, thanks for the game !
conk
17. Dec 2017 · 13:49 UTC
Feels very empty without audio (BFXR is a great tool if you don't have time to make proper SFX, everyone uses it!) as generally shooting a gun in a game, you expect both visual and audible feedback, it gives them more PUNCH, more OOMF.

The graphics are nice, but when you have very low res pixel art, you should try to not mix pixel densities as this brings down the quality of the other assets, this was mostly an issue with the UI. I like the use of theme, it adds a lot of customisation in how you play the game and allows you to mix up the tactics each time. It took me a few plays to understand exactly why I kept loosing, a little more indication in the game would've helped me understand this a bit quicker.

Great job :grinning: