Demon's in the NFL by Duck_Games
This is a game I made in 48 hours for the Ludum Dare game jam. The game is about midget NFL player named Mark. Mark gets teased for being a midget and decides to extract revenge. But after trying revenge Mark uncovers a plot to...... something to do with demon's I think?
Anyway, basically, it's a stealth-sports hybrid game. The problem was that it rapidly evolved past the genre itself. What I mean by this is that a quickly found that the game that I could make and wanted to make, really didn't fit with the theme as well as it did the beginning. But it still loosely fits the theme, and I'm happy with it. I did make the game in 48 and had to cut corners in some places.
I couldn't add any music because I didn't have the time. And the final boss broke towards the end and I didn' have enough time to finish it so I just cut parts. Also, you may find yourself dying because of "You strayed too far off the map". Basically, my Box Colliders were not working so I was forced to make the player die upon straying too far. I hope that this clears some concerns up. If the game does well, I will go back and fix these things.
I hope you enjoy the game! And if you have the time to leave a detailed comment please do. Because I really want positive feedback and I want to improve my skills in the future. Lasts years Ludum dare's feedback greatly helped me this time and I hope the feedback from this years one does too! Also please comment bugs and problems with the game so I can update them.





| Windows | https://duck-games.itch.io/demons-in-the-nfl |
| Source code | https://gamejolt.com/games/ZITNFL/335132 |
| Original URL | https://ldjam.com/events/ludum-dare/41/demons-in-the-nfl |
Ratings
| Given | 7🗳️ | 12🗨️ |
It seems like the collision box for the player is a bit larger than the sprite. This is leading to a few frustrating deaths, especially on the coach's level. Also if you just put the collision box over the sprite's feet, it will give the player much finer control and also give a cool fake-3D effect to a range of 2D sprites.