This is a platformer combat game that was developed as Plague of Minds' first entry into the Ludum Dare # 43. Unfortunately, based on the timing, our sacrifice that had to be made was the theme. Anyhow, we hope that folks will play and enjoy. All content (artwork, code, music, sound fx) were custom created from scratch during the game jam. This is the first game that the team has ever created on Unity so it really pushed our knowledge and we weren't able to fully realize our vision. We ran into some problems with the camera so sorry for that.
I just feel like the game should make it clearer as to when you hit the colossus in the eye or not (I noticed the particles changing colors but feel like it's not enough). Either a growl of the colossus or a different sword swing sound (like maybe a fleshy one instead of metallic clang) might do the trick.
There was a lot to figure out (animation, particle effects, sounds, physics,...), so props for that!
As you get more used to the tool, I'd suggest prototyping and polishing the gameplay as early as possible (before worrying about art style).
Some examples of gameplay tweaks you could make:
* Limit the sword swing speed to maybe 2x per second.
* Add more gravity to the jump, but let the character hang on the the colossus.
* Push the player away after a few successful hits (in order to repeat the climbing section a few times).
Overall, I enjoyed this, I can see that it took a lot of work, keep it up!
The good: The art and the mood is really cool. A full game made with this art would be amazing to be honest. The animation was kinda simple but they worked.
The questionable: Why shift for the action? Space made more sense and windows were constantly bugging me because when you press shift a lot a special thing for repetitive special keys appear. Also one manu uses shift and the other space, is a bit confusing.
The bad: The gameplay can get boring really quickly. I find out that the trick was to spam up and shift and I would get to the eye quickly, so I think you need to figure out one or more mechanics to make the game more interesting.
But honestly, is a good entry, the game works as expected and as I said the art is very interesting. Great job!!
- It's very interesting the mechanic damage the enemy = jump/climb.
- It's important to improve the player damage 's feedback... and died feedback too! Also the jump and when you damage in the colossus eye.... players need to see different things and changes in the visuals and sounds when something happens.
Is a good prototype! Keep it doing games! :right_facing_fist:
* The colossus looks really good, awesome boss to fight.
* You really nailed the mood with the music and the visuals
* Particle effects were awesome
* Defeating the colossus felt very satisying
What I didn't like:
* It wasn't very clear from the game (without reading the instructions) that slashing the colossus gives you the ability to jump again. Would be nice if it would be more clear visually (e.g., your character shines when it can jump, it gains a shine when it hits the colossus and loses it when it jumps)
* I wasn't sure what the ultimate objective was. I killed two colossus and kept walking side to side to find others to defeat but no one showed up. I eventually quit the game - did I miss anything?
Overall, really nice first entry!
I like the graphics over all and the animation. The idea is good. The gameplay lacks "juice", though, the jump is very floaty and there could be some feedback for the player to know they have an extra jump.
It could also feature some indicator of the colossal's health. :up:
Congrats again. Despite the flaws, it was fun to figure out a way around the creature's attacks.