Space Captain Leslie in ... Disasteroids!! by skettyNmeebs

[raw]
made by skettyNmeebs for LD 43 (JAM)

Space Captain Leslie in... Disasteroids!!

Help Space Captain Leslie take down the mighty Space Criminal in this action packed.. uh, I guess twin stick shooter. https://www.youtube.com/watch?v=H97FkCsc5sM

Controls

Use either WASDQE or the mouse to move, space or click to shoot. Combine the two in any way you like. Destroy the bad guy's space ships all while avoiding them, as well as asteroids.

https://www.youtube.com/watch?v=b5MNylXLwbM

Theme

The theme tie-in is a little abstract, but Your guys run out of bullets and have to sacrifice themselves to carry on... space captin 4.png space Captain 2.png

Quick Fix Notes

  • Fixed a bug that caused the ammo counter to display 1 more bullet than you had. (12/4, 12:35am)
  • Fixed (12/4, 1:50AM)
    • Big Bad Bug that failed to stop sounds when restarting a match (really sorry)
    • A bug that would fail to flag the player as victorious if captain leslie was already talking... whoops.
  • Fixed (12/5, 10:35AM)
    • Fixed hitboxes on asteroids - they were too big and square, causing some bogus hits.
    • Added Asteroid hit protection to prevent you from getting absolutely merc'd by hitting a medium and having the two small ones spawn directly on top of you. You now have about a second to get away from there.
    • Fixed the enemy's off-screen firing guardrail - they were only supposed to fire while completely visible, but I did my math wrong. Also, their shot timer will no longer tick unless they are fully visible, too. This will reduce the amount of peek-a-boo pot-shot the second they return to the screen.
    • When respawning (and spawning in for the first time), the amount of enemies left is displayed in the center of the screen. previously, the only hint you had was Leslie telling you "we're halfway there!" and that was only if another piece of dialog was not already playing lol.
  • Fixed (12/5, 8:05PM)
    • Fixed the game landing directly into the gameplay and skipping the main menu and intro cinematic............................................. RIP humor score ;_;
  • Fixed (12/6, 1:51PM)
    • Patched the volume of the audio in the main cutscene! I didn't know it was too loud, sorry for anyone I spooked lmao

Ratings

Overall 662th 3.271⭐ 50🧑‍⚖️
Fun 564th 3.208⭐ 50🧑‍⚖️
Innovation 986th 2.396⭐ 50🧑‍⚖️
Theme 879th 2.84⭐ 49🧑‍⚖️
Graphics 761th 3.01⭐ 50🧑‍⚖️
Audio 346th 3.344⭐ 50🧑‍⚖️
Humor 276th 3.34⭐ 49🧑‍⚖️
Mood 566th 3.25⭐ 50🧑‍⚖️
Given 47🗳️ 52🗨️

Feedback

Dysnomian
04. Dec 2018 · 05:19 UTC
Nice game! Very well polished :) I think the displayed ammo display is showing one more than the number of bullets remaining.
🎤 skettyNmeebs
04. Dec 2018 · 05:26 UTC
@dysnomian ah, yes, it totally is. Thanks for pointing that out! I'll post a fix in a sec
Stevie Bushman
04. Dec 2018 · 07:06 UTC
Wow what an amazing intro! It also feels really good when you shoot the other ships down.
🎤 skettyNmeebs
04. Dec 2018 · 07:09 UTC
@stevie-bushman Really glad to hear that :thumbsup: Thanks for playing!
StratosKakalis
04. Dec 2018 · 08:16 UTC
I liked it! Overally the music and the visuals were great for me. I think a highscore system would be a nice addition. And the controls were a bit hard it took some time to master it would be cool if the ship had more drag. Great entry nevertheless!
triplefox
04. Dec 2018 · 08:28 UTC
Although I've played many shmup games with rotation, I've never played one that felt quite like this one and let you slide along the screen borders, which is really cool!

That said I have a lot of remarks about the difficulty.

* The asteroids have a very large collision boundary and touching them means I take repeated hits with no invulnerability timer. When I die the enemies fly past me off-screen...
* If I let the enemies get off-screen then they can shoot me without me seeing where they are.
* Once I die more enemies will still spawn, making the game snowball away from me as I lose multiple ships in a row.
* It's lengthy for a game jam game and all these little issues add up to frustration.
* There is no visible score counter so I don't really know how far I'm getting apart from the dialogue.

Edit: I first tried the game on keyboard only(cause, laptop). I was able to get to around 70% of the way through the game doing that. With keyboard + mouse, combat becomes so much easier that these difficulty issues, while still present, aren't as obvious.
Préda
04. Dec 2018 · 12:44 UTC
Nice voice acting
🎤 skettyNmeebs
04. Dec 2018 · 14:17 UTC
@triplefox thanks for the great feedback! I Will definitely look into the issues you mentioned after work! Very constructive, I appreciate it!
NoahRo
05. Dec 2018 · 00:45 UTC
That was really fun (after I realised there are mouse controls)!
The intro-cuscene was absolutely amazing, I loved your humorous voice-acting, I hope you had a lot of fun making that!
Once you get used to the physics it plays very well.

One remark you might be aware of: when you fly against the edge of the screen, you get blocked but your velocity doesn't reset, so it takes a bit to move away from the edge again.

You really did an awesome job, especially for the ~20 hours you worked on it!
🎤 skettyNmeebs
05. Dec 2018 · 02:12 UTC
@noahro Thank you for the kind words :thumbs up: Yes, the the voice acting was fun. It kinda kept me invested, because I had this audio clip and I was like "damn, I don't want to throw this out" lol. the keyboard controls were unfortunately put in after the mouse controls as a different flavor of play kind of thing and I didnt have much time to get it right before submission. :c As for the edge thing - I am aware of it! That is in fact a bug, and I had tried fixing it but couldnt come up with anything good in time. I tried one way of resetting the velocity but it kind of made you stick to the wall like tape, so I removed It. I'll have a look at it now.

@preda thank you kindly. It was very fun.

@stratoskakalis High score could be a cool addition. I'll look into it! As for more drag - I'd been playing the game every 5 minutes as I made it, so I got very used to the controls. I was very nervous that when I released it, something would be off that I just got used to haha I'll look into that, too.
StratosKakalis
05. Dec 2018 · 07:46 UTC
@skettynmeebs More drag isn't a must have for this game. Sure it would make it a lot easier to play but perhaps you want it to be hard..? Afterall hard games are fun games imo, keep updating it :)
🎤 skettyNmeebs
05. Dec 2018 · 15:34 UTC
New Updates with various fixes mentioned above ;)
Myrrhe
05. Dec 2018 · 21:19 UTC
That was fun ! The control were not totally obvious, but you quickly get the hang of it.

Absolutely love the audio. The graphism were reaaly nice too.

My only complaint could be about the difficulty, which was a bit high in my opinion.

But beside thta, that's a pretty good game !
🎤 skettyNmeebs
05. Dec 2018 · 21:27 UTC
@myrrhe Thank you for the kind words ;)
jfraser314
05. Dec 2018 · 21:50 UTC
Fun game but did not find the main point of the game.
🎤 skettyNmeebs
05. Dec 2018 · 22:07 UTC
@jfraser314 yeah lol it was a hail mary from sunday at 9pm lmao. I'm glad it was fun, though.
Hygon
05. Dec 2018 · 23:43 UTC
That is one space-cool game.
I found it great when I realized how the theme was respected, that every bullet and life counted. It's a nice twist on this classic space shooter formula.
The dialogues on the bottom of the screen are nice, it gives a lot of personnality to the experience.
Oh and the mouse controls are a nice touch !
Space-congrats for your entry !
🎤 skettyNmeebs
06. Dec 2018 · 00:09 UTC
@hygon space thank you very space much. I focused on the mouse so much that the poor keyboard got neglected lol so I'm glad you liked it. Thanks for playing
velvetlobster
06. Dec 2018 · 00:28 UTC
LOVE the cinamtic opening...
the controls are excellent... the text made me laugh quite nicely =)
I really liked this one man, if you get a good narrator this can become like a good comedy sci fi crazy game I believe
BlackLambert
06. Dec 2018 · 00:29 UTC
The game was a little difficult to play on my 4k display. :D And it took me a while to get a hang of the controls. But I had some fun playing.
🎤 skettyNmeebs
06. Dec 2018 · 00:47 UTC
@velvetlobster Thanks for the kind words haha I'm glad you enjoyed it.

@blacklambert big oof, I have a 1080p lolol I didn't even consider screen size. that was an oversight, thanks for pointing it out. I'll try to look into resizing.
fishbrain
06. Dec 2018 · 05:02 UTC
hahhaaa! Space cool! Intro is the best! ...Fun - nice work.
Wyatt
06. Dec 2018 · 06:38 UTC
Loved the combo of asteroids and enemy ships -- hard to dodge but works well in the setting of sacrificing ships. HEADPHONE WARNING for intro cinematic :)
catbutt
06. Dec 2018 · 08:03 UTC
good job!
Fattori
06. Dec 2018 · 09:39 UTC
SSSSSSSPAAAAAAAACE! hahahahaha.

Love the narration man, the best one so far. <3
Antoine Vion
06. Dec 2018 · 09:51 UTC
Good narration! COMBOOOOO, take care for the sound in the beginning it almost killed me x)
GJ anyway nice game !
🎤 skettyNmeebs
06. Dec 2018 · 18:35 UTC
@wyatt @antoine-vion
Oh jeez, was it too loud?? I'm so sorry lmao I'll make a patch to lower it, my bad!!
🎤 skettyNmeebs
06. Dec 2018 · 18:56 UTC
@fishbrain @catbutt @fattori @wyatt @antoine-vion thank you all for the kind words :) I'll look through your games as well!
Cloud Huai
07. Dec 2018 · 04:21 UTC
I Really enjoying the "drifting-shooting" experience! feels like action shots in the movie:D (I didn't realized I can aim by mouse at the begining...)
🎤 skettyNmeebs
07. Dec 2018 · 05:24 UTC
@cloud-huai haha thanks! and yeah, most people did not know you can use the mouse. Next LD I'm making a tutorial a top priority lol
Pellanor
07. Dec 2018 · 05:40 UTC
Very entertaining. Intro was amusing. Had fun ramming other ships. Felt like it dragged on without much happening though. Otherwise great game!
Fluffy_Kaeloky
07. Dec 2018 · 17:30 UTC
T'was a pretty fun game ! Props for using your own engine, if I'm not mistaken. Graphics were adapted to the game and reflected well the objects. Audio was nice, wished there was some SFXs. Voices were a nice touch tho ;)
Gameplay was nice if a bit too slow, I used the keyboard to accelerate and the mouse to orient. Projectiles were consistent with the aim, making it overall nice to play.

The only downpoint for me is that I don't clearly see what there is to sacrifice for the theme. My closest guess would be the lives of the spaceship pilots, but I think that could have been more researched.

Oh, also, Double Space Damn ! *Space laugh*.
williwiderstand
07. Dec 2018 · 17:58 UTC
the ambient music combined with "aggressive" drums and the simple but smooth graphics created a really nice feeling, good job!
🎤 skettyNmeebs
07. Dec 2018 · 22:08 UTC
@fluffy-kaeloky Hey, glad you liked it! The theme tie-in was a bit abstract, I know lol You had to sacrifice your own life when you ran out of bullets. My original idea was you had NO ammo, and you could ONLY ram other ships, but I didn't think that would be as fun, so the theme was much stronger then. maybe I should have kept it :thinking: Anyways, thanks!

@williwiderstand thank you very much! I like making strange, jarring moods with my music and I'm pleased with how it came out ;) thanks for playing!

@pellanor Thanks for playing! Yeah I've heard that from other people, too. Its subtle, but the longer you play, the faster the enemy ships spawn and shoot. I was hoping that would produce enough intrigue to last through to the end, but my numbers were a bit off :sweat_smile: I'll make a note of it for next time ;)

Thanks for playing, everyone!
Mimi
08. Dec 2018 · 11:00 UTC
Game mechanics worked like cutting butter. First I was confused that I should be ramming to enemy ships, maybe because the instructions were a bit too easy to miss due to the small dialogue text. The humor was really good at first but I must admit that it went a bit overboard and got me... Spacing out (I'm sorry about that)
Kutase
08. Dec 2018 · 12:25 UTC
Nice concept of asteroids-like game!
Drauce
08. Dec 2018 · 13:04 UTC
I liked the game mechanics, although the controls were a bit icky with just using a keyboard. There are only so many misses you can afford until you simply can't beat the game, and with the ship sliding and enemies firing at you, you can't afford much time for aiming, either. It makes for a good challenge, though!
Also, nice soundtrack! Really enjoyed it, fit really well into a space-asteroid-ship-shooting kind of game!
🎤 skettyNmeebs
08. Dec 2018 · 18:02 UTC
@mimi thanks for playing, I'm glad you liked the mechanics! I beat the joke to death on purpose lol I'm not sure why I find that to be so funny but I do. I recognize that I am not everyone and it was probably annoying to a lot of people lol

@kutase Thanks for the kind words ;)

@drauce Yeah the controls for keyboard were not great, I designed the mouse controls first and keyboard was an afterthought haha sorry. And yes, that was intended, you had to be careful with your shots or you couldnt win. Someone else above pointed out that for a game jam game with that intention, it was probably way too long. I can definitely understand that. sorry if was frustrating haha. Thanks for playing
Rebecca Kremer
08. Dec 2018 · 23:33 UTC
Hey I really liked your space game! It was very space good and shooting the space bullets was satisfying in a space-y way :3
I had a really hard time understanding the movement scheme, which is maybe just because I'm not used to Asteroids, but some in-game tutorial would have been nice hehe. Overall I enjoyed the intro, graphics and music!
3ncryp73d
09. Dec 2018 · 14:09 UTC
Simple little space shooter. Fun to space play and good to have some quick space fun. I liked the space language you space used.
🎤 skettyNmeebs
09. Dec 2018 · 20:19 UTC
@rebecca-kremer you were not alone on the confusing movement scheme lol I'll definitely allot time for a tutorial next jam. Thanks for the kind words!

@3ncryp73d space thanks, my space dude!
AlexT_Design
13. Dec 2018 · 10:04 UTC
@skettynmeebs Really appreciate you wishing me luck on youtube! It's mostly hobby, but I enjoy re-connecting with the gaming community and games. Really liked this one! That opening had me rolling(which you will see if you watch the video) but the actual game was pretty good, too. I think too many enemies for me, I couldn't make it to the end also had no idea how to sacrifice my men...

Here's a link to the video: https://www.youtube.com/watch?v=99187aER7DQ