Sweet Sweet Witch Hunt by Sir Daniev


From within the forbidden woods, witches compete among themselves to decide who is the superior sweetooth of these parts by kidnapping annoying children and turning them into candies.
Be part of the Sweet Sweet Witch Hunt controlling Karol Conkah, the bewitching little witch, and become the queen of the woods. But beware that George Congie, the infamous witch hunter, lies in wait deep into the forest, on a futile attempt to save those kids.

Mechanics
- A 2D pretty-witch-hunt-action game with arcade shooter's elements mixed in it and inspired by classics such as Zelda.
- Capture the children and throw them into the cauldron to make some sweet candies and increase your score, while avoiding the hunter.
Characters
- Karol Conkah:

- Children:

- The Hunter, George Congie:

Controls
- Arrows and/or WASD moves.
Programs used:
- Unity 3D
- Clipstudio Paint EX
- Paint Tool Sai
- SFXR
LD Links
- HTML5 (version 1.0): http://ld2019.herokuapp.com (it might take a while to load)
- Windows (version 1.0): http://bit.ly/sswhunt
Credits
- Programming, Animation and Unity Guru - Hugo Roque (@hugolnx)
- Concept Art, Animation and Level Design - Pamella Gabrielli (@Pamy)
- Game Design, Production and Coffee Master - Victor Malezon (@Sir-Daniev)
(since we did not have any composers, we decided to use an open source theme and opt out of audio) * Music theme: "Winds of Stories" - Composed by HorrorPen - Available at: https://opengameart.org/content/winds-of-stories
| HTML5 (web) | http://ld2019.herokuapp.com |
| Windows | http://bit.ly/sswhunt |
| Original URL | https://ldjam.com/events/ludum-dare/44/sweet-sweet-witch-hunt |
Ratings
| Given | 66🗳️ | 31🗨️ |
I like the mood of this one :)
Well done !
Thanks for being a good LD citizen and properly declaring your 3rd party audio assets :D
I'm conflicted, I want to laugh at the idea because this is a video game after all but the moral implications... :P
I like the simplicity of it especially the how to play "Put that there!" that made me smile.
It also made me smile seeing the word "BANG!" whenever the gun was fired. That was a nice touch.
Question...WHO IS THROWING THESE CHILDREN INTO THE FORREST!?
Maybe they should be turned into candy. lol
Alright, my recommendation is to maybe allow me to carry more than one children at a time since the game uses a grid-based movement which makes it slow to take one at a time and navigate the grid. Honestly, if you can update the movement to be more free seeing as the main character is flying it might fix that all together but it probably changes the gameplay drastically and the design behind it.
Nice work
You are totally right! TAnd there's a explanation for that hahaha
We got the gameplay unbalanced after implementing the hunter shoot delay and witch recovering time (on the last hours), so we hadn't time to think on how to balance it again. Before that changes, the hunters were shooting instantly after seeing the witch so it was much harder to avoid the BANGs. Also the score was decreasing quickly without the recovering time.
Thanks for the feedback!
> "Cute, though there wasn’t that much to keep playing. Maybe with a little more work it could be more interesting!" by @ddrkirbyisq
Thanks for the feedback, probably we could think in some new gameplay elements to put in the game! :)
> "Maybe they should be turned into candy. lol" by @prodigalson
We wanted to do that, but we had no time to implement it! hahahahah
The intention were to make lots of candy fly all over the field while the kids were on the cauldron, and the player would have to get it before the other kids eat all the candy. Also the kids would get fat after eating the candy hahahaha
> "How does one take a dark theme, make it darker, yet so vivid?" by @prodigalson
The idea of the game is exactly to bring up this conflict, the graphics are funny and cute, but in fact what the witch does is exaggerated and cruel. Glad that you got!
I think @yvanor also got the message :)
The music was a good choice and the graphics are neat <3
I also wonder, was the game intended for 4player, considering there's all those portraits up top? Thanks for the game!
I think it would have been balanced if it was a competition between 2 or 4 players, but i guess you guys already know this (As far as i can tell with the four portrait on top).
SFX were a bit on the loud side.
The graphics was spot on, except for the tileset for the ground. That feels a bit strange.
Overall it still looks nice.
It definitely feels like there should be a bigger penalty for getting hit, seeing that the witch gets a really long invulnerbility time and the shots have a long delay and are easy to dodge.
Also the controls do feel a bit clunky due to the tilebased movement.
Great litle game. If you would like to improve it in the future I would suggest some work on the hunter AI. Something where the hunters communicate with each other to make sure they do not overlap or take the same path. I arrived at a point where there was at least 10 hunters and all of them where at the exact same spot so when they fired it was very easy to dodge.
None the less I had fun, good job!
Great to spend 5-10 minutes with but gets pretty boring then because it doesnt seem to get any harder anymore.
I was wondering if you can actually die. At some point I just stood around let those 5 hunters hit me and just lost little to no score (was around 120k score).