I really enjoyed playing this!
While I did notice some bugs, none of them were really that big: I could stand on and in the platform, and I would sometimes run while in the jump animation. But other then that, this is a really fun game to play, and the art looks great.
Awesome job!
@henanboy yes i can fix platform glitch but that make jump permissive, for the animation bug you play on browser or windows version ? Thanks for your feedback.
The art and music are nice, should have mouse support in menus and maybe a bit tighter collisions on the little alien dudes for the platforming section.
@barrier i play with my gamepad, and i focus a menu with no mouse for that but it's good amelioration, i hesitated when i make menu. For the hit box, i agree with you alien and platformer collisions need ajustement (i can't have time to test a lot). Thanks for you comment !
Really innoative, making the speed-run the core component. Polish, graphics and content amount are top-notch.
However, some levels were a bit too boring to play them again with, say, the tenth alien. Maybe if you portrayed "lap times" for each alien color somewhere I would be more motivated to get faster and faster in the same level.
@halfmule I did the level design quickly, it works, but clearly it's not great, it takes more time and test and also improved jumps and collisions!
I appreciate that you find the idea interesting!Originaly the color of the portail change when alien is created but i delete that because alien color may change when is created, change with the time is good idea to try (next time)!For break the repetitivity i imagine create events with time passed, add trap etc...but no time for that in 48h ! Thanks for your feedback!
Lots of fun! Wanted to make more money and buy more upgrades! Nice platforming, pretty difficult. The feeling of the aliens being sold is goofy and could see a lot of potential!
Nice work! Thank you for letting me play, and for the good time. Would like to see more levels, and I plan to come back to get more fuel to see the rest of the game! Nice work!
Amazing aesthetic for a fun platformer game which fits the theme. Controls are smooth as expected and this oppressive music adds some tension ingame. I guess respectfully that the level design could be a little bit improved. Clever - I had fun playing a while. Well done ++
This is nice mix of a platformer and resource management sim. The gameplay was smooth and rewarding, and the graphics and music were both excellent. I'm a big fan of the comic book art style, and you pull it off well here. This game also has a really neat progression system, and the ability to save is something you don't see often in game jam games.
Great entry! Had a lot of fun!
What you can improve:
* add a title screen different from the in game menu
* more balancing between planets and type of npc: for example blue is easy but less gold than orange or purple npc
* set a cap on upgrades and visualize it
* change working "speed boost" by "parking time", it's more explicit
@kylazaur in the first version in the menu there was an exit button but i have delete it for the HTML5 version and i compile the windows version with the same settings, but i can ! Thanks for your feedback !
```
//Escape !
if(keyboard_check_direct(vk_escape))
{
//Save the game auto
scr_save();
//exit of the game
game_end();
}
```
The art and music were rad. The 2nd and 3rd planets being gated behind 1000 gold was a bit unexpected. I think I was expected to "pass" the level after a certain score was attained but I guess this method let's people see farther levels even if they do badly which was nice. I was surprised to see new mechanics in later levels such as the spring jump!
I like how much art there is and while the sounds are classic sfxr, they're used well and feel good. Decent platforming controls, solid all around game
I like how much art there is and while the sounds are classic sfxr, they're used well and feel good. Decent platforming controls, solid all around game
Theme was pretty centered and the core idea is solid and well developed.
In the overall I had fun with this entry, good job!
While I did notice some bugs, none of them were really that big: I could stand on and in the platform, and I would sometimes run while in the jump animation. But other then that, this is a really fun game to play, and the art looks great.
Awesome job!
However, some levels were a bit too boring to play them again with, say, the tenth alien. Maybe if you portrayed "lap times" for each alien color somewhere I would be more motivated to get faster and faster in the same level.
I appreciate that you find the idea interesting!Originaly the color of the portail change when alien is created but i delete that because alien color may change when is created, change with the time is good idea to try (next time)!For break the repetitivity i imagine create events with time passed, add trap etc...but no time for that in 48h ! Thanks for your feedback!
Great entry! Had a lot of fun!
* add a title screen different from the in game menu
* more balancing between planets and type of npc: for example blue is easy but less gold than orange or purple npc
* set a cap on upgrades and visualize it
* change working "speed boost" by "parking time", it's more explicit
```
//Escape !
if(keyboard_check_direct(vk_escape))
{
//Save the game auto
scr_save();
//exit of the game
game_end();
}
```
@3mpty Thanks, i like your robot game ;)