The Price To Pay by Lshiro

[raw]
made by Lshiro for LD 44 (JAM)

Your love died and her fate is in the hands of the devil. Thus, you can't afford to live without her so you decided to start a journey in the Devil's den in order to save her. However, you'll have to pay tribute with your own body or soul to keep going through the Hell's trials. Pay tribute with your arm or leg and become less powerful or forget a memory of your love life in order to keep your abilities ?... Make the right decisions to save the love of your life but remember, everything has a cost...Capture<em>3.pngCapture</em>8.pngCapture<em>4.pngCapture</em>1.png

Ratings

Given 30🗳️ 30🗨️

Feedback

Paul Giovannini
29. Apr 2019 · 22:49 UTC
![Capture_4.png](///raw/5ff/12/z/22906.png)

Finally finish the tribute gameplay !
It's going to be cool :D !
Paul Giovannini
29. Apr 2019 · 22:50 UTC
![Capture_1.png](///raw/5ff/12/z/2290b.png)
Second Boss is finally ready !
Someday Not Today
30. Apr 2019 · 02:00 UTC
Interesting, but i think that dash is too quick, but u did a great job.
mharring
30. Apr 2019 · 02:08 UTC
Love your implementation of the theme - choosing to lose certain aspects of yourself was very cool. Very fun and engaging. I found The camera moved around a bit too much. I also had trouble seeing some enemies due to the pillars in the foreground. Overall fun to play - great job!
314owen
30. Apr 2019 · 03:58 UTC
This game is beautiful. It reminds me of my own game in a way but much better implemented.
JediNeeson
30. Apr 2019 · 04:02 UTC
Realy fun game to play, GG!
Kritz
30. Apr 2019 · 04:07 UTC
Very good game. Solid controls, very smooth. Sounds sometimes don't sync, but the sound track is super. I envy your musical talents...
Manuel Rauber
30. Apr 2019 · 16:08 UTC
Working quite good! controls are snappy. It's a bit strange that you can dash multiple times within the air, but that makes the game a little faster in the end.

For some bosses, it's not clear when they attack and you simply loose life. Trying to figure out how to dash/jump to avoid it.

Overall, nicely done!
Hermitao
30. Apr 2019 · 16:16 UTC
Hello! @lshiro left a really nice comment in my game and I came here to play yours. Unfortunately, the screen is black after the intro. I can see the helmets on the top of the screen, but the rest is just black. I also can hear the sound. I'm in a Mac.
🎤 Lshiro
30. Apr 2019 · 16:22 UTC
@hermitao that's really weird, intro text should appear, but as we don't have Mac in our team, we couldn't try playing it on Mac. I can advise you to try pressing Space when that screen appears, to skip text, but maybe then all other texts won't appear.

@manuel-rauber once you've figured out the bosses' patterns, they're really simple, except maybe the last one

And everyone, thanks for your feedback :)
Predrag
30. Apr 2019 · 17:47 UTC
Overall, a great game. I liked how smooth it was, although the controls were a bit uncomfortable for me. There are a little bugs when climbing you can get stuck in a block. Also really love the animation when you enter a bossfight. Also a great fit for the theme. Good job!
Jibier
30. Apr 2019 · 18:28 UTC
very nice game
szabe
30. Apr 2019 · 21:04 UTC
Really polished experience. Sprites look really amazing and the design is a solid foundation. The narrative is interesting too, and I liked that it actually played a part in the game. The visuals are top notch and so are the enemies. I do have to issues, first the controls are a bit uncomfortable and the enemies hurt you without even playing their attack animation. Since controlling the player is a bit slippery, it makes the fights really unfair.
hugolnx
30. Apr 2019 · 21:55 UTC
Great game! Loved the idea of the player choosing which abilities to give up through the game. My only critic on the game is about the hit collision areas which weren't clear to me. The minotaur seems to be impossible to jump his attack, and even though I was pretty sure I couldn't get hit, it did hit me, so I wasn't sure what was happening, I could kill him though haha
Fahim Faysal
01. May 2019 · 05:14 UTC
I love it. Great interpretation of the theme. You can either give up your past life or sacrifice the possibility of a better future. The front only vision limitation made the game much more harder than I expected. The game was a bit too difficult for me to reach the end. Is there a twist?

The intro was great. I liked that it sort of synced with the music. It would've been great if there was a seperate track for exploration. That way the intro would feel even more special.

I found the controls a bit wonky but but it's unavoidable considering the time limit.
Great job!
AndreB
01. May 2019 · 10:41 UTC
Cool game, cool art!
The controls are a bit wonky, and the collisions of the character with the walls could be better.

But overall cool entry
🎤 Lshiro
01. May 2019 · 11:59 UTC
@fahim-faysal Glad you liked it ! The game actually has 4 different endings, depending on what you chose to sacrifice, the only really good ending being when you sacrifice your body 3 times.

And everyone else, thanks again for your feedback !
godsboss
01. May 2019 · 16:12 UTC
Are game speed and running speed somewhat disrelated? I just tried three times to jump over that first lava lake, but it was impossible. Switched from fullscreen mode to "normal" mode and did it easily? Effect shows in both Firefox 66.0.3 and Chrome 65.0.3325.181 on Debian Linux.
🎤 Lshiro
01. May 2019 · 16:16 UTC
@godsboss Actually, the game runs differently on the webGL and desktop version, as there are 60 FPS instead of 30, but for that lava lake, you're supposed to dash above it (Left Shift)
JamesOliverMusic
01. May 2019 · 16:37 UTC
Graphically, my favourite so far. Some of the animations were disappointing though, like when you kill an enemy it would be nice to see some kind of transition rather than just disappearing or appearing on the floor. It doesn't feel as satisfying to hit an enemy as it looks like it should, if that makes sense, as the graphics are so amazingly polished.

The music seems a little mismatched as well... The initial piece and the second one I heard sounded like they didn't fit from a production standpoint. Check the looping of the first track as well, and perhaps vary it so it doesn't get too repetitive. Nice SFX though.

Overall a very memorable game, especially the graphics which were one of the best I've seen in this jam so far. Kudos :D
Deprecat
02. May 2019 · 00:14 UTC
We actually had very similar mechanics! I also had features where you can sacrifice eyes, ability to hear, and the like. It's cool to see a different take on similar mechanics!

The graphics are really nice and I enjoy the core concept (It'd be weird if I didn't) but I do have some notes:

- Remap the keyboard or, in the future, let your players remap the keyboard.
X and C felt awkward for me to use personally. I And having Shift be my dash had me turn on Sticky Keys if I pressed it too many times

- Fighting enemies should have a little more feedback. I felt like I wasn't doing much to them (I had a similar problem. I tried including knockback in my game but didn't have time to correct the major collision issues that caused). Maybe just having more of a visual indicator on the hits would help

- The motion blur felt like a lot to me. I'm not the type to feel very sensitive to those kinds of things but I felt it a bit here. Some people can feel ill with too much motion blur, so it may be a good idea to allow players to toggle it on/off

Really great work!
🎤 Lshiro
02. May 2019 · 01:59 UTC
@deprecat Yeah, I played your game as well, and found it pretty cool, but didn't leave a comment, because it was really good, and didn't really know what constructive feedback I could give, but I found it pretty funny when I sold my eye, and suddenly, I couldn't even see the guy who was buying it. Thanks for your feedback !
jjjjason
02. May 2019 · 04:19 UTC
Quite pretty, you just know I'm a sucker for light effects on pixel art. That plus the actual art and animation itself all contributes very well to this grim fantasy vibe. The music I feel could be workshopped a little bit more to have the level of polish as the rest of the assets, but I actually quite liked the game over music!

Gameplay-wise, jumping and dashing both felt pretty good to me. I do agree though that combat feels a little thin due to the lack of feedback, although that might just be due to my lack of hearing (pretty cool effect on that by the way, didn't see that coming). I also do really like how the majority of the monsters you can actually avoid. I don't have time to fight, I'm saving my love!

And of course, who would choose anything but sacrificing your body? (spicy!)
🎤 Lshiro
02. May 2019 · 13:05 UTC
@jjjjason You totally got the spirit of the game ! But I can tell you that some early testers decided to sell their soul after dying too much. And you're right, losing your hearing causes you to not hear the monsters' attacks anymore, or your character's sounds, but we failed to think about an attack feedback, as many people mentioned now, apart from a slight color change on the enemies when they get hit, but with so little lighting, it's clearly not that visible. Thanks for your feedback !
Duke
03. May 2019 · 17:36 UTC
Holy shit, is that guy on crack!

The audio visual part of the game is astonishing. Very polished, great animation and the soundtrack is fitting the general mood very well. The writing and the general theme itself is well chosen and contructed. So it's even sadder that the core gameplay cannot keep up. The controls were all over the place and the fighting system lacked any responsivness and satisfaction. My hitbox seemed a bit too large since I got hit multiple of times against my intuition. The game speed itself was way to fast, my character was flying through the level like sonic. There a lot of potential there, I hope you can stil work on the project post-jam. It would be really nice to play this game as a short well balanced fantasy platformer with a good meele combat system.

Keep it up! I hope you can finish this project
T-Bo
03. May 2019 · 17:48 UTC
Really fun game with nice controls ! Great graphics and beautiful music ! Amazing job ! Congrats ! :clap:
MaggardJosh
04. May 2019 · 01:34 UTC
Beautiful graphics, music got a little repetitive and the hitboxes felt a little off. I felt like I shouldn't have gotten hit so easily, but at the same time it felt like I found that I could hit enemies from further away than I expected. I tried a couple times to make it to the end without sacrificing memory (because who is going to do that? :stuck_out_tongue_winking_eye: ) but couldn't make it. Really liked your take on the theme, choosing what to lose was actually an interesting choice. Good work!