The Price To Pay by Lshiro
Your love died and her fate is in the hands of the devil. Thus, you can't afford to live without her so you decided to start a journey in the Devil's den in order to save her.
However, you'll have to pay tribute with your own body or soul to keep going through the Hell's trials.
Pay tribute with your arm or leg and become less powerful or forget a memory of your love life in order to keep your abilities ?...
Make the right decisions to save the love of your life but remember, everything has a cost...



| HTML5 (web) | https://gamejolt.com/games/ThePriceTopay/411350 |
| Windows | https://gamejolt.com/games/ThePriceTopay/411350 |
| Original URL | https://ldjam.com/events/ludum-dare/44/the-price-to-pay |
Ratings
| Given | 30🗳️ | 30🗨️ |
Finally finish the tribute gameplay !
It's going to be cool :D !
Second Boss is finally ready !
For some bosses, it's not clear when they attack and you simply loose life. Trying to figure out how to dash/jump to avoid it.
Overall, nicely done!
@manuel-rauber once you've figured out the bosses' patterns, they're really simple, except maybe the last one
And everyone, thanks for your feedback :)
The intro was great. I liked that it sort of synced with the music. It would've been great if there was a seperate track for exploration. That way the intro would feel even more special.
I found the controls a bit wonky but but it's unavoidable considering the time limit.
Great job!
The controls are a bit wonky, and the collisions of the character with the walls could be better.
But overall cool entry
And everyone else, thanks again for your feedback !
The music seems a little mismatched as well... The initial piece and the second one I heard sounded like they didn't fit from a production standpoint. Check the looping of the first track as well, and perhaps vary it so it doesn't get too repetitive. Nice SFX though.
Overall a very memorable game, especially the graphics which were one of the best I've seen in this jam so far. Kudos :D
The graphics are really nice and I enjoy the core concept (It'd be weird if I didn't) but I do have some notes:
- Remap the keyboard or, in the future, let your players remap the keyboard.
X and C felt awkward for me to use personally. I And having Shift be my dash had me turn on Sticky Keys if I pressed it too many times
- Fighting enemies should have a little more feedback. I felt like I wasn't doing much to them (I had a similar problem. I tried including knockback in my game but didn't have time to correct the major collision issues that caused). Maybe just having more of a visual indicator on the hits would help
- The motion blur felt like a lot to me. I'm not the type to feel very sensitive to those kinds of things but I felt it a bit here. Some people can feel ill with too much motion blur, so it may be a good idea to allow players to toggle it on/off
Really great work!
Gameplay-wise, jumping and dashing both felt pretty good to me. I do agree though that combat feels a little thin due to the lack of feedback, although that might just be due to my lack of hearing (pretty cool effect on that by the way, didn't see that coming). I also do really like how the majority of the monsters you can actually avoid. I don't have time to fight, I'm saving my love!
And of course, who would choose anything but sacrificing your body? (spicy!)
The audio visual part of the game is astonishing. Very polished, great animation and the soundtrack is fitting the general mood very well. The writing and the general theme itself is well chosen and contructed. So it's even sadder that the core gameplay cannot keep up. The controls were all over the place and the fighting system lacked any responsivness and satisfaction. My hitbox seemed a bit too large since I got hit multiple of times against my intuition. The game speed itself was way to fast, my character was flying through the level like sonic. There a lot of potential there, I hope you can stil work on the project post-jam. It would be really nice to play this game as a short well balanced fantasy platformer with a good meele combat system.
Keep it up! I hope you can finish this project