Pet Food by thebreakfast

[raw]
made by thebreakfast for LD 41 (JAM)

Assemble the perfect pet for your customer, then fling it at them! Careful not to throw it too hard!

Here is a video of the game in action: https://youtu.be/KijinTRxwkY

Notes about the concept: we didn't really combine 2 genres, more like 2 incompatible concepts and mechanics - assembling pets, and flinging them.

------------Controls------------

Use the arrow buttons to select parts.

Click the "finalize" button to assemble the pet.

Use the space bar, or left mouse button, to set your Power.

Click the "throw" button to fling the pet.

If you want to play the web version instead of downloading windows version, check it out here: http://www.dignifiedweb.com/PetFood/

------------Credits------------

Character art by Elyot Lamb

Programming by Jonathan Carewick

Programming and environmental art / effects by Jake Carewick

Music: "Android Sock Hop" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

"Robobozo" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

Skybox: AvionX Skybox Series Free https://assetstore.unity.com/publishers/31837


Ratings

Overall 1053th 2.909⭐ 24🧑‍⚖️
Fun 963th 2.841⭐ 24🧑‍⚖️
Innovation 845th 3.045⭐ 24🧑‍⚖️
Theme 947th 3.023⭐ 24🧑‍⚖️
Graphics 923th 2.841⭐ 24🧑‍⚖️
Humor 224th 3.568⭐ 24🧑‍⚖️
Mood 758th 3.075⭐ 22🧑‍⚖️
Given 25🗳️ 20🗨️

Feedback

El Lamb
23. Apr 2018 · 16:10 UTC
Hey its me your other team member
creepyounguy
23. Apr 2018 · 21:08 UTC
10/10 did not know I needed this
imod
23. Apr 2018 · 22:52 UTC
This is very funny, at first i did not even understand what is happening:)
Wugbor
24. Apr 2018 · 00:11 UTC
Not entirely sure what I just played, but it made me giggle.
Jaime Paz Lopes
24. Apr 2018 · 00:51 UTC
nice game, i need more parts to create crazier pets hahahaha
Rebecca Kremer
26. Apr 2018 · 05:01 UTC
Hey fellow Winnipeger! :D Fun game! Ther music was really funky and the different pets were cool :) I'm not sure of the people liked my pets or if they were carrying them offscreen and ripping them to shreds ;P Doesn't really matter I suppose those were abominations.
Lerg
26. Apr 2018 · 21:49 UTC
I feel very sorry for the pets, sad game.
Nathalia Hohl
27. Apr 2018 · 02:46 UTC
I liked the concept and the pets (especially the one with tentacles!), but didn't understand if there was winning and losing in assembling them or just in the throw part. Sometimes space doesn't seem to work in the first time.
Interesting to see.
^-^
Derek Wilson
01. May 2018 · 17:40 UTC
It's a bit unclear how to do well in this game. I assembled some pets I thought kinda matched the customer, but there wasn't any feedback on whether I did it well or not.
kleinzach
03. May 2018 · 03:33 UTC
That was certainly very odd. I feel like the game could use some more problem solving, like having the guests give a riddle or something to make you figure out what they want, because otherwise its just a dexterity game, and there isn't much reason to mix and match parts which was the coolest part. Very unique concept, and would love to see more of the modular kind of design you have with the pets.
Mau
03. May 2018 · 03:38 UTC
I won, but I don't understand why they ate the pet, or were killed by the pet
Lost Dutchman Software
03. May 2018 · 03:48 UTC
I got 5200 points! Good music choice it really fits well with how silly the game play is.
Jin9310
03. May 2018 · 05:06 UTC
The music sets really nice easy going mood and I really like that. The game might need some polishing, but the idea is quite interesting. Good job
Jamblefoot
03. May 2018 · 05:21 UTC
Those robots were really bloody. This was a fun little game.
szabe
03. May 2018 · 07:54 UTC
The way you can change parts of the being is really nice, I don't remember ever seeing such a mechanic in an LD entry before. Nice job with that, because the three beings even look cool. The artstyle is a bit inconsistent, as the 3D part is too different from the art of the customers. The music works and the presentation is nice.

The odd thing is, there is not much gameplay here, you just have to memorize what the three customers want and that's it. It's a shame because the assembling mechanic is so interesting. I wish there was some interaction between you and customers, they would say something and you would have to assemble something for them and hope for the best.