Roguenoc by gustavo.christino
Play as Fenoc, a foreigner, and find the light spot to scape the dungeon (and finish the game)!
Take care with the mushrooms (small cubes)!
Roguelite game... :)

Not applied, but almost complete, art.
Controlls (Keyboard)...
- Movment and Rotation: ASDW or Arrows;
- Accelerate: CTRL (Right/Left);
- Jump: Space;
- Play Again: Enter/Return.
Controlls (JoyStick)...
- Movment: Vertical Left Analog and Arrows;
- Rotation: Vertical Right Analog;
- Accelerate: L1/R1;
- Jump: A;
- Play Again: Start/A.
Our stuff (applied and not applied)...

Group...
- Gustavo Christino (Game Design and Code);
- Murilo Bueno (Sound);
- Walter Batatamon (Graphics).
Ratings
| Overall | 1263th | 2.44⭐ | 27🧑⚖️ |
| Fun | 1259th | 2.22⭐ | 27🧑⚖️ |
| Innovation | 1053th | 2.66⭐ | 27🧑⚖️ |
| Theme | 1043th | 2.82⭐ | 27🧑⚖️ |
| Graphics | 1182th | 1.891⭐ | 25🧑⚖️ |
| Audio | 776th | 1.976⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
We are working on it! :)
Thanks for your feedback!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
We had some ideas to improve the movement and rotation (the camera too), we are working on them and we should soon publish a version with better gaming experience.
Thanks for playing!
sry. xD
Review will be uploaded soon as part 9. so look out for it :)
https://www.youtube.com/channel/UCG--XwkRpPBAHBinS7hsRQg?view_as=subscriber
We are working on improvements.
https://www.facebook.com/gamejamgo/
My biggest comment is going to be one I've made on several other jam games: Consider creating a scripted experience for your game jam instead of a random one. Most people will only play your game for a few minutes, so make those minutes count! On one of my plays, the goal was in the first room I visited, and in another I simply couldn't find it.
I confess I was a bit lost while playing. Most of the text wasn't in english which, maybe was part of the story? But made it difficult for me to understand. I did seem to be getting bigger, but couldn't really tell why. Eventually I got stuck and couldn't proceed.
I think if what you guys were after was a chance to work on procedural generation, then you've succeeded. But I think from a gameplay perspective, the game would have been better off if you'd spent more time on developing the challenges, choices, and interface of the game using a static level, and then added procedural generation later.
The version with changes will be placed today, with more speed and such.
Thanks. :)
PS: About crossing the wall during acceleration ... Actually, this happens because the wall is very thin, as I'm using Tranlate for the movement, this happens. I'll try some methods to solve this (maybe extending the wall is the simplest).
Making the diary in Portuguese (Brazilian) was intentional, because I intend to create games that follow the same universe portrayed in the game.
Within the scenario (universe) that I intend to create, each language in it corresponds to some foreign language.
I know that because of this fewer people will understand Roguenoc's narrative context a priori. Hahahahah.
At least it is playable, which is a good result for the time u had!