Team Brown by dbruendl

[raw]
made by dbruendl for LD 44 (JAM)

You´re playing Frankenstein's monster, trying to find body parts on a graveyard in order to create yourself a companion. You´re limited in time and villagers try to catch you. You have to collect two body parts per level to reach the next one. However, you can decide if you eat the body parts to get more time or if you keep them so that you can create a companion.

Ratings

Given 5🗳️ 0🗨️

Feedback

ChrisG
29. Apr 2019 · 23:16 UTC
![Graveyard Hunt.jpeg](///raw/24f/22/z/22a20.jpg)
Check our game out under following link: https://graveyard-hunt.itch.io/graveyard-hunt

We highly appreciate your honest feedback & would love to hear about your experience with our game.

"The cemetery up the hill is really popular. People are dying to get in."

All the best wish you,

kowalski1720 (@kowalski1720) , Mimipoint (@mimipoint) , Hraschan (@hraschan) , dbruendl (@dbruendl) *, and ChrisG (@chrisg)
ChrisG
29. Apr 2019 · 23:16 UTC
![Graveyard Hunt.jpeg](///raw/24f/22/z/22a1a.jpg)
xkyl
02. May 2019 · 14:07 UTC
UI didn't put on the front.The music is good. I got not idea about the game want to talk about.
klianc09
02. May 2019 · 21:53 UTC
I had no idea what to do at first, and the instructions don't explain what the controls are. Took me some time until I realized that the parts I needed to find emitted that specific particle effect. Also why suddenly use the mouse to choose what to do with found parts instead of the keyboard? Und ich glaub bei euch hat sich ein deutscher Satz ins Spiel geschlichen ;) Having the player always face into the same direction felt really weird. Losing all momentum when hitting a wall, made it frustrating to navigate. Eventually I managed to get to the end though, the villagers didn't really seem to pose a threat, at least they never attacked me as far as I can tell.
Tomslbua
03. May 2019 · 12:30 UTC
Great work
DrVernichter
03. May 2019 · 12:31 UTC
good work
Hraschan
03. May 2019 · 12:35 UTC
@klianc09 We know about that problems but we didn't get enough time to fix these issues. We also had some problems with the standard third person controller :/ That's why you go so weird controls.