Gravy Train by pkenney
Can you learn quickly on the job?
If not, you might get cleaned out, because these darn green guys just keep interfering!
Well, at least you have the one tool that solves all of life's problems: a shovel.

Dev Notes:
(You don't have to read this to play)
This LD was unusual. I generally leave sound effects for the very end, but I just couldn't get down to the gameplay core without making the train feel more alive... so a huge part of Saturday was a diversion into the land of foley sound recording. The various sounds are made mostly from items I found in my kitchen.
After doing a weird game last time, I told myself that LD44 would be a return to simple arcade fun... and then I made this. So much for plans!
Still, I hope you enjoy your ride on the Gravy Train.
Love to hear what you think, good or bad.
-P
| Windows | https://savagehill.itch.io/gravy-train |
| Source code | http://savagehillgames.com/LD44/LD44-GravyTrain-Code.zip |
| Original URL | https://ldjam.com/events/ludum-dare/44/gravy-train |
Ratings
| Given | 23🗳️ | 29🗨️ |
It felt a bit long / repetitive in the middle, but the ending was absolutely worth it.
and since you used unity why didnt you make a web build it will give you more players
The ending was a pretty good joke too ;D. Good job!.
- How you load the cargo in the beginning, tutorial and story.
- Visual fire meter on the train.
- The balance between how fast you want to run the train and how far you can reach back when the frogs take the gold and you have to run after them.
- When you have multiple gold chunks and smash frogs, the gold fly further away.
I haven’t played enough games as a ghost shoveling coal on a train while protecting gold from frog thieves!
I really liked how the faster you went also made it harder to (satisfyingly) squish all those gold-stealing bugs!
I really connected with wanting to just get to the mint without being bothered by bugs! Bravo!