A simple man by edmond00

An exploration game in a 2d procedurally generated world.

How to play :
Unzip the downloaded zip and launch the file launch.jar.
You need to have Java installed.
Controls :
Arrow left/right : move
Arrow up : jump
Space : take
Enter : skip narration
Esc : quit
This game was made using:
Music : http://www.beepbox.co/
Sound : Bfxr
Programming : Java + Processing
Only computed generated graphics
| Windows | https://edmond00.itch.io/a-simple-man |
| macOS | https://edmond00.itch.io/a-simple-man |
| Linux | https://edmond00.itch.io/a-simple-man |
| Original URL | https://ldjam.com/events/ludum-dare/40/a-simple-man |
Ratings
| Overall | 384th | 3.298⭐ | 49🧑⚖️ |
| Fun | 565th | 2.781⭐ | 50🧑⚖️ |
| Innovation | 335th | 3.191⭐ | 49🧑⚖️ |
| Theme | 438th | 3.207⭐ | 48🧑⚖️ |
| Graphics | 219th | 3.604⭐ | 50🧑⚖️ |
| Audio | 348th | 2.878⭐ | 47🧑⚖️ |
| Mood | 45th | 3.804⭐ | 48🧑⚖️ |
| Given | 56🗳️ | 51🗨️ |
Great work!
Turns out it was. I think. Wait, isn't the whole point that it was never worth it to begin with ?
I guess the small annoyances in navigating this lovely little world, like having to jump above the slightest bump in the road, can be chalked up to the subtle groundwork progressively numbing the player to the game's mechanics, so in retrospect it would be hard to criticize them.
All in all, it was a very consistent and memorable experience.
@exnihilo Thank you for your comment ! I appreciate that the game speaks to you that way ! I am not sure that the whole point is that it was never worth it to begin, I wish the players at least have fun on the first part of the game ^^. After, like all sandbox/open-world game end up becoming a little annoying, I tried among other things to stage this feeling.
Core walking part could be a bit more concise, but other than that - beautiful, beautiful experience.
By the time it asked for Olive and Sugar Cane, I was way, way to the right (in some new biome), and it said to go left :(. Then it said go right, and I don't think I'm willing to walk all the way past that area I already went through -_-.
Great style.
Total wheat collected (I couldn't resist holding space while running): 754.
1) The jump sound is just horrible. I'm asked to jump all the time, and it hurts my ears.
2) Slopes. One pixel elevation stops you deadly, asking for yet another painful jump. Just make those one-pixel slopes walkable without a jump.
3) The distances you have to cover in the end of the game.
Also, I loved the music at the beginning, but grew tired of it at the end. If it was me, I'd do an artsy thing - each time when the map grows, add a new instrument or a track to the existing melody - that would definitely do the trick and benefit the story.
Other than that, I loved every single bit of it.
Really nice work.
I really liked the concept. There arent many real exploration games out there, and this one I think has the potential to become a cool exploration game
I really liked the concept. There arent many real exploration games out there, and this one I think has the potential to become a cool exploration game