Project T.A.R.D.I.S. by Matoux42
My game is globaly finished and playable, but I haven't enough time to make a good Shoot 'Em Up part. I hope you'll enjoy it though :)
Français, faites-moi plaisir et utilisez votre langue maternelle pour commenter ! :wink:
Instructions
Use Python3 and Pygame to work, so Linux users must install them (use your package manager for python, i. e. pacman -S python3, and pip to install pygame sudo pip install pygame).
Story
You're the team leader in the Test And Relative Driving In Simulation project, shortened in Project T.A.R.D.I.S. This project aims to make the greatest space warship in the world, but it's not easy ! You'll have to recruit scientists and make some research and tests to reach this goal. Good luck !
How to play
You'll have two parts : in the first part, you'll have to use wisely your money to manage your laboratories and upgrade your ship. In the second part, you'll have to test your ship in a simulator. Each monster killed give you money.
Controls
"Management" part
- Use your cursor to interact with your environment
"Simulation" part
- left/right arrows keys to move
- space to shoot
FIX
- Movement bugs when starting Simulation after the 1st time
| Linux | https://gitlab.com/matthiasrigaud/Project-T.A.R.D.I.S. |
| Windows | https://matoux42.itch.io/project-tardis |
| Original URL | https://ldjam.com/events/ludum-dare/41/project-t-a-r-d-i-s |
Ratings
| Overall | 538th | 3.077⭐ | 28🧑⚖️ |
| Fun | 585th | 2.75⭐ | 28🧑⚖️ |
| Innovation | 488th | 3.077⭐ | 28🧑⚖️ |
| Theme | 433th | 3.404⭐ | 28🧑⚖️ |
| Graphics | 390th | 3.148⭐ | 29🧑⚖️ |
| Humor | 382th | 2.5⭐ | 26🧑⚖️ |
| Mood | 498th | 2.729⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 20🗨️ |
I haven't had enough time to test the Shoot'em up part, that I finished 2 minutes before the LD end. I'll try to fix that.
Seems to be fixed !
@wizard-sino
Also the idea of "researching" and unlocking additional enemy types is. Fun, but it would really help if the enemies had different graphics. Just to tell which of the enemies are actually new ones.
And the gun upgrades are... well... the stock gut is pretty fittingly weaksauce. But even tier 1 gun is insanely good oneshotting omst of enemies and having a decent fire rate to deal with everyone non-convinced by one shot...
Moving to Tier 2 makes shooting even more satisfying... but Tier 3... just doesn't feel like an upgrade at this point.
had a bug-free playthrough btw!
Year, I understand what you think. At the beggining, I wanted to make true upgrades (with fixed names, stats and skins), but I haven't had enough time this week-end to make all, and to make a playable think I had to create self-generated upgrades (with multiplicators).
That's weird. Are you on a 32bit ? What is your windows version ?
That's the first time it happen !
Pour le coup le theme, l'innovation sont là, ce qui manque c'est comme tu le dis dans ta description d'équilibrage, et de feedbacks. je pense que si la partie gestion elle même était chronométrée, et la partie shoot'em'up plus rapide, et plus difficile dès le départ, ça aurait déjà donné plus de tension et de fun au gameplay.
Mais en vrai comme moi t'as fait la Compo et c'est chaud d'avoir unt ruc bien et jouable, et en l'état actuel ton jeu tourne. du coup gg ;)
ça fait plaisir de voir un commentaire en français lol
Y a plein d'améliorations que j'aurais aimé faire (à commencer par un meilleur sh'm'em up, un feedback visuel pour les améliorations, etc), mais il m'a manqué du temps, et j'ai commencé mon sh'm'em up 1h avant le rendu donc c'était vraiment short.
Merci pour le feedback
(c'est drôle, t'es le premier à remarquer le visage du prof chen :smirk:)
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape