Rock scissors paper by spb_Rusty

[raw]
made by spb_Rusty for LD35 (JAM)
This game show us that there always will someone stronger than you. Rock crushes scissors, paper covers rock, scissors cut paper and you will changes after each collision. May the WASD be with you and try not to die.

Ratings

Coolness 100% 1
Overall(Jam) 2.69 1017
Audio(Jam) 1.99 692
Fun(Jam) 2.68 876
Graphics(Jam) 2.66 897
Humor(Jam) 2.64 438
Innovation(Jam) 3.13 479
Mood(Jam) 2.55 909
Theme(Jam) 3.23 634

Feedback

MightyToastStudio
22. Apr 2016 · 08:54 UTC
Good idea and interpretation of the theme, but with little problems.
At first it is not clear who the character you control.
When you transform, same kind character blocks your way, and is easy to corner you.
The sound is very shrill and loud, especially if you're cornered.
remiv
22. Apr 2016 · 08:58 UTC
Interesting idea. The rocks and scissors doesn't move, is it ittended?
solkar
22. Apr 2016 · 09:11 UTC
Something seems to go wrong after the first game, sounds seem to be played several times and it's a bit annoying.
fb_holzbaum
22. Apr 2016 · 09:25 UTC
Took me some time to figure out which character I am. And I got stuck on walls and also between other characters far too often, which destroyed the gameplay pretty fast.
The idea though is very interesting and I would love to see this kind of game as a mobile multi-player to play with friends.
Venneque
22. Apr 2016 · 10:47 UTC
Very innovative game. I like playing it as it remains simple and neat.
IA seems a bit buggy sometimes. Design looks great.
Sound's annoying, I'd prefer a real music rather than that.
Gameplay can get rough when it comes to changing forms, you easily lose one life or two if you overstay on the source of a material.
Finally, the theme is perfectly respected. Good job ! :)
Vantaug
22. Apr 2016 · 11:34 UTC
The game is very fun, as others have pointed out, it could use some polish. Nice idea, simple and fun.
airdinghy
22. Apr 2016 · 11:34 UTC
Good idea, just hard to know which player you control, also hit a bug where I could go into negative lives.
cakeknuckles
22. Apr 2016 · 12:01 UTC
cute little game! i agree with what others are saying about the controls, but i still found it to be a neat idea for a game, and a good interpretation of the theme.
lanestp
22. Apr 2016 · 12:12 UTC
Fun idea! The AI is a bit glitched. The Rocks and scissors kept stacking up so I couldn't really change shape. Really good idea though and I had fun with it!
DanEEStar
22. Apr 2016 · 13:29 UTC
I took me some time until I realized how the mechanic works.
Once I got it it was very fun for a few minutes.

It would be great if there would be a small time period where the character is invincible after a shapeshift. It happened often that I lost a life because two stones where very near and after turning to a scissor they got me...
jk5000
22. Apr 2016 · 14:49 UTC
Super idea.
CornflowerBlue
22. Apr 2016 · 16:17 UTC
Not awful but could use polish. I had fun with it.
matiz982
22. Apr 2016 · 16:45 UTC
Great idea :) Good job! :)
Oliver_MB
22. Apr 2016 · 16:49 UTC
Good and fun idea!
KappaIX
22. Apr 2016 · 20:36 UTC
The rocks and scissors didn't want to leave their starting point... good job they didn't I would have rocked their world..

Few issues, but a strong idea, well done!
Henry00
22. Apr 2016 · 20:45 UTC
Somehow I ended up with -140 lives after a lot of crazy glitching, very entertaining to race the others.
marmpa
23. Apr 2016 · 07:13 UTC
Really nice idea of using rock paper scissors for the gameplay really liked it.
abcdef65g
23. Apr 2016 · 07:34 UTC
The concept is quite creative! It has its share of bugs like others have commented, but it was fun to play and easy to understand! Would have liked if you didn't collide with the same type as you (to avoid cornering), and if the starting positions were randomized too.
Steven Pinto
23. Apr 2016 · 10:23 UTC
I LIKE HOW U PUT IN THE ROCK PAPER CONCEPT WITH SHAPE SHIFT AND BRINGING IT INTO A VIDEO GAME :)
There surely are bugs and its pissing off but its a good game if polished and also think of multi player too :)
All the best with your game!
fin_nolimit
23. Apr 2016 · 21:59 UTC
Oh my gosh, i'm still laughing!!! Fantastic job!!!
kestrelgames
24. Apr 2016 · 10:59 UTC
Fun concept! The use of rock, paper and scissors was a great idea for the competition, since the player instinctively knows the interactions. Enemies do get stuck on each other a lot, though.
LinealGames
24. Apr 2016 · 22:23 UTC
It was fun until the paper pushed me against a wall and it glitched the game
Gord10
25. Apr 2016 · 15:53 UTC
I liked its idea! Innovative.
Fabraz
26. Apr 2016 · 02:52 UTC
Interesting concept, but the AI needs tweaking and the level design requires change. I could see this be a fun arena brawler though! Have you tried testing some MP?
joemid
26. Apr 2016 · 04:57 UTC
Too many paper! They zerg rushed! Fun, but confusing. Love your characters!
kabel
26. Apr 2016 · 12:35 UTC
The idea was good...but the execution well... the sound effect are ok, but the enemy Ai is too fast, in fact everything is a bit too fast. Maybe a change of scenery could help, because it gets really confusing to follow.
Japes
27. Apr 2016 · 18:01 UTC
Damn, this game is quite difficult!! :) I often get trapped by my enemies, whom I then transform into, and then m new enemies are able to kill me. There was a glitch in one of my plays where the rocks and scissors weren't leaving their corners and my board was overrun by sheets of paper. Really cute game, but damn, so tough. But cool. Great work! Please rate my game.
Dr. Funkenstein
28. Apr 2016 · 17:25 UTC
GREAT IDEA. FITS WITH THE THEME LIKE A GLOVE! AND A GREAT TWIST ON MY FAVOURITE CHILDHOOD HAND GAME
Adipson
30. Apr 2016 · 08:44 UTC
hahah very funny Chifoumi ! :)
Kate Kligman
30. Apr 2016 · 20:29 UTC
An indicator to know which player I am would be helpful. Cool idea and implementation.
dcolgan
30. Apr 2016 · 23:04 UTC
After the first game I played the only enemy leaving their spawn points was paper, the others were stuck. Then I tried playing the version embedded on the page and I could not die that time. It is a simple, pretty good idea that demonstrates some good game mechanics, but there is not really much fun about it.
KairosXIII
03. May 2016 · 03:53 UTC
Very clever take on theme. Note to self, don't camp spawn point haha.
matiasbontempo
05. May 2016 · 19:04 UTC
It's not that clear at the begining, but then it got really fun!
StrayCat
07. May 2016 · 01:33 UTC
Weird in a good way :)
Good job!
OnlySlightly
10. May 2016 · 00:35 UTC
Super cute concept! This was a lot of fun!