Real time by antoined73
Introduction :book:
A Real time operating system creates you and ask you to execute tasks and resolve problems. The thing is that you only have a limited amount of time to achieve it. Defeat all the problems that are coming for you and try to convince the OS to let you live longer...
* Quick ! :warning: The clock is ticking. :clock1: *

Goal 🎯
Kill enemies to gain more life time and trade your life for upgrades between waves to increase your shoot speed, movement speed or damages.
Controls
Keyboard / Mouse :keyboard: :mousethreebutton:
Move - arrow keys or WASD
Aim - Mouse
Shoot - Left click
XBOX Controller :video_game:
Move - Left stick
Aim - Right stick
Shoot - Right trigger
Credits
Antoine Dezarnaud - code, music, graphics, SFX :computer: :musical_note: :art:
*Please share your thoughts, and comment below :) * :speech_balloon: :star:
| Windows | https://antoined73.itch.io/real-time |
| Original URL | https://ldjam.com/events/ludum-dare/44/real-time |
Ratings
| Given | 8🗳️ | 10🗨️ |
EDIT : couldn't achieve to :(
It seemed to me that my character was not completely looking at my mouse cursor and missing the enemy a bit. Not too frustrating, but still something worrying for me as I was being chased by a dozen yellow arrows ^^ Also I felt like it's way more important to avoid the enemies than killing them fast because they can they kill YOU very fast while the time counter doesn't goes too fast, maybe that would be interesting if these two ways of losing were more balanced.
But overall, the game is simple and fun but not easy, good job :smile: !
(Also I had trouble to aim correctly, like the rotation wasn't smooth if I didn't use my mouse, is it my controller or a game issue?)
That said, I got one power up, and I couldn't figure out what it did at all?
Overall this has the makings of a really good future game :)
Congratilations
I just felt that the camera was either too close or the enemies were too fast or my ship was slow at changing directions. I just started moving in one direction as the enemies seemed to spawn less in the direction I was moving.
Also the powerups didn't seem to do anything much noticeable :open_mouth:
Overall a really nice game!
Anyway, good job!
Since the only enemies fly directly towards you, it lead to my only strategy being to move away and shoot straight as they eventually lead to the direction I wanted, there's nothing encouraging me to approach them or change where I aim appart from their random starting position from outside the screen.
I tried using the gamepad at first but I found shooting at the enemies almost impossible due to their size, but using keyboard and mouse was much easier to handle in this scenario.
Great work overall, there's definitely potential to expand on the game with more enemy types and maybe alternative weapon options.
Nice one overall.